feat(net): Phase 6.6 — parse UpdateMotion (0xF74C) into MotionUpdated event
Server sends UpdateMotion whenever an entity's motion state changes: NPCs starting a walk cycle, creatures switching to a combat stance, doors opening, a player waving, etc. Phase 6.1-6.4 already handles rendering different (stance, forward-command) pairs for the INITIAL CreateObject, but without this message NPCs freeze in whatever pose they spawned with and never transition to walking/fighting. Added UpdateMotion.TryParse with the same ServerMotionState the CreateObject path uses, reached via a slightly different outer layout (guid + instance seq + header'd MovementData; the MovementData starts with the 8-byte sequence/autonomous header this time rather than being preceded by a length field). Only the (stance, forward- command) pair is extracted — same subset CreateObject grabs. WorldSession dispatches MotionUpdated(guid, state) when a 0xF74C body parses successfully. The App-side wiring (guid→entity lookup and AnimatedEntity cycle swap) is intentionally deferred to a separate commit because it touches GameWindow which is currently being edited by the Phase 9.1 translucent-pass work. 89 Core.Net tests (was 83, +6 for UpdateMotion coverage). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
4752b8a528
commit
a71db90310
12 changed files with 675 additions and 45 deletions
|
|
@ -9,4 +9,13 @@ namespace AcDream.Core.Meshing;
|
|||
public sealed record GfxObjSubMesh(
|
||||
uint SurfaceId,
|
||||
Vertex[] Vertices,
|
||||
uint[] Indices);
|
||||
uint[] Indices)
|
||||
{
|
||||
/// <summary>
|
||||
/// How this sub-mesh should be composited into the frame.
|
||||
/// Populated from Surface.Type flags at upload time (requires a DatCollection).
|
||||
/// Defaults to <see cref="TranslucencyKind.Opaque"/> so offline fixtures
|
||||
/// that don't supply dat access compile and pass unchanged.
|
||||
/// </summary>
|
||||
public TranslucencyKind Translucency { get; init; } = TranslucencyKind.Opaque;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue