diff --git a/src/AcDream.App/Rendering/PortalProjection.cs b/src/AcDream.App/Rendering/PortalProjection.cs
index 852d9a1..e34b5f6 100644
--- a/src/AcDream.App/Rendering/PortalProjection.cs
+++ b/src/AcDream.App/Rendering/PortalProjection.cs
@@ -1,9 +1,13 @@
// PortalProjection.cs
//
// Phase A8.F: project a cell-local portal polygon to NDC screen space, clipping
-// against the GL near plane (w + z >= 0, i.e. z_ndc >= -1) so a portal straddling
-// the camera does not invert under the perspective divide. At the near plane w is
-// bounded away from zero, so the divide is safe — no eye-singularity blow-up.
+// against the in-front-of-camera half-space (keep where w + z >= 0) so a portal
+// straddling the camera does not invert under the perspective divide. This crossing
+// excludes the eye (w = 0) and lands just in front of the near plane, so every kept
+// vertex has w bounded away from zero and the divide is safe — no eye-singularity
+// blow-up. The predicate is convention-agnostic: acdream's cameras build projection
+// with Matrix4x4.CreatePerspectiveFieldOfView (NDC z in [0,1]); under a true GL
+// [-1,1] matrix w + z = 0 is exactly the near plane. Either way the eye is excluded.
// Homogeneous form of the near-plane sidedness in retail PView::GetClip /
// ConstructView(CBldPortal) (decomp:432344 / 433832).
using System.Collections.Generic;
@@ -13,8 +17,11 @@ namespace AcDream.App.Rendering;
public static class PortalProjection
{
- /// Project a cell-local polygon to NDC. Returns CCW NDC xy verts, or
- /// fewer than 3 verts when the polygon is entirely behind the camera / degenerate.
+ /// Project a cell-local polygon to NDC, preserving the projected winding of
+ /// the input (NOT normalized to CCW). The caller (PortalVisibilityBuilder) is responsible
+ /// for feeding camera-facing portal polygons (via the portal-side test) so the result is
+ /// CCW for the CCW-only . Returns fewer than 3 verts when
+ /// the polygon is entirely behind the camera / degenerate.
public static Vector2[] ProjectToNdc(IReadOnlyList localPoly, Matrix4x4 cellToWorld, Matrix4x4 viewProj)
{
if (localPoly == null || localPoly.Count < 3) return System.Array.Empty();
@@ -26,7 +33,7 @@ public static class PortalProjection
foreach (var lp in localPoly)
clip.Add(Vector4.Transform(new Vector4(lp, 1f), m));
- // Clip against the GL near plane (keep where w + z >= 0).
+ // Clip against the in-front-of-camera half-space (keep where w + z >= 0).
clip = ClipAgainstNearPlane(clip);
if (clip.Count < 3) return System.Array.Empty();
@@ -40,7 +47,7 @@ public static class PortalProjection
return ndc;
}
- // Sutherland-Hodgman against the GL near plane: keep where (w + z) >= 0 (z >= -w, i.e. z_ndc >= -1).
+ // Sutherland-Hodgman against the in-front-of-camera half-space: keep where (w + z) >= 0.
private static List ClipAgainstNearPlane(List poly)
{
var result = new List(poly.Count + 1);