refactor(runtime): own world reveal generation

This commit is contained in:
Erik 2026-07-26 17:09:54 +02:00
parent 4ab98b080e
commit a6860d5563
26 changed files with 1294 additions and 502 deletions

View file

@ -5,6 +5,7 @@ using AcDream.App.Rendering.Vfx;
using AcDream.App.Streaming;
using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
using AcDream.Runtime;
using AcDream.Runtime.Entities;
namespace AcDream.App.World;
@ -237,7 +238,7 @@ internal sealed class LiveEntityWorldOriginCoordinator : ILiveEntityWorldOriginC
lbY,
isSealedDungeon: _sealedDungeonCells.IsSealedDungeon(
position.LandblockId));
_worldReveal.Begin(WorldRevealKind.Login, position.LandblockId);
_worldReveal.Begin(RuntimePortalKind.Login, position.LandblockId);
return new(
true,