feat(chat): port retail client command families

Expand the typed client-command boundary across travel, character queries, local UI and layout controls, AFK and consent, emotes, friends, squelch and filters, and fill-components. Preserve retail packet layouts and queue ownership, import the confirmation dialog, and keep authoritative social state in Core.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-13 14:50:15 +02:00
parent 5a45a7ac7f
commit 9ea579bdd0
47 changed files with 6659 additions and 99 deletions

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using System.Buffers.Binary;
using System.Text;
using AcDream.Core.Net.Messages;
using AcDream.Core.Social;
namespace AcDream.Core.Net.Tests.Messages;
public sealed class SocialStateMessagesTests
{
[Fact]
public void FriendsUpdate_UnpacksRetailPListAndUpdateType()
{
var payload = new List<byte>();
WriteU32(payload, 2u);
WriteFriend(payload, 0x50000001u, online: true, appearOffline: false,
"Alice", [0x50000002u], [0x50000003u, 0x50000004u]);
WriteFriend(payload, 0x50000002u, online: false, appearOffline: true,
"Bjørn", [], []);
WriteU32(payload, (uint)FriendsUpdateType.Full);
FriendsUpdate? update = SocialStateMessages.ParseFriendsUpdate([.. payload]);
Assert.NotNull(update);
Assert.Equal(FriendsUpdateType.Full, update!.Type);
Assert.Collection(
update.Entries,
alice =>
{
Assert.Equal(0x50000001u, alice.Id);
Assert.Equal("Alice", alice.Name);
Assert.True(alice.Online);
Assert.False(alice.AppearOffline);
Assert.Equal([0x50000002u], alice.Friends);
Assert.Equal([0x50000003u, 0x50000004u], alice.FriendOf);
},
bjorn =>
{
Assert.Equal("Bjørn", bjorn.Name);
Assert.False(bjorn.Online);
Assert.True(bjorn.AppearOffline);
});
}
[Fact]
public void FriendsUpdate_RejectsTruncatedFriendData()
{
byte[] payload = new byte[8];
BinaryPrimitives.WriteUInt32LittleEndian(payload, 1u);
BinaryPrimitives.WriteUInt32LittleEndian(payload.AsSpan(4), 0x50000001u);
Assert.Null(SocialStateMessages.ParseFriendsUpdate(payload));
}
[Fact]
public void SquelchDatabase_UnpacksRetailHashTablesAndVlongs()
{
var payload = new List<byte>();
WriteHashHeader(payload, count: 1, buckets: 128);
WriteString16L(payload, "MutedAccount");
WriteU32(payload, 0x11223344u);
WriteHashHeader(payload, count: 1, buckets: 128);
WriteU32(payload, 0x50000001u);
WriteSquelchInfo(payload, "Muted Character", accountWide: true, 2u, 17u);
WriteSquelchInfo(payload, string.Empty, accountWide: false, 7u, 19u);
SquelchDatabase? database =
SocialStateMessages.ParseSquelchDatabase([.. payload]);
Assert.NotNull(database);
Assert.Equal(0x11223344u, database!.Accounts["mutedaccount"]);
SquelchInfo character = database.Characters[0x50000001u];
Assert.Equal("Muted Character", character.Name);
Assert.True(character.AccountWide);
Assert.Equal([2u, 17u], character.MessageTypes.Order());
Assert.False(database.Global.AccountWide);
Assert.Equal([7u, 19u], database.Global.MessageTypes.Order());
}
[Fact]
public void SquelchDatabase_RejectsNonEmptyZeroBucketTable()
{
var payload = new List<byte>();
WriteHashHeader(payload, count: 1, buckets: 0);
Assert.Null(SocialStateMessages.ParseSquelchDatabase([.. payload]));
}
private static void WriteFriend(
List<byte> destination,
uint id,
bool online,
bool appearOffline,
string name,
IReadOnlyList<uint> friends,
IReadOnlyList<uint> friendOf)
{
WriteU32(destination, id);
WriteU32(destination, online ? 1u : 0u);
WriteU32(destination, appearOffline ? 1u : 0u);
WriteString16L(destination, name);
WriteU32List(destination, friends);
WriteU32List(destination, friendOf);
}
private static void WriteSquelchInfo(
List<byte> destination,
string name,
bool accountWide,
params uint[] messageTypes)
{
uint highest = messageTypes.Length == 0 ? 0u : messageTypes.Max();
int wordCount = messageTypes.Length == 0 ? 0 : checked((int)(highest / 32u + 1u));
var words = new uint[wordCount];
foreach (uint type in messageTypes)
words[type / 32u] |= 1u << checked((int)(type % 32u));
WriteU32(destination, (uint)words.Length);
foreach (uint word in words) WriteU32(destination, word);
WriteString16L(destination, name);
WriteU32(destination, accountWide ? 1u : 0u);
}
private static void WriteU32List(List<byte> destination, IReadOnlyList<uint> values)
{
WriteU32(destination, (uint)values.Count);
foreach (uint value in values) WriteU32(destination, value);
}
private static void WriteHashHeader(List<byte> destination, ushort count, ushort buckets) =>
WriteU32(destination, ((uint)buckets << 16) | count);
private static void WriteString16L(List<byte> destination, string value)
{
byte[] bytes = Encoding.GetEncoding(1252).GetBytes(value);
int start = destination.Count;
destination.Add((byte)bytes.Length);
destination.Add((byte)(bytes.Length >> 8));
destination.AddRange(bytes);
while ((destination.Count - start & 3) != 0) destination.Add(0);
}
private static void WriteU32(List<byte> destination, uint value)
{
destination.Add((byte)value);
destination.Add((byte)(value >> 8));
destination.Add((byte)(value >> 16));
destination.Add((byte)(value >> 24));
}
}