Revert "fix(physics): TS-4 retired — Path-6 steep-poly shortcut deleted"

This reverts commit 5e2be19b4e.
This commit is contained in:
Erik 2026-07-30 17:02:22 +02:00
parent 2e27d066e8
commit a8a7d64b47
5 changed files with 156 additions and 254 deletions

View file

@ -2034,18 +2034,24 @@ internal static class FlatBspQuery
localToWorld);
}
// TS-4 RETIRED (Campaign P final physics slice, 2026-07-30;
// docs/research/2026-07-30-ts4-116-oracle-plan.md §1, §4 item 2).
// Retail's BSP layer has no steepness test at this layer at all
// (acclient_2013_pseudo_c.txt:323783-323821, 0x0053a793) — every
// hit (steep or shallow) falls through to the same unconditional
// SetCollide. The old L.4 slide-tangent shortcut (worldNormal0.Z
// < FloorZ -> project-and-Slid with its own SetSlidingNormal
// write) is deleted; see BSPQuery.cs's Path 6 for the mirrored
// fix and full citation. Kept in parity with BSPQuery.cs per the
// FlatBspQueryDifferentialTests graph-vs-flat comparison.
Vector3 worldNormal0 = LocalToWorld(
tree.PolygonTable.Polygons[defaultHitPolygonIndex0].Plane.Normal);
if (worldNormal0.Z < PhysicsGlobals.FloorZ)
{
Vector3 currentWorld =
path.GlobalCurrCenter[0].Origin;
Vector3 endWorld =
path.GlobalSphere[0].Origin;
Vector3 globalDelta = endWorld - currentWorld;
float difference = Vector3.Dot(worldNormal0, globalDelta);
if (difference < 0f)
path.AddOffsetToCheckPos(-worldNormal0 * difference);
collisions.SetCollisionNormal(worldNormal0);
collisions.SetSlidingNormal(worldNormal0);
RecordDiagnosticHit(tree, defaultHitPolygonIndex0);
return TransitionState.Slid;
}
path.SetCollide(worldNormal0);
path.WalkableAllowance = PhysicsGlobals.LandingZ;
@ -2067,22 +2073,30 @@ internal static class FlatBspQuery
if (defaultHit1 || defaultHitPolygonIndex1 >= 0)
{
// #116 shape-1 fix (Campaign P final physics slice,
// 2026-07-30; docs/research/2026-07-30-ts4-116-oracle-plan.md
// §2.3-§2.4). Retail's airborne (not-yet-Contact)
// find_collisions dispatch, when the FOOT sphere is
// completely clear but the HEAD sphere hits or near-misses,
// records the head polygon's normal directly and hard-stops
// rather than deferring through SetCollide/Adjusted:
// pc:323824-323834 (0x0053a793/0x0053a7a4), cross-checked
// against ACE BSPTree.cs:221-230. See BSPQuery.cs's Path 6
// for the mirrored fix and full citation.
Vector3 worldNormal1 = LocalToWorld(
tree.PolygonTable.Polygons[defaultHitPolygonIndex1].Plane.Normal);
if (worldNormal1.Z < PhysicsGlobals.FloorZ)
{
Vector3 currentWorld =
path.GlobalCurrCenter[0].Origin;
Vector3 endWorld =
path.GlobalSphere[0].Origin;
Vector3 globalDelta = endWorld - currentWorld;
float difference =
Vector3.Dot(worldNormal1, globalDelta);
if (difference < 0f)
path.AddOffsetToCheckPos(-worldNormal1 * difference);
collisions.SetCollisionNormal(worldNormal1);
collisions.SetCollisionNormal(worldNormal1);
collisions.SetSlidingNormal(worldNormal1);
RecordDiagnosticHit(tree, defaultHitPolygonIndex1);
return TransitionState.Slid;
}
path.SetCollide(worldNormal1);
path.WalkableAllowance = PhysicsGlobals.LandingZ;
RecordDiagnosticHit(tree, defaultHitPolygonIndex1);
return TransitionState.Collided;
return TransitionState.Adjusted;
}
}