fix(ui): pre-merge code review — apply persisted settings without devtools, hide inert sliders

Two should-fix items from the pre-merge code review pass:

1. Persisted settings now apply on startup unconditionally
   (previously gated on ACDREAM_DEVTOOLS=1).
2. Music + Ambient volume sliders are hidden because the
   underlying engine paths don't exist yet (R5 MIDI playback).

== 1. Settings load + apply outside DevToolsEnabled gate ==

Previous structure put SettingsStore construction, LoadDisplay /
LoadAudio / etc, and ApplyDisplayWindowState inside the
`if (DevToolsEnabled)` block. A user running with the env var unset
silently got WindowOptions defaults (1280x720 / VSync=false /
60° FOV) instead of their saved settings.json values — even though
the settings file existed and was valid.

Refactored: extracted LoadAndApplyPersistedSettings() that runs
unconditionally in OnLoad after _audioEngine is constructed but
before the DevToolsEnabled block. Persisted values cached as
_persistedDisplay / _persistedAudio / _persistedGameplay /
_persistedChat / _persistedCharacter fields. The Settings PANEL
construction (devtools-gated, naturally — no UI without ImGui) now
reads those fields when wiring SettingsVM.

The Settings UI gating is correct (panel needs ImGui devtools);
the persisted-runtime-state gating was the bug.

== 2. Music + Ambient sliders hidden ==

OpenAlAudioEngine has Music/MusicVolume/Ambient/AmbientVolume
properties but they're never read — PlayMusic is a stub for R5 MIDI
playback that hasn't shipped, StartAmbient reserves a handle but
doesn't start a source. Dragging those sliders moved a number that
nothing observed.

Hid the Music + Ambient sliders from RenderAudioTab; left the
AudioSettings record fields intact so settings.json round-trips
the values across phases — when R5 lands and the sliders return,
saved values will already be in place. Updated the panel's footer
note to call out the limitation. Updated
Audio_tab_when_active_renders_implemented_volume_sliders to assert
Master + SFX are present AND Music + Ambient are absent.

dotnet build green; dotnet test 1,309 / 1,309 green.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-27 06:22:35 +02:00
parent 944a0364c5
commit a37ebdebff
3 changed files with 114 additions and 62 deletions

View file

@ -346,8 +346,13 @@ public sealed class SettingsPanelTests
// -- Audio tab content -----------------------------------------------
[Fact]
public void Audio_tab_when_active_renders_four_volume_sliders()
public void Audio_tab_when_active_renders_implemented_volume_sliders()
{
// L.0 ships Master + SFX only — Music + Ambient sliders are
// hidden until R5 MIDI / ambient-loop engines exist. The
// AudioSettings record still carries those fields so the
// JSON round-trips, but the panel doesn't surface a slider
// that wouldn't actually do anything.
var (panel, _, _, _) = Build();
var r = new FakePanelRenderer { ActiveTabLabel = "Audio" };
@ -356,9 +361,9 @@ public sealed class SettingsPanelTests
var sliders = r.Calls.Where(c => c.Method == "SliderFloat")
.Select(c => (string)c.Args[0]!).ToList();
Assert.Contains("Master", sliders);
Assert.Contains("Music", sliders);
Assert.Contains("SFX", sliders);
Assert.Contains("Ambient", sliders);
Assert.DoesNotContain("Music", sliders);
Assert.DoesNotContain("Ambient", sliders);
}
[Fact]