refactor(render): flush alpha at retail walk barriers

This commit is contained in:
Erik 2026-08-31 04:25:34 +02:00
parent 877e935ac4
commit a40a57b9b3
3 changed files with 15 additions and 24 deletions

View file

@ -60,7 +60,7 @@ public sealed class WalkFrameDriverTests
log.Add($"PUNCH:{worldPolygon.Vertices.Length}@v{activeViewIndex}");
}
public void AlphaBarrier(float viewerDistance) => log.Add($"ALPHA:{viewerDistance:F2}");
public void AlphaBarrier() => log.Add("ALPHA");
public void DrawStaticParticles(IReadOnlySet<uint> ownerIds)
{
@ -447,7 +447,7 @@ public sealed class WalkFrameDriverTests
// submit at the shell turn, after the shell content flushes.
new[]
{
"ALPHA:12.50", "PUNCH:4@v0", "SHELL:00000104",
"ALPHA", "PUNCH:4@v0", "SHELL:00000104",
"FLUSH:1:LookInStatic", "FLUSH:1:Dynamic",
"CELL-PARTICLES:00000104:ca,cb",
"FLUSH:1:BuildingShell", "PARTICLES:c9",