Revert "feat(sky): the night sky wheels with the Dereth clock; uniform time fade with a scoped twilight band"

This reverts commit 0dac024cdb.
This commit is contained in:
Erik 2026-08-23 18:26:16 +02:00
parent 0dac024cdb
commit 9fcc3f4870
10 changed files with 15 additions and 98 deletions

View file

@ -21,12 +21,7 @@ public sealed class EnhancedNightSkyRuleTests
string code = StripLineComments(frag);
Assert.Contains("if (uParamA > 0.5)", code, StringComparison.Ordinal);
Assert.Contains("nightSky(rdir, uint(uParamB))", code, StringComparison.Ordinal);
// The fade must stay UNIFORM across the sky (the first gate's
// per-vertex vTint signal blanked the whole twilight half) and the
// starfield must wheel with the Dereth clock.
Assert.Contains("dot(uAmbientColor, vec3(0.299, 0.587, 0.114))", code, StringComparison.Ordinal);
Assert.Contains("fract(uNightSkyRotationTurns)", code, StringComparison.Ordinal);
Assert.Contains("nightSky(normalize(vDir), uint(uParamB))", code, StringComparison.Ordinal);
// Screen-pixel star sizing is the reason this exists — the stretched
// texture flaw must not creep back in via a fixed-size grid, and the
// cube-face fwidth seams must not return (the 2026-08-23 gate's