fix #137 (mechanism 2): BSP full-hit stubs leaked sliding normals — the corridor absorbing wedge
The Facility Hub corridor dead-stop's second half: after one seam hit, every forward resolve returned ok=False hit=no with zero advance. The body-persisted SlidingNormal (-1,0,0) projected the exactly-anti-parallel corridor push to zero in AdjustOffset and the step loop aborted at step 0 before any collision test could refresh the state. Audit (docs/research/2026-07-06-137-sliding-normal-lifecycle-audit.md): retail's only in-transition sliding-normal writer is validate_transition (0x0050ac21); the whole sphere/BSP layer writes NONE (grep-verified), and the body persistence (SetPositionInternal 0x005154c2, SLIDING_TS bit sync 0x005154e1) runs only on transition success. Our BSPQuery Contact-branch full-hit responses were stubs (SetCollisionNormal + SetSlidingNormal + return Slid) where retail dispatches the real slide_sphere — so the seam hit (a SUCCESSFUL full-advance resolve per the live log) persisted the phantom wall's normal, which retail's lifecycle structurally cannot do. - BSPQuery Contact foot full-hit fallback + head full-hit now route through Transition.SlideSphereInternal (CSphere::slide_sphere 0x00537440 — in-frame slide, no sliding-normal write; ACE BSPTree.cs:202,310-316). The dead stub is rewritten as the faithful BSPTREE::slide_sphere wrapper. - PhysicsEngine sliding writeback gated on ok (retail success-only placement; behaviorally latent, removes the failed-frame leak class). - Register: TS-4 amended (Path-6 steep-tangent sites still write the normal — now documented), TS-45 added (SphereCollision's write — same leak class, left for a follow-up out of #171's blast radius). - Pins: Issue137SlidingNormalLifecycleTests — both site pins RED->GREEN, plus the retail persist/absorb/clear wall lifecycle (validate-write persistence, faithful absorbed anti-parallel frame, oblique escape clears the bit). BSPQueryTests full-hit pin updated to the real slide. Mechanism 1 (PortalSide portal polys solid in the physics set) stays OPEN - #137 not closed; the corridor re-test rides that session. Suites: Core 2545 / App 713 / UI 425 / Net 385, 0 failures. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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7 changed files with 474 additions and 31 deletions
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@ -1085,16 +1085,27 @@ public sealed class PhysicsEngine
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body.WalkableVertices = null;
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}
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if (ci.SlidingNormalValid
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&& ci.SlidingNormal.LengthSquared() > PhysicsGlobals.EpsilonSq)
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// Retail persists sliding state to the body ONLY on transition
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// SUCCESS: CPhysicsObj::SetPositionInternal copies the normal at
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// 0x005154c2 and syncs SLIDING_TS (bit 4) from the transition's
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// final sliding_normal_valid at 0x005154e1 — and SetPositionInternal
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// is unreachable when find_valid_position fails (the transition is
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// discarded whole; the body keeps its prior state). #137 mechanism
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// 2: an unconditional writeback here could persist a normal retail
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// would discard.
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if (ok)
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{
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body.SlidingNormal = ci.SlidingNormal;
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body.TransientState |= TransientStateFlags.Sliding;
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}
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else
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{
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body.SlidingNormal = Vector3.Zero;
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body.TransientState &= ~TransientStateFlags.Sliding;
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if (ci.SlidingNormalValid
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&& ci.SlidingNormal.LengthSquared() > PhysicsGlobals.EpsilonSq)
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{
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body.SlidingNormal = ci.SlidingNormal;
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body.TransientState |= TransientStateFlags.Sliding;
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}
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else
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{
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body.SlidingNormal = Vector3.Zero;
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body.TransientState &= ~TransientStateFlags.Sliding;
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}
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}
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// L.4 retail-strict (2026-04-30): apply OBJECTINFO::kill_velocity.
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