test(runtime): add unattended connected R6 soak
Drive turn, movement, jump, and combat through the production InputDispatcher so connected Release testing works without an interactive Windows desktop. Track held automation actions through normal completion and every shutdown path. Add a seven-destination ACE route with post-liveness memory, allocation, update, fatal-log, outbound-movement, and graceful-close gates. Record dynamic ACE population changes as context instead of a false lifetime oracle, and document the accepted rebaseline. Co-authored-by: OpenAI Codex <codex@openai.com>
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@ -111,9 +111,10 @@ component/target gates, live enchantment wire, Magic-scoped input, spell bar, sp
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book, effect indicators, shared main-panel switching, and positive/negative effects UI are implemented over the Step-9 projectile/DAT-effect
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foundation. The 2026-07-20 R6 complete-root-Frame/object-workset cutover is automated-test complete;
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three independent conformance/architecture/adversarial re-reviews are clean, the Release build has
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zero warnings, and the full suite is 6,446 passed / 5 skipped. Its remaining ownership cleanup and
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registered TS-50/TS-51 timing residuals stay carried. **Next:** connected R6
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locomotion/collision/projectile/teleport visual and performance gate, then the final two-client
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zero warnings, and the full suite is 6,452 passed / 5 skipped. Its unattended seven-destination
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connected input/portal/performance rebaseline also passes without an interactive desktop. Remaining
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ownership cleanup and registered TS-50/TS-51 timing residuals stay carried. **Next:** connected R6
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locomotion/collision/projectile/teleport visual gate, then the final two-client
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portal-out/materialization observer gate. **Carried:** #145-residual, #116, R6 residuals, Track MP0.
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Start magic work at `claude-memory/project_magic_ui_and_casting.md`; detailed state is below.
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