docs(architecture): plan GameWindow update-frame extraction

This commit is contained in:
Erik 2026-07-22 00:06:55 +02:00
parent d4ecac1da3
commit a36a7015c4
6 changed files with 594 additions and 37 deletions

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@ -56,7 +56,9 @@ session replacement, including failure/retry and fast relogin. Shutdown keeps
the reset graph alive until disposal converges. `GameWindow` is 8,811 raw
lines / 247 fields / 153 methods (44% below the campaign baseline); 7,054
Release tests, the capped/reconnect lifecycle gate, and the synchronized
nine-stop resource soak pass. Slice 6 update-frame orchestration is active.
nine-stop resource soak pass. Slice 6 update-frame orchestration is active;
its detailed checkpoint ledger is
[`2026-07-21-gamewindow-slice-6-update-frame-orchestration.md`](2026-07-21-gamewindow-slice-6-update-frame-orchestration.md).
This is a behavior-preserving structural program. Severe regressions still get
root-cause fixes in separate commits; ordinary feature work resumes with M4