research(render) Campaign FW0: the frame-walk pseudocode model + decomp appendix
The distilled port-ready model for FW1: camera-cell rooting, the invisible-panel primitive (punch far-Z / seal own-depth, byte-verified constants), the far-to-near landscape walk, the building two-pass portal machinery with its push/pop asymmetry, the interior flood + DrawCells passes, the view machinery, and the constants/struct anchor table. The panel question is resolved: retail DOES draw depth-only portal-polygon panels via DrawPortalPolyInternal - AD-117 re-invented a real mechanism at the wrong site. FW0 is complete: oracle fixtures, replay helper, decomp model. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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docs/research/2026-08-30-fw-walk-pseudocode-appendix.md
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