fix(D.2b): paperdoll empty slots show a visible frame (not transparent)

User correction at the visual gate: the green "figure" in the paperdoll is
the LIVE 3D character (the doll — can be naked), NOT per-slot silhouettes.
The default view (Slots button OFF) = the doll + non-armor slots; pressing
Slots hides the doll and shows the armor slots. So the doll + the Slots
toggle are Slice 2 (the UiViewport); there are no per-slot silhouette sprites
to chase.

For Slice 1 (no doll yet) the right empty-slot look is simply a VISIBLE FRAME
so every slot position can be seen + used — which fixes the "I see only slots
with equipment, no empty slots" report. The earlier transparent (EmptySprite=0)
came from the stale silhouette assumption. PaperdollController now takes an
emptySlotSprite; GameWindow passes the inventory grid's empty square
(0x06004D20) for a consistent visible frame.

App suite 580 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-23 00:02:11 +02:00
parent db0cac03c4
commit a4c68520ea
3 changed files with 18 additions and 10 deletions

View file

@ -32,10 +32,11 @@ public class PaperdollControllerTests
}
private static PaperdollController Bind(ImportedLayout layout, ClientObjectTable objects,
List<(uint item, uint mask)>? wields = null)
List<(uint item, uint mask)>? wields = null, uint emptySlot = 0u)
=> PaperdollController.Bind(layout, objects, () => Player,
iconIds: (_, _, _, _, _) => 0x1234u,
sendWield: wields is null ? null : (i, m) => wields.Add((i, m)));
sendWield: wields is null ? null : (i, m) => wields.Add((i, m)),
emptySlotSprite: emptySlot);
private static void SeedEquipped(ClientObjectTable t, uint guid, EquipMask loc)
{
@ -112,11 +113,11 @@ public class PaperdollControllerTests
}
[Fact]
public void Empty_equip_slot_is_transparent() // EmptySprite=0 ⇒ nothing drawn (no doll behind it in Slice 1)
public void Empty_equip_slot_shows_the_configured_frame() // visible frame so all positions are usable (Slice 1; the doll is Slice 2)
{
var (layout, lists) = BuildLayout();
Bind(layout, new ClientObjectTable());
Assert.Equal(0u, lists[HeadSlot].Cell.EmptySprite);
Bind(layout, new ClientObjectTable(), emptySlot: 0x06004D20u);
Assert.Equal(0x06004D20u, lists[HeadSlot].Cell.EmptySprite);
}
[Fact]