refactor(runtime): own world reveal generation

This commit is contained in:
Erik 2026-07-26 17:09:54 +02:00
parent 4ab98b080e
commit a6860d5563
26 changed files with 1294 additions and 502 deletions

View file

@ -1,7 +1,6 @@
using AcDream.App.Input;
using AcDream.App.Interaction;
using AcDream.App.Net;
using AcDream.App.Streaming;
using AcDream.App.World;
using AcDream.Runtime;
using AcDream.Runtime.Entities;
@ -40,7 +39,7 @@ internal sealed class CurrentGameRuntimeAdapter
RuntimeActionState actions,
RuntimeLocalPlayerMovementState movement,
RuntimeWorldEnvironmentState environment,
WorldRevealCoordinator worldReveal,
RuntimeWorldTransitState worldTransit,
IGameRuntimeClock clock,
SelectionInteractionController selection)
{
@ -54,7 +53,7 @@ internal sealed class CurrentGameRuntimeAdapter
actions,
movement,
environment,
worldReveal,
worldTransit,
clock);
entityObjects.BindEventContext(
() => _view.Generation,