feat(ui): #409 — client-wide retail tooltip system
Full re-derivation from named-retail decomp: UIElement::StartTooltipAtMouse @0x00460D70 -> UIElementManager::StartTooltip @0x0045DE90/@0x00459700, UIElement::MouseHover @0x00462520 (P0x4B TooltipOn gate + global m_tooltipEnable), UIElementManager::CheckTooltip @0x0045B6E0 (dwell/ auto-hide timer, default 0.25s/10s), SwitchMouseOver/DeletingElement (dismissal). Corrects the earlier GF-16 investigation: P0x47 is the element-desc id WITHIN the popup LayoutDesc (P0x48), not a "behavior enum"; P0x4A is read off the popup's own instantiated root, not the trigger element. - ElementInfo/UiElement gain six tooltip data fields (P0x47/48/49/4A/4B/50), read generically by ElementReader and copied through LayoutImporter, mirroring the existing AuthoredInvisible passthrough pattern. - UiRoot's existing CheckTooltip-derived hover timer gains TooltipShow/ TooltipHide events, a per-element P0x50 delay override, and dismissal wiring at every retail-confirmed teardown site. - RetailTooltipPresenter (owned by RetailUiRuntime, mounted alongside RetailDialogFactory) builds the popup via the existing LayoutImporter dat-lock seam, auto-resizes by the measured-vs-authored text delta (word-wrapped via the existing UiText.WrapWords primitive), positions at the mouse clamped to the display, and stays topmost over dialogs via its own later per-tick BringToFront (register AD-106). - Misc.TooltipEnable/Misc.TooltipDelay are client-local UserPreferences (retail's own 2013 Config tab authors no visible row for either) — SettingsStore gains a MiscSettings section, no new options-panel row. - Live-DAT sweep: 434 elements author >=1 trigger property (243 with literal text this port shows; 191 rely on retail's dynamic InqProperty(0x49) override, deferred as register TS-85 alongside the unmodeled P0x3D wrap-width override). Gates: Release build 0 errors; App suite (live-DAT env) 5410/5407 passed/ 3 skipped (was 5379/3); Runtime 1735/0 unchanged; UI.Abstractions 926/0; full solution 14,617/14,548 passed/69 skipped/0 failed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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16 changed files with 1386 additions and 9 deletions
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@ -528,6 +528,7 @@ public sealed class RetailUiRuntime : IDisposable
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MountIndicators();
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MountJumpPowerbar();
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MountDialogFactory();
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MountTooltipPresenter();
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MountSocialPanel();
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MountCharacter();
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MountPlugins();
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@ -630,6 +631,9 @@ public sealed class RetailUiRuntime : IDisposable
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public UiNineSlicePanel? InventoryFrame { get; private set; }
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public InventoryController? InventoryPanelController { get; private set; }
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public RetailDialogFactory? DialogFactory { get; private set; }
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/// <summary>#409: client-wide retail hover-tooltip presenter. Constructed
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/// alongside <see cref="DialogFactory"/> — see <c>ConfigureDialogFactory</c>.</summary>
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public RetailTooltipPresenter? TooltipPresenter { get; private set; }
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public ExternalContainerController? ExternalContainerController { get; private set; }
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public VendorUiController? VendorController { get; private set; }
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public OptionsPanelController? OptionsPanelController { get; private set; }
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@ -813,6 +817,11 @@ public sealed class RetailUiRuntime : IDisposable
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CharacterCreationController?.Tick();
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DialogFactory?.Tick();
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Host.Tick(deltaSeconds);
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// #409: MUST tick after both DialogFactory and Host so the tooltip's
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// own BringToFront re-raise always lands on top of whatever z-order
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// those two just asserted this frame — see RetailTooltipPresenter.Tick's
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// own doc comment and the register row filed alongside this class.
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TooltipPresenter?.Tick();
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_automation?.Tick(deltaSeconds);
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}
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@ -979,6 +988,7 @@ public sealed class RetailUiRuntime : IDisposable
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{
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CharacterManagementController?.ResetSession();
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DialogFactory?.Reset();
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TooltipPresenter?.HideCurrent();
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}
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finally
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{
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@ -3314,6 +3324,47 @@ public sealed class RetailUiRuntime : IDisposable
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$"[UI] retail DialogFactory from LayoutDesc 0x{layoutId:X8}; confirmation root 0x15.");
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}
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/// <summary>
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/// #409: mounts the client-wide retail tooltip presenter. Unlike
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/// <see cref="MountDialogFactory"/>'s catalog resolve, the tooltip popup
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/// layout/root are entirely data-driven off each hovered widget's OWN
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/// authored <c>0x47</c>/<c>0x48</c> properties (<see cref="RetailTooltipPresenter"/>'s
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/// own class doc) — this method only wires the generic layout-by-DID
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/// resolver and seeds the client-local <c>Misc.TooltipEnable</c>/
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/// <c>Misc.TooltipDelay</c> preferences from the shared
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/// <see cref="SettingsStore"/> (the same instance
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/// <c>_bindings.Chat.Store</c> already threads to every other client-local
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/// preference reader in this file).
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/// </summary>
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private void MountTooltipPresenter()
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{
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if (TooltipPresenter is not null)
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return;
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ImportedLayout? CreateTooltipLayout(uint layoutDid, uint rootElementId)
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{
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lock (_bindings.Assets.DatLock)
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{
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return LayoutImporter.Import(
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_bindings.Assets.Dats,
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layoutDid,
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rootElementId,
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_bindings.Assets.ResolveSprite,
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_bindings.Assets.DefaultFont,
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_bindings.Assets.ResolveFont);
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}
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}
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TooltipPresenter = new RetailTooltipPresenter(Host.Root, CreateTooltipLayout);
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if (_bindings.Chat.Store is { } store)
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{
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MiscSettings misc = store.LoadMisc();
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TooltipPresenter.Enabled = misc.TooltipEnable;
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Host.Root.TooltipDelayMs = (int)(misc.TooltipDelaySeconds * 1000f);
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}
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}
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private UiShortcutDigitGraphics LoadShortcutDigitGraphics()
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{
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if (_shortcutDigitGraphics is not null)
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@ -4194,7 +4245,11 @@ public sealed class RetailUiRuntime : IDisposable
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_characterCreationMount?.Dispose();
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_gameplayConfirmationController?.Dispose();
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},
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() => DialogFactory?.Dispose(),
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() =>
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{
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DialogFactory?.Dispose();
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TooltipPresenter?.Dispose();
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},
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_panelUi.Dispose,
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Host.Dispose);
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_shutdown.CompleteOrThrow();
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