docs(architecture): plan GameWindow update-frame extraction
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@ -56,7 +56,9 @@ session replacement, including failure/retry and fast relogin. Shutdown keeps
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the reset graph alive until disposal converges. `GameWindow` is 8,811 raw
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lines / 247 fields / 153 methods (44% below the campaign baseline); 7,054
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Release tests, the capped/reconnect lifecycle gate, and the synchronized
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nine-stop resource soak pass. Slice 6 update-frame orchestration is active.
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nine-stop resource soak pass. Slice 6 update-frame orchestration is active;
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its detailed checkpoint ledger is
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[`2026-07-21-gamewindow-slice-6-update-frame-orchestration.md`](2026-07-21-gamewindow-slice-6-update-frame-orchestration.md).
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This is a behavior-preserving structural program. Severe regressions still get
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root-cause fixes in separate commits; ordinary feature work resumes with M4
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