feat(core): add PluginLoader with collectible ALC

This commit is contained in:
Erik 2026-04-10 09:51:16 +02:00
parent 9dfbc05052
commit a7f0732026
8 changed files with 226 additions and 0 deletions

View file

@ -0,0 +1,34 @@
using System.Reflection;
using AcDream.Plugin.Abstractions;
namespace AcDream.Core.Plugins;
public static class PluginLoader
{
public static LoadedPlugin Load(string pluginDirectory, PluginManifest manifest, IPluginHost host)
{
var dllPath = Path.Combine(pluginDirectory, manifest.EntryDll);
if (!File.Exists(dllPath))
return new LoadedPlugin(manifest, null, $"entry dll not found: {dllPath}");
try
{
var alc = new PluginAssemblyLoadContext(pluginDirectory, dllPath);
var asm = alc.LoadFromAssemblyPath(dllPath);
var pluginType = asm.GetTypes()
.FirstOrDefault(t => !t.IsAbstract && typeof(IAcDreamPlugin).IsAssignableFrom(t));
if (pluginType is null)
return new LoadedPlugin(manifest, null, $"no IAcDreamPlugin implementation found in {manifest.EntryDll}");
var instance = (IAcDreamPlugin)Activator.CreateInstance(pluginType)!;
instance.Initialize(host);
return new LoadedPlugin(manifest, instance, null);
}
catch (Exception ex)
{
return new LoadedPlugin(manifest, null, $"{ex.GetType().Name}: {ex.Message}");
}
}
}