feat(chat): port retail client command families
Expand the typed client-command boundary across travel, character queries, local UI and layout controls, AFK and consent, emotes, friends, squelch and filters, and fill-components. Preserve retail packet layouts and queue ownership, import the confirmation dialog, and keep authoritative social state in Core. Co-Authored-By: Codex <codex@openai.com>
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src/AcDream.App/UI/UiDialogRoot.cs
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src/AcDream.App/UI/UiDialogRoot.cs
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using System.Numerics;
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namespace AcDream.App.UI;
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/// <summary>
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/// Full-device modal root for retail dialog element classes. The authored child with id
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/// <c>0x3D</c> supplies the visible popup art; this root only owns modality and input capture.
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/// </summary>
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public sealed class UiDialogRoot : UiPanel
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{
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public Action? Cancel { get; set; }
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public UiDialogRoot()
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{
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BackgroundColor = Vector4.Zero;
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BorderColor = Vector4.Zero;
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ClickThrough = false;
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}
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public override bool OnEvent(in UiEvent e)
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{
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if (e.Type == UiEventType.KeyDown
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&& e.Data0 == (int)Silk.NET.Input.Key.Escape)
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{
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Cancel?.Invoke();
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}
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// A dialog root is full-screen and modal. Unhandled clicks/keys must not
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// fall through into movement, combat, or the default chat input.
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return true;
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}
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}
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