fix(rendering): publish scene deltas at update boundary
Move the ordinary shadow-scene drain out of the conditional spatial reconciler and into an explicit final update-frame commit phase. This publishes deltas after streaming, network, teleport, camera, and conditional reconciles even while world simulation is quiesced. Release gate: 3,733 App tests / 3 skips; 8,217 complete-solution tests / 5 skips. Co-Authored-By: OpenAI Codex <codex@openai.com>
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7 changed files with 57 additions and 9 deletions
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@ -532,6 +532,7 @@ internal sealed class FrameRootCompositionPhase
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session.LocalTeleport,
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new PlayerModeAutoEntryFramePhase(session.PlayerModeAutoEntry),
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cameraFrame,
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new RenderSceneUpdateCommitPhase(live.RenderSceneShadow),
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live.WorldAvailability);
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Fault(FrameRootCompositionPoint.UpdateRootCreated);
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