feat(chat): port retail client command families

Expand the typed client-command boundary across travel, character queries, local UI and layout controls, AFK and consent, emotes, friends, squelch and filters, and fill-components. Preserve retail packet layouts and queue ownership, import the confirmation dialog, and keep authoritative social state in Core.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-13 14:50:15 +02:00
parent 5a45a7ac7f
commit 9ea579bdd0
47 changed files with 6659 additions and 99 deletions

View file

@ -3,6 +3,7 @@ using System.Text.Json;
using AcDream.App.UI.Layout;
using DatReaderWriter;
using DatReaderWriter.Options;
using EnumIDMap = DatReaderWriter.DBObjs.EnumIDMap;
namespace AcDream.App.Tests.UI.Layout;
@ -44,6 +45,25 @@ public sealed class RetailLayoutFixtureGenerator
"Asheron's Call");
using var dats = new DatCollection(datDir, DatAccessType.Read);
uint masterDid = (uint)dats.Portal.Header.MasterMapId;
Assert.True(dats.Portal.TryGet<EnumIDMap>(masterDid, out var master));
Assert.True(master!.ClientEnumToID.TryGetValue(5u, out uint uiMapDid));
Assert.True(dats.Portal.TryGet<EnumIDMap>(uiMapDid, out var uiMap));
Assert.True(uiMap!.ClientEnumToID.TryGetValue(2u, out uint dialogsLayoutDid));
var dialogs = LayoutImporter.ImportInfos(
dats,
dialogsLayoutDid,
RetailConfirmationDialogService.RootElementId);
Assert.NotNull(dialogs);
var dialogsJson = JsonSerializer.Serialize(dialogs, new JsonSerializerOptions
{
IncludeFields = true,
WriteIndented = true,
});
File.WriteAllText(
Path.Combine(FixtureDirectory(), $"dialogs_{dialogsLayoutDid:X8}.json"),
dialogsJson);
foreach (var (layoutId, fileName) in Layouts)
{
var info = LayoutImporter.ImportInfos(dats, layoutId);
@ -67,6 +87,7 @@ public sealed class RetailLayoutFixtureGenerator
});
File.WriteAllText(Path.Combine(FixtureDirectory(), fileName), json);
}
}
private static string FixtureDirectory([CallerFilePath] string thisFile = "")