refactor(runtime): own world reveal generation
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26 changed files with 1294 additions and 502 deletions
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@ -1,7 +1,6 @@
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using AcDream.App.Input;
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using AcDream.App.Interaction;
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using AcDream.App.Net;
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using AcDream.App.Streaming;
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using AcDream.App.World;
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using AcDream.Runtime;
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using AcDream.Runtime.Entities;
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@ -40,7 +39,7 @@ internal sealed class CurrentGameRuntimeAdapter
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RuntimeActionState actions,
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RuntimeLocalPlayerMovementState movement,
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RuntimeWorldEnvironmentState environment,
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WorldRevealCoordinator worldReveal,
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RuntimeWorldTransitState worldTransit,
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IGameRuntimeClock clock,
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SelectionInteractionController selection)
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{
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@ -54,7 +53,7 @@ internal sealed class CurrentGameRuntimeAdapter
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actions,
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movement,
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environment,
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worldReveal,
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worldTransit,
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clock);
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entityObjects.BindEventContext(
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() => _view.Generation,
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