milestone(G.3): dungeons RENDER — #95 was a Bug-A symptom, not an unbounded flood
Autonomous /loop verification: a live launch into the 0x0007 dungeon renders with a sane budget (WB-DIAG instances ~39,000, meshMissing=0; was 9.1M pre-Bug-A), correct membership (no ACE failed-transition spam), navigable. The chain: G.3a teleport hold+place + Bug A (2ce5e5c, validated-claim landblock prefix) + login-into-dungeon recenter (47ae237). A headless diagnostic (Issue95DungeonFloodDiagnosticTests,95d9dab) proved the portal flood is already bounded (1-17 cells vs the stab_list's 120-204), so #95's "port grab_visible_cells stab_list bounding" was the WRONG fix and is NOT pursued. ISSUES #95 -> RESOLVED, #133 -> renders + login-into-dungeon fixed; CLAUDE.md current state + render digest updated. Remaining for M1.5: A7 dungeon torch/point-lighting. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
47ae237e7b
commit
a40c38e8bd
2 changed files with 41 additions and 19 deletions
19
CLAUDE.md
19
CLAUDE.md
|
|
@ -108,14 +108,17 @@ movement queries.
|
|||
|
||||
## Current state
|
||||
|
||||
**Currently working toward: M1.5 — Indoor world feels right.** The
|
||||
building/cellar demo is DONE + user-gated, but M1.5 was EXTENDED 2026-06-13
|
||||
to include **dungeon support (full Phase G.3)** — dungeons don't work at
|
||||
all: terrain-less dungeon landblocks aren't supported by the streaming/
|
||||
load/render/physics pipeline (`LandblockLoader.Load` null with no
|
||||
`LandBlock`; streamer needs a terrain mesh; teleport snaps before hydration
|
||||
→ ocean — issue **#133**). M1.5 does NOT land until dungeons work; M2
|
||||
(CombatMath) deferred. Currently brainstorming the G.3 dungeon-support spec.
|
||||
**Currently working toward: M1.5 — Indoor world feels right.** Building/cellar
|
||||
demo DONE; **dungeons now RENDER** (2026-06-13, autonomous /loop): G.3a teleport
|
||||
hold+place + **Bug A** (validated-claim keeps the dungeon landblock prefix, `2ce5e5c`)
|
||||
+ **login-into-dungeon recenter** (`47ae237`) → live `0x0007` dungeon renders, navigable,
|
||||
correct membership, WB-DIAG instances **9.1M→39K**. **#95 was a Bug-A symptom, NOT an
|
||||
unbounded flood — DO NOT port `grab_visible_cells` stab_list bounding** (the flood is
|
||||
already bounded; the "terrain-less landblock" framing was refuted — dungeons are
|
||||
flat-terrain + EnvCells). REMAINING for M1.5: **A7 dungeon torch/point-lighting** (dungeon
|
||||
gets retail's flat 0.2 indoor ambient but `Setup.Lights` torches aren't registered → dim,
|
||||
"lighting off"); needs visual iteration. M2 (CombatMath) deferred. Detail in **#133/#95**
|
||||
(ISSUES) + the render digest's top banner.
|
||||
Recent closes (2026-06-12/13): #119/#128, #112, #113, #124,
|
||||
#129/#130/#131/#132, UN-2, #108-residual, #127, #125; #116 partial (Ghidra
|
||||
threshold fix). Keep this paragraph ≤5 lines + pointers — detail in the
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue