feat(chat): port retail client command families

Expand the typed client-command boundary across travel, character queries, local UI and layout controls, AFK and consent, emotes, friends, squelch and filters, and fill-components. Preserve retail packet layouts and queue ownership, import the confirmation dialog, and keep authoritative social state in Core.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-13 14:50:15 +02:00
parent 5a45a7ac7f
commit 9ea579bdd0
47 changed files with 6659 additions and 99 deletions

View file

@ -20,6 +20,81 @@ public sealed class RetailClientCommandCatalogTests
Assert.Empty(match.Arguments);
}
[Theory]
[InlineData("/marketplace", ClientCommandId.MarketplaceRecall)]
[InlineData("@MAR", ClientCommandId.MarketplaceRecall)]
[InlineData("/mp", ClientCommandId.MarketplaceRecall)]
[InlineData("/pkarena", ClientCommandId.PkArenaRecall)]
[InlineData("/pka", ClientCommandId.PkArenaRecall)]
[InlineData("/pklarena", ClientCommandId.PkLiteArenaRecall)]
[InlineData("/pla", ClientCommandId.PkLiteArenaRecall)]
[InlineData("/hor", ClientCommandId.HouseRecall)]
[InlineData("/hr", ClientCommandId.HouseRecall)]
[InlineData("/hom", ClientCommandId.MansionRecall)]
[InlineData("/hoa", ClientCommandId.MansionRecall)]
[InlineData("/age", ClientCommandId.QueryAge)]
[InlineData("/birth", ClientCommandId.QueryBirth)]
[InlineData("/framerate", ClientCommandId.ToggleFrameRate)]
[InlineData("/lockui", ClientCommandId.ToggleUiLock)]
[InlineData("/version", ClientCommandId.ShowVersion)]
[InlineData("/loc", ClientCommandId.ShowLocation)]
[InlineData("/corpse", ClientCommandId.ShowLastCorpseLocation)]
[InlineData("/cor", ClientCommandId.ShowLastCorpseLocation)]
public void AdditionalRetailAliases_Resolve(string input, ClientCommandId expected)
{
Assert.True(RetailClientCommandCatalog.TryMatch(input, out var match));
Assert.Equal(expected, match.Command);
Assert.True(match.HasValidArguments);
}
[Theory]
[InlineData("/clear all", ClientCommandId.ClearChat)]
[InlineData("/saveui hunt", ClientCommandId.SaveUi)]
[InlineData("/loadui hunt", ClientCommandId.LoadUi)]
[InlineData("/saveautoui", ClientCommandId.SaveAutoUi)]
[InlineData("/loadautoui", ClientCommandId.LoadAutoUi)]
[InlineData("/afk msg lunch", ClientCommandId.Away)]
[InlineData("/consent who", ClientCommandId.Consent)]
[InlineData("/e waves", ClientCommandId.Emote)]
[InlineData("/em waves", ClientCommandId.Emote)]
[InlineData("/emote waves", ClientCommandId.Emote)]
[InlineData("/me waves", ClientCommandId.Emote)]
[InlineData("/emotes", ClientCommandId.ListEmotes)]
[InlineData("/friends online", ClientCommandId.Friends)]
[InlineData("/friends_add Alice", ClientCommandId.FriendsAdd)]
[InlineData("/friends_remove Alice", ClientCommandId.FriendsRemove)]
[InlineData("/squelch -tell Alice", ClientCommandId.Squelch)]
[InlineData("/unsquelch Alice", ClientCommandId.Unsquelch)]
[InlineData("/filter -combat", ClientCommandId.Filter)]
[InlineData("/unfilter -combat", ClientCommandId.Unfilter)]
[InlineData("/messagetypes", ClientCommandId.ListMessageTypes)]
[InlineData("/fillcomps scarabs 500", ClientCommandId.FillComponents)]
public void CommandFamilies_ResolveToTypedClientCommands(
string input, ClientCommandId expected)
{
Assert.True(RetailClientCommandCatalog.TryMatch(input, out var match));
Assert.Equal(expected, match.Command);
Assert.True(match.HasValidArguments);
}
[Theory]
[InlineData("/house recall", ClientCommandId.HouseRecall)]
[InlineData("@house mansion_recall", ClientCommandId.MansionRecall)]
[InlineData("/house alleg_recall", ClientCommandId.MansionRecall)]
public void HouseRecallSubcommands_Resolve(string input, ClientCommandId expected)
{
Assert.True(RetailClientCommandCatalog.TryMatch(input, out var match));
Assert.Equal(expected, match.Command);
Assert.True(match.HasValidArguments);
}
[Fact]
public void UnsupportedHouseSubcommand_RemainsClientOwnedAndShowsUsage()
{
Assert.True(RetailClientCommandCatalog.TryMatch("/house nope", out var match));
Assert.False(match.HasValidArguments);
}
[Fact]
public void LifestoneArgument_IsRecognizedButInvalid()
{