feat(chat): port retail client command families
Expand the typed client-command boundary across travel, character queries, local UI and layout controls, AFK and consent, emotes, friends, squelch and filters, and fill-components. Preserve retail packet layouts and queue ownership, import the confirmation dialog, and keep authoritative social state in Core. Co-Authored-By: Codex <codex@openai.com>
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47 changed files with 6659 additions and 99 deletions
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@ -202,6 +202,7 @@ public sealed class SettingsStoreTests : System.IDisposable
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ShowHelm = false,
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LockUI = true,
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UseMouseTurning = true,
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AcceptLootPermits = false,
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};
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store.SaveGameplay(original);
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@ -434,4 +435,19 @@ public sealed class SettingsStoreTests : System.IDisposable
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Assert.Equal(hd, store.LoadWindowLayout("Alice", "1600x900", "chat", default));
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Assert.Equal(uhd, store.LoadWindowLayout("Alice", "3200x1800", "chat", default));
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}
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[Fact]
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public void NamedWindowLayouts_RoundTripIndependentlyOfCharacterAndResolution()
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{
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var store = new SettingsStore(_tempPath);
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var hunting = new UiWindowLayout(10f, 20f, 500f, 250f, true, false, true);
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var crafting = new UiWindowLayout(30f, 40f, 300f, 400f, false, true, false);
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store.SaveNamedWindowLayout("hunting", "chat", hunting);
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store.SaveNamedWindowLayout("crafting", "chat", crafting);
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Assert.Equal(hunting, store.LoadNamedWindowLayout("hunting", "chat", default));
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Assert.Equal(crafting, store.LoadNamedWindowLayout("crafting", "chat", default));
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Assert.Null(store.LoadNamedWindowLayout("missing", "chat", default));
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}
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}
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