feat(chat): port retail client command families

Expand the typed client-command boundary across travel, character queries, local UI and layout controls, AFK and consent, emotes, friends, squelch and filters, and fill-components. Preserve retail packet layouts and queue ownership, import the confirmation dialog, and keep authoritative social state in Core.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-13 14:50:15 +02:00
parent 5a45a7ac7f
commit 9ea579bdd0
47 changed files with 6659 additions and 99 deletions

View file

@ -0,0 +1,31 @@
using System.Globalization;
using AcDream.Core.Physics;
namespace AcDream.Core.Ui;
/// <summary>Retail text formatting for world positions and outdoor cells.</summary>
public static class RetailPositionFormatter
{
/// <summary>
/// Verbatim field order and precision from
/// <c>Position::ToString @ 0x005A9330</c>.
/// </summary>
public static string Format(Position position)
{
var p = position.Frame.Origin;
var q = position.Frame.Orientation;
return string.Create(CultureInfo.InvariantCulture,
$"0x{position.ObjCellId:X8} [{p.X:F6} {p.Y:F6} {p.Z:F6}] " +
$"{q.W:F6} {q.X:F6} {q.Y:F6} {q.Z:F6}");
}
/// <summary>
/// Port of <c>LandDefs::CellidToCoordinateString @ 0x005A9CB0</c>.
/// Returns null for indoor/invalid cells, matching the underlying
/// <c>gid_to_lcoord</c> failure.
/// </summary>
public static string? FormatOutdoorCell(uint cellId) =>
RadarCoordinates.TryFromCell(cellId, out var coordinates)
? coordinates.CombinedText
: null;
}