fix(rendering): publish scene deltas at update boundary
Move the ordinary shadow-scene drain out of the conditional spatial reconciler and into an explicit final update-frame commit phase. This publishes deltas after streaming, network, teleport, camera, and conditional reconciles even while world simulation is quiesced. Release gate: 3,733 App tests / 3 skips; 8,217 complete-solution tests / 5 skips. Co-Authored-By: OpenAI Codex <codex@openai.com>
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7 changed files with 57 additions and 9 deletions
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@ -606,8 +606,7 @@ internal sealed class SessionPlayerCompositionPhase
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live.EquippedChildren,
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content.ParticleSink,
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live.Lights,
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live.RenderSceneShadow?.LiveProjections,
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live.RenderSceneShadow);
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live.RenderSceneShadow?.LiveProjections);
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var localPlayerAnimation = new LocalPlayerAnimationController(
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live.LiveEntities,
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d.PlayerIdentity,
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