fix(rendering): publish scene deltas at update boundary

Move the ordinary shadow-scene drain out of the conditional spatial reconciler and into an explicit final update-frame commit phase. This publishes deltas after streaming, network, teleport, camera, and conditional reconciles even while world simulation is quiesced.

Release gate: 3,733 App tests / 3 skips; 8,217 complete-solution tests / 5 skips.

Co-Authored-By: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-24 23:00:31 +02:00
parent 91463db551
commit 9fab1feb46
7 changed files with 57 additions and 9 deletions

View file

@ -106,6 +106,11 @@ internal interface ICameraFramePhase
void Tick(UpdateFrameTiming timing);
}
internal interface IUpdateFrameCommitPhase
{
void Commit();
}
/// <summary>
/// Owns the accepted acdream host-update phase graph.
/// </summary>
@ -127,6 +132,7 @@ internal sealed class UpdateFrameOrchestrator : AcDream.App.Rendering.IGameUpdat
private readonly ILocalPlayerTeleportFramePhase _teleport;
private readonly IPlayerModeAutoEntryFramePhase _playerModeAutoEntry;
private readonly ICameraFramePhase _camera;
private readonly IUpdateFrameCommitPhase _commit;
private readonly IWorldGenerationAvailability _availability;
public UpdateFrameOrchestrator(
@ -141,6 +147,7 @@ internal sealed class UpdateFrameOrchestrator : AcDream.App.Rendering.IGameUpdat
ILocalPlayerTeleportFramePhase teleport,
IPlayerModeAutoEntryFramePhase playerModeAutoEntry,
ICameraFramePhase camera,
IUpdateFrameCommitPhase commit,
IWorldGenerationAvailability? availability = null)
{
_teardown = teardown ?? throw new ArgumentNullException(nameof(teardown));
@ -156,6 +163,7 @@ internal sealed class UpdateFrameOrchestrator : AcDream.App.Rendering.IGameUpdat
_playerModeAutoEntry = playerModeAutoEntry
?? throw new ArgumentNullException(nameof(playerModeAutoEntry));
_camera = camera ?? throw new ArgumentNullException(nameof(camera));
_commit = commit ?? throw new ArgumentNullException(nameof(commit));
_availability = availability ?? AlwaysAvailableWorldGeneration.Instance;
}
@ -185,5 +193,6 @@ internal sealed class UpdateFrameOrchestrator : AcDream.App.Rendering.IGameUpdat
_teleport.Tick(timing.SimulationDeltaSecondsSingle);
_playerModeAutoEntry.TryEnter();
_camera.Tick(timing);
_commit.Commit();
}
}