Revert "feat(sky): the night sky wheels with the Dereth clock; uniform time fade with a scoped twilight band"
This reverts commit 0dac024cdb.
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parent
0dac024cdb
commit
9fcc3f4870
10 changed files with 15 additions and 98 deletions
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@ -52,8 +52,8 @@ public sealed class VulkanShaderManifestTests
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// override, retail's GameSky::Draw @0x00506FF0 rule (see
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// SkyFogRuleTests). A deliberate default-path change, reviewed
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// with the world-fog-range fix in the same commit.
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["sky.frag.spv"] = "83a7b4e265f7df4726d716a812ebaa74ba31ea47036bc31005cd8dc1d8981967",
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["sky.vert.spv"] = "988eff4e106422ca483d665ba25818e8394737a247e9bae346db3220ac31fd28",
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["sky.frag.spv"] = "e307a7f3cf84aada86db7c2859c55841a650b46732f12149986562cef0a90ca8",
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["sky.vert.spv"] = "3b51945fa4ff1be1604144df92866bdd47aade22f9dd90267591ef36adb28cde",
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["terrain_modern.frag.spv"] = "7b3cdb01b837ed77ee20559a81c1ce5c9d5395300efcc072560ab0be3c5a1af9",
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["terrain_modern.vert.spv"] = "9f4cb221ea6aed94a8d23af6cb8e3f3ed96c3cce6e50d135a72d3b55667b1557",
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["ui_text.frag.spv"] = "37a281bf80441cb425eaa3ad8e0b3a43cfa21b74b60973ed4201718b9dc102df",
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@ -21,12 +21,7 @@ public sealed class EnhancedNightSkyRuleTests
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string code = StripLineComments(frag);
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Assert.Contains("if (uParamA > 0.5)", code, StringComparison.Ordinal);
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Assert.Contains("nightSky(rdir, uint(uParamB))", code, StringComparison.Ordinal);
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// The fade must stay UNIFORM across the sky (the first gate's
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// per-vertex vTint signal blanked the whole twilight half) and the
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// starfield must wheel with the Dereth clock.
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Assert.Contains("dot(uAmbientColor, vec3(0.299, 0.587, 0.114))", code, StringComparison.Ordinal);
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Assert.Contains("fract(uNightSkyRotationTurns)", code, StringComparison.Ordinal);
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Assert.Contains("nightSky(normalize(vDir), uint(uParamB))", code, StringComparison.Ordinal);
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// Screen-pixel star sizing is the reason this exists — the stretched
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// texture flaw must not creep back in via a fixed-size grid, and the
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// cube-face fwidth seams must not return (the 2026-08-23 gate's
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@ -8,7 +8,7 @@ namespace AcDream.App.Tests.Rendering;
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/// <summary>
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/// Campaign V slice V6e: the sky's dozen loose uniforms became one std140
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/// uniform block, and this is the test that keeps the CPU struct and the GLSL
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/// block describing the same 272 bytes.
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/// block describing the same 256 bytes.
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///
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/// <para>It exists because the failure mode is silent. std140 gives a
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/// <c>vec3</c> 16-byte alignment while only using 12, so the block deliberately
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@ -45,12 +45,6 @@ public sealed class SkyParamsLayoutTests
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[InlineData("UvScroll", 240)]
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[InlineData("ApplyFog", 248)]
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[InlineData("SurfOpacity", 252)]
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// IA-26: the enhanced night sky's rotation turns plus its three pad
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// words, filling the seventeenth vec4 exactly.
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[InlineData("NightSkyRotationTurns", 256)]
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[InlineData("NsPadA", 260)]
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[InlineData("NsPadB", 264)]
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[InlineData("NsPadC", 268)]
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public void EveryMemberSitsWhereStd140PutsIt(string member, int expectedOffset)
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{
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Assert.Equal(
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@ -66,7 +60,7 @@ public sealed class SkyParamsLayoutTests
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?.GetRawConstantValue()
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?? throw new InvalidOperationException("SkyParams.SizeInBytes is missing."));
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Assert.Equal(272, declared);
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Assert.Equal(256, declared);
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Assert.Equal(declared, Marshal.SizeOf(SkyParamsType));
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// std140 rounds a block up to its largest member's alignment (16).
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Assert.Equal(0, declared % 16);
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