feat(chat): port retail client command families

Expand the typed client-command boundary across travel, character queries, local UI and layout controls, AFK and consent, emotes, friends, squelch and filters, and fill-components. Preserve retail packet layouts and queue ownership, import the confirmation dialog, and keep authoritative social state in Core.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-13 14:50:15 +02:00
parent 5a45a7ac7f
commit 9ea579bdd0
47 changed files with 6659 additions and 99 deletions

View file

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using AcDream.Core.Social;
namespace AcDream.Core.Tests.Social;
public sealed class SocialStateTests
{
[Fact]
public void FriendsState_AppliesRetailIncrementalUpdateKindsByObjectId()
{
var state = new FriendsState();
state.Apply(Update(FriendsUpdateType.Full,
Friend(1u, "Alice", online: false),
Friend(2u, "Bjørn", online: true)));
state.Apply(Update(FriendsUpdateType.OnlineStatus,
Friend(1u, "Alice", online: true)));
state.Apply(Update(FriendsUpdateType.Add,
Friend(3u, "Cara", online: true)));
state.Apply(Update(FriendsUpdateType.RemoveSilent,
Friend(2u, "Bjørn", online: false)));
Assert.Collection(
state.Snapshot(),
alice =>
{
Assert.Equal(1u, alice.Id);
Assert.True(alice.Online);
},
cara => Assert.Equal(3u, cara.Id));
}
[Fact]
public void SquelchState_ReplacesDatabaseAtomically()
{
var state = new SquelchState();
var expected = new SquelchDatabase(
new Dictionary<string, uint>(StringComparer.OrdinalIgnoreCase)
{
["Account"] = 7u,
},
new Dictionary<uint, SquelchInfo>
{
[42u] = new("Character", false, new HashSet<uint> { 2u }),
},
new SquelchInfo(string.Empty, false, new HashSet<uint> { 7u }));
state.Replace(expected);
Assert.Same(expected, state.Snapshot());
}
private static FriendEntry Friend(uint id, string name, bool online) =>
new(id, name, online, AppearOffline: false, [], []);
private static FriendsUpdate Update(
FriendsUpdateType type, params FriendEntry[] entries) =>
new(type, entries);
}