feat(ui): port retail selected-stack quantity

Bind the authored stack count entry and horizontal slider to one Core split-quantity owner, preserve retail count-first naming and exact 1000-step rounding, refresh on stack changes, and consume the selected amount during merges. Conformance covers the production DAT fixture and retained pointer/focus paths.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-11 10:07:25 +02:00
parent dc1649c493
commit a20e5c68c7
19 changed files with 595 additions and 51 deletions

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@ -2050,7 +2050,7 @@ See divergence register **AP-59**.
## #141 — Toolbar interactivity — selected-object display
**Status:** IN PROGRESS (D.5.3a health + name + flash — DONE & visually confirmed 2026-06-20; mana + stack slider still deferred). Renumbered from #140 on the 2026-06-20 main merge — A7 Fix D held #140 on main; this branch's commits/spec still reference #140.
**Status:** IN PROGRESS (health/name/flash DONE and visually confirmed 2026-06-20; formatted stack count + entry/slider implemented 2026-07-11, visual gate pending; mana still deferred). Renumbered from #140 on the 2026-06-20 main merge — A7 Fix D held #140 on main; this branch's commits/spec still reference #140.
**Severity:** MEDIUM
**Filed:** 2026-06-17
**Component:** ui — D.5 toolbar / selection
@ -2058,8 +2058,9 @@ See divergence register **AP-59**.
**Description:** The action bar (D.5.1) is the retail "selected object" display. Wire the B.4 WorldPicker/selection state to the toolbar's currently-hidden elements: the two meters 0x100001A1 (selected-object Health) / 0x100001A2 (selected-object Mana) + the stack slider 0x100001A4 + the object-name line, so the bar shows what the player has selected in the world. Click-to-use + the peace/war stance indicator already shipped in D.5.1. Promote to roadmap D.5.3 (already listed there).
**Root cause / status:** The selection-state wire was deferred out of D.5.1 scope; the meter/slider elements are present in LayoutDesc 0x21000016 but hidden (no backing data). D.5.3 is the planned port.
- **D.5.3a (2026-06-18):** the Health meter (0x100001A1) + the object-name line (0x1000019F) + the overlay state (0x100001A0) are wired via `SelectedObjectController` (port of `gmToolbarUI::HandleSelectionChanged`); `SelectionChanged` event on `GameWindow`; `QueryHealth (0x01BF)` sent on select. Spec/plan: `docs/superpowers/specs|plans/2026-06-18-d53a-*`. **Still deferred:** the Mana meter (0x100001A2 — owned-item-only; no remote-target mana path yet) and the stack entry/slider (0x100001A3/A4 — stack-split UI). Divergence row AP-46.
- **D.5.3a visual gate PASSED (2026-06-20):** name top-aligned in the bar sprite's black band, friendly NPCs/Doors name-only, players/monsters get the bar (gated on PWD BF_ATTACKABLE/BF_PLAYER), bar appears on assess/damage (UpdateHealth-driven, AP-47 retired), brief green selection flash. Fixed during the gate: the two magenta end-lines (UiMeter.DrawHBar resolved slice id 0 → 1x1 magenta placeholder → 1px caps), the stack-entry black box (hid 0x100001A3), and the flash being eaten by a framebuffer-dump diagnostic. Commits `8f627cc` (fixes), `0796585` (CLI apparatus). **Remaining for #141:** Mana meter (0x100001A2) + stack entry/slider (0x100001A3/A4).
- **D.5.3a (2026-06-18):** the Health meter (0x100001A1) + the object-name line (0x1000019F) + the overlay state (0x100001A0) are wired via `SelectedObjectController` (port of `gmToolbarUI::HandleSelectionChanged`); `SelectionChanged` event on `GameWindow`; `QueryHealth (0x01BF)` sent on select. Spec/plan: `docs/superpowers/specs|plans/2026-06-18-d53a-*`. **Still deferred:** the Mana meter (0x100001A2 — owned-item-only; no remote-target mana path yet). Divergence row AP-46.
- **D.5.3a visual gate PASSED (2026-06-20):** name top-aligned in the bar sprite's black band, friendly NPCs/Doors name-only, players/monsters get the bar (gated on PWD BF_ATTACKABLE/BF_PLAYER), bar appears on assess/damage (UpdateHealth-driven, AP-47 retired), brief green selection flash. Fixed during the gate: the two magenta end-lines (UiMeter.DrawHBar resolved slice id 0 → 1x1 magenta placeholder → 1px caps), the stack-entry black box (hid 0x100001A3), and the flash being eaten by a framebuffer-dump diagnostic. Commits `8f627cc` (fixes), `0796585` (CLI apparatus). **Remaining for #141:** Mana meter (0x100001A2).
- **D.5.3b implementation (2026-07-11):** stacked selection formats the retail `"%d %hs"` count/name, reveals authored entry `0x100001A3` and horizontal DAT slider `0x100001A4`, initializes to the full stack, clamps entry edits, and uses the exact 1000-step slider conversion. One Core `StackSplitQuantityState` feeds both controls and the selected-source merge amount. Live visual gate pending.
**Files:** `src/AcDream.App/UI/Layout/ToolbarController.cs` + the selection/WorldPicker state (see `claude-memory/project_interaction_pipeline.md`).