fix(platform): Campaign LA LA0 review fixes — CI Linux lanes, arch doc, self-guard
Opus dual-lens review ofcb6502c8passed with six findings; this lands the fix round: 1. headless-portability.yml: AcDream.Platform src/tests join both path triggers and the presentation-free build/test arrays — the moved XDG tests run on ubuntu-latest again (they had fallen out of every Linux lane). 2. acdream-architecture.md: AcDream.Platform gets its own layer block; Runtime may-reference clause updated (the guard changed incb6502c8, its human-readable twin had not). 3. PlatformDependencyBoundaryTests: the BCL-only contract (zero project/package references) is now enforced, not just observed. 4. memory/project_linux_graphical.md canonical seam renamed. 5. Plan LA0 recon corrected: the K0 Headless guard was never the guard needing amendment (it asserts Headless own refs); Runtime own-refs guard was — the commit did the right thing, the plan text now says so. 6. App declares its AcDream.Platform reference explicitly per its own convention instead of riding transitivity. Platform.Tests: 4 passed (3 moved + the new guard). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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6 changed files with 101 additions and 16 deletions
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@ -266,14 +266,21 @@ src/
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World/
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RuntimeWorldEnvironmentState.cs -> canonical calendar/time/weather owner
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RuntimeWorldTransitState.cs -> canonical reveal generation/readiness owner
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Platform/
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ApplicationPathSet.cs -> shared BCL-only XDG/Windows config, data,
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cache, plugin, screenshot, and diagnostic paths
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RuntimeGenerationReset.cs -> one retryable canonical-generation reset
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-> Slice J complete; graphical and no-window hosts share one GameRuntime
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-> may reference Core, Core.Net, Content, and Plugin.Abstractions only
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-> may reference Core, Core.Net, Content, Plugin.Abstractions, and
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Platform only
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-> must never reference App, UI, Silk.NET, OpenAL, or Arch
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AcDream.Platform/ BCL-only portable path contract (Campaign LA LA0)
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ApplicationPathSet.cs -> shared XDG/Windows config, data, cache,
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plugin, screenshot, and diagnostic paths
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-> zero project/package references (guarded by
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tests/AcDream.Platform.Tests/PlatformDependencyBoundaryTests.cs);
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Runtime references it and re-exports transitively to App/Headless;
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the external launcher (AcDream.Launcher.Core) references ONLY this
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project from the game solution
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AcDream.Headless/ Linux/Windows no-window production host
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Program.cs -> CLI entry only
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Configuration/ -> strict versioned process/session config
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