refactor(render): flush alpha at retail walk barriers
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3 changed files with 15 additions and 24 deletions
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@ -60,7 +60,7 @@ public sealed class WalkFrameDriverTests
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log.Add($"PUNCH:{worldPolygon.Vertices.Length}@v{activeViewIndex}");
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}
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public void AlphaBarrier(float viewerDistance) => log.Add($"ALPHA:{viewerDistance:F2}");
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public void AlphaBarrier() => log.Add("ALPHA");
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public void DrawStaticParticles(IReadOnlySet<uint> ownerIds)
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{
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@ -447,7 +447,7 @@ public sealed class WalkFrameDriverTests
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// submit at the shell turn, after the shell content flushes.
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new[]
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{
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"ALPHA:12.50", "PUNCH:4@v0", "SHELL:00000104",
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"ALPHA", "PUNCH:4@v0", "SHELL:00000104",
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"FLUSH:1:LookInStatic", "FLUSH:1:Dynamic",
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"CELL-PARTICLES:00000104:ca,cb",
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"FLUSH:1:BuildingShell", "PARTICLES:c9",
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