fix(ui): pre-merge code review — apply persisted settings without devtools, hide inert sliders
Two should-fix items from the pre-merge code review pass: 1. Persisted settings now apply on startup unconditionally (previously gated on ACDREAM_DEVTOOLS=1). 2. Music + Ambient volume sliders are hidden because the underlying engine paths don't exist yet (R5 MIDI playback). == 1. Settings load + apply outside DevToolsEnabled gate == Previous structure put SettingsStore construction, LoadDisplay / LoadAudio / etc, and ApplyDisplayWindowState inside the `if (DevToolsEnabled)` block. A user running with the env var unset silently got WindowOptions defaults (1280x720 / VSync=false / 60° FOV) instead of their saved settings.json values — even though the settings file existed and was valid. Refactored: extracted LoadAndApplyPersistedSettings() that runs unconditionally in OnLoad after _audioEngine is constructed but before the DevToolsEnabled block. Persisted values cached as _persistedDisplay / _persistedAudio / _persistedGameplay / _persistedChat / _persistedCharacter fields. The Settings PANEL construction (devtools-gated, naturally — no UI without ImGui) now reads those fields when wiring SettingsVM. The Settings UI gating is correct (panel needs ImGui devtools); the persisted-runtime-state gating was the bug. == 2. Music + Ambient sliders hidden == OpenAlAudioEngine has Music/MusicVolume/Ambient/AmbientVolume properties but they're never read — PlayMusic is a stub for R5 MIDI playback that hasn't shipped, StartAmbient reserves a handle but doesn't start a source. Dragging those sliders moved a number that nothing observed. Hid the Music + Ambient sliders from RenderAudioTab; left the AudioSettings record fields intact so settings.json round-trips the values across phases — when R5 lands and the sliders return, saved values will already be in place. Updated the panel's footer note to call out the limitation. Updated Audio_tab_when_active_renders_implemented_volume_sliders to assert Master + SFX are present AND Music + Ambient are absent. dotnet build green; dotnet test 1,309 / 1,309 green. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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3 changed files with 114 additions and 62 deletions
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@ -346,8 +346,13 @@ public sealed class SettingsPanelTests
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// -- Audio tab content -----------------------------------------------
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[Fact]
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public void Audio_tab_when_active_renders_four_volume_sliders()
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public void Audio_tab_when_active_renders_implemented_volume_sliders()
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{
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// L.0 ships Master + SFX only — Music + Ambient sliders are
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// hidden until R5 MIDI / ambient-loop engines exist. The
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// AudioSettings record still carries those fields so the
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// JSON round-trips, but the panel doesn't surface a slider
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// that wouldn't actually do anything.
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var (panel, _, _, _) = Build();
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var r = new FakePanelRenderer { ActiveTabLabel = "Audio" };
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@ -356,9 +361,9 @@ public sealed class SettingsPanelTests
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var sliders = r.Calls.Where(c => c.Method == "SliderFloat")
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.Select(c => (string)c.Args[0]!).ToList();
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Assert.Contains("Master", sliders);
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Assert.Contains("Music", sliders);
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Assert.Contains("SFX", sliders);
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Assert.Contains("Ambient", sliders);
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Assert.DoesNotContain("Music", sliders);
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Assert.DoesNotContain("Ambient", sliders);
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}
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[Fact]
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