feat(chat): port retail client command families
Expand the typed client-command boundary across travel, character queries, local UI and layout controls, AFK and consent, emotes, friends, squelch and filters, and fill-components. Preserve retail packet layouts and queue ownership, import the confirmation dialog, and keep authoritative social state in Core. Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
parent
5a45a7ac7f
commit
9ea579bdd0
47 changed files with 6659 additions and 99 deletions
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@ -1,20 +1,69 @@
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using AcDream.Core.Physics;
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using AcDream.Core.Ui;
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using AcDream.Core.Social;
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using AcDream.UI.Abstractions;
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namespace AcDream.App.UI;
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/// <summary>
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/// Application-layer executor for typed retail client commands. Chat panels
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/// remain backend- and network-agnostic; this controller translates their
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/// intent to the live-session action supplied by the composition root.
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/// remain backend- and network-agnostic; this controller owns the boundary
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/// between verified command behavior and live session/UI services.
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/// </summary>
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public sealed class ClientCommandController
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{
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private readonly Action _teleportToLifestone;
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public sealed record Bindings(
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Action TeleportToLifestone,
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Action TeleportToMarketplace,
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Action TeleportToPkArena,
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Action TeleportToPkLiteArena,
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Action TeleportToHouse,
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Action TeleportToMansion,
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Action QueryAge,
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Action QueryBirth,
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Action ToggleFrameRate,
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Action ToggleUiLock,
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Action<string> ShowSystemMessage,
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Action<uint> ShowWeenieError,
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Func<uint?> PlayerPublicWeenieBitfield,
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Func<string> ClientVersion,
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Func<Position?> CurrentPosition,
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Func<Position?> LastOutsideCorpsePosition,
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Action<string, Action<bool>> ShowConfirmation,
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Action Suicide,
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Action<bool> ClearChat,
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Action<string> SaveUi,
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Action<string> LoadUi,
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Action SaveAutoUi,
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Action LoadAutoUi,
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Func<bool> IsAway,
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Action<bool> SetAway,
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Action<string> SetAwayMessage,
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Func<bool> AcceptLootPermits,
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Action<bool> SetAcceptLootPermits,
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Action DisplayConsent,
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Action ClearConsent,
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Action<string> RemoveConsent,
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Action<string> SendEmote,
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FriendsState Friends,
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Action<string> AddFriend,
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Action<uint> RemoveFriend,
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Action ClearFriends,
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Action RequestLegacyFriends,
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SquelchState Squelch,
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Action<bool, uint, string, uint> ModifyCharacterSquelch,
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Action<bool, string> ModifyAccountSquelch,
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Action<bool, uint> ModifyGlobalSquelch,
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Func<string?> LastTeller,
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Action ClearDesiredComponents,
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Func<bool> HasOpenVendor,
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Action<uint?, uint> FillComponentBuyList);
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public ClientCommandController(Action teleportToLifestone)
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private readonly Bindings _bindings;
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public ClientCommandController(Bindings bindings)
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{
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_teleportToLifestone = teleportToLifestone
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?? throw new ArgumentNullException(nameof(teleportToLifestone));
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_bindings = bindings ?? throw new ArgumentNullException(nameof(bindings));
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}
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public void Execute(ExecuteClientCommandCmd command)
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@ -23,14 +72,595 @@ public sealed class ClientCommandController
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switch (command.Command)
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{
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// Retail: ClientCommunicationSystem::DoLifestone @ 0x0056FC70
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// -> CM_Character::Event_TeleToLifestone @ 0x006A1B90.
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// ClientCommunicationSystem::DoLifestone @ 0x0056FC70.
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case ClientCommandId.LifestoneRecall:
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_teleportToLifestone();
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_bindings.TeleportToLifestone();
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break;
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// ClientCommunicationSystem::DoMarketplace @ 0x0056FCE0.
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case ClientCommandId.MarketplaceRecall:
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_bindings.TeleportToMarketplace();
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break;
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// DoPKArena @ 0x005788D0 gates on ACCWeenieObject::IsPK.
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case ClientCommandId.PkArenaRecall:
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if (HasPlayerFlag(EntityCollisionFlags.IsPK) == false)
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_bindings.ShowWeenieError(0x055Fu);
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else
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_bindings.TeleportToPkArena();
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break;
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// DoPKLArena @ 0x005789D0 gates on ACCWeenieObject::IsPKLite.
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case ClientCommandId.PkLiteArenaRecall:
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if (HasPlayerFlag(EntityCollisionFlags.IsPKLite) == false)
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_bindings.ShowWeenieError(0x0560u);
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else
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_bindings.TeleportToPkLiteArena();
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break;
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case ClientCommandId.HouseRecall:
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_bindings.TeleportToHouse();
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break;
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case ClientCommandId.MansionRecall:
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_bindings.TeleportToMansion();
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break;
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case ClientCommandId.QueryAge:
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_bindings.QueryAge();
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break;
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case ClientCommandId.QueryBirth:
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_bindings.QueryBirth();
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break;
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// DoFrameRate @ 0x005707D0 toggles the display flag; it does
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// not print a one-shot FPS sample into chat.
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case ClientCommandId.ToggleFrameRate:
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_bindings.ToggleFrameRate();
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break;
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// DoLockUI @ 0x005703B0 toggles PlayerModule::LockUI and
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// broadcasts the new state to every UI element.
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case ClientCommandId.ToggleUiLock:
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_bindings.ToggleUiLock();
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break;
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case ClientCommandId.ShowVersion:
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_bindings.ShowSystemMessage($"Client version {_bindings.ClientVersion()}");
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break;
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case ClientCommandId.ShowLocation:
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Position? position = _bindings.CurrentPosition();
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_bindings.ShowSystemMessage(position is { ObjCellId: not 0u }
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? $"Your location is: {RetailPositionFormatter.Format(position.Value)}"
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: "Not in valid cell!");
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break;
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case ClientCommandId.ShowLastCorpseLocation:
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Position? corpse = _bindings.LastOutsideCorpsePosition();
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string? coordinates = corpse is null
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? null
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: RetailPositionFormatter.FormatOutdoorCell(corpse.Value.ObjCellId);
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_bindings.ShowSystemMessage(coordinates is null
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? "We're sorry, but we have no record of your last outside corpse location."
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: $"The last time you died outside, your corpse was located at ({coordinates}).");
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break;
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// ClientCommunicationSystem::DoDie @ 0x00580050 and
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// DieDialogCallback @ 0x0057BA70.
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case ClientCommandId.Die:
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_bindings.ShowConfirmation(
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"Do you really want to kill your character? You may drop items and accrue a vitae penalty.",
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accepted =>
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{
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if (accepted)
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_bindings.Suicide();
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});
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break;
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case ClientCommandId.ClearChat:
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_bindings.ClearChat(FirstArgument(command.Arguments)
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.Equals("all", StringComparison.OrdinalIgnoreCase));
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break;
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case ClientCommandId.SaveUi:
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ExecuteUiProfile(command.Arguments, save: true);
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break;
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case ClientCommandId.LoadUi:
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ExecuteUiProfile(command.Arguments, save: false);
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break;
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case ClientCommandId.SaveAutoUi:
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if (RequireNoArguments(command.Arguments, "/saveautoui"))
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_bindings.SaveAutoUi();
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break;
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case ClientCommandId.LoadAutoUi:
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if (RequireNoArguments(command.Arguments, "/loadautoui"))
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_bindings.LoadAutoUi();
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break;
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case ClientCommandId.Away:
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ExecuteAway(command.Arguments);
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break;
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case ClientCommandId.Consent:
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ExecuteConsent(command.Arguments);
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break;
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case ClientCommandId.Emote:
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if (!string.IsNullOrWhiteSpace(command.Arguments))
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_bindings.SendEmote(command.Arguments.Trim());
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break;
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case ClientCommandId.ListEmotes:
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_bindings.ShowSystemMessage(StandardEmotes);
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break;
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case ClientCommandId.Friends:
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ExecuteFriends(command.Arguments);
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break;
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case ClientCommandId.FriendsAdd:
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AddFriend(command.Arguments);
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break;
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case ClientCommandId.FriendsRemove:
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RemoveFriend(command.Arguments);
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break;
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case ClientCommandId.Squelch:
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ExecuteSquelch(command.Arguments, add: true);
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break;
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case ClientCommandId.Unsquelch:
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ExecuteSquelch(command.Arguments, add: false);
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break;
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case ClientCommandId.Filter:
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ExecuteGlobalFilter(command.Arguments, add: true);
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break;
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case ClientCommandId.Unfilter:
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ExecuteGlobalFilter(command.Arguments, add: false);
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break;
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case ClientCommandId.ListMessageTypes:
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_bindings.ShowSystemMessage(
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"Squelch channels are as follows:\n "
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+ string.Join(", ", MessageTypes.Values));
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break;
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case ClientCommandId.FillComponents:
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ExecuteFillComponents(command.Arguments);
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break;
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default:
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throw new ArgumentOutOfRangeException(
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nameof(command), command.Command, "Unknown retail client command.");
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}
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}
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private void ExecuteUiProfile(string arguments, bool save)
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{
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string[] parts = SplitArguments(arguments);
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string command = save ? "saveui" : "loadui";
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if (parts.Length > 1)
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{
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_bindings.ShowSystemMessage($"Please use @help {command} for proper usage.");
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return;
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}
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string name = parts.Length == 0 ? string.Empty : parts[0];
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if (name.Length > 16)
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{
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_bindings.ShowSystemMessage("The file name must be 16 characters or less.");
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return;
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}
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if (save) _bindings.SaveUi(name);
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else _bindings.LoadUi(name);
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}
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private bool RequireNoArguments(string arguments, string usage)
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{
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if (string.IsNullOrWhiteSpace(arguments)) return true;
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_bindings.ShowSystemMessage($"Usage: {usage}");
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return false;
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}
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private void ExecuteAway(string arguments)
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{
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string first = FirstArgument(arguments);
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if (first.Length == 0 || first.Equals("on", StringComparison.OrdinalIgnoreCase))
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{
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if (!_bindings.IsAway()) _bindings.SetAway(true);
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return;
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}
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if (first.Equals("off", StringComparison.OrdinalIgnoreCase))
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{
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if (_bindings.IsAway()) _bindings.SetAway(false);
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return;
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}
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if (first.Equals("msg", StringComparison.OrdinalIgnoreCase))
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{
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string message = RemainderAfterFirstArgument(arguments).Trim(' ');
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if (message.Length > 191) message = message[..191];
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if (message.Length > 0 && !message.Contains('\n')) message += "\n";
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_bindings.SetAwayMessage(message);
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_bindings.ShowSystemMessage(message.Length == 0
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? "New AFK message set: I am currently away from the keyboard."
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: $"New AFK message set: {message}");
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return;
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}
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_bindings.ShowSystemMessage(AwayHelp);
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}
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private void ExecuteConsent(string arguments)
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{
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string first = FirstArgument(arguments);
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if (first.Equals("on", StringComparison.OrdinalIgnoreCase))
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{
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if (!_bindings.AcceptLootPermits()) _bindings.SetAcceptLootPermits(true);
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_bindings.ShowSystemMessage(
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"You can now accept corpse looting permissions from other players.");
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}
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else if (first.Equals("off", StringComparison.OrdinalIgnoreCase))
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{
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if (_bindings.AcceptLootPermits()) _bindings.SetAcceptLootPermits(false);
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_bindings.ShowSystemMessage(
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"You are no longer accepting corpse looting permissions from other players.");
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}
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else if (first.Equals("who", StringComparison.OrdinalIgnoreCase))
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{
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_bindings.DisplayConsent();
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}
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else if (first.Equals("clear", StringComparison.OrdinalIgnoreCase))
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{
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_bindings.ClearConsent();
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}
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else if (first.Equals("remove", StringComparison.OrdinalIgnoreCase))
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{
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string name = RemainderAfterFirstArgument(arguments).Trim();
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if (name.Length == 0)
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_bindings.ShowSystemMessage(
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"Please specify a person to remove from your consent list.");
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else
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_bindings.RemoveConsent(name);
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}
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else
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{
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_bindings.ShowSystemMessage("Please specify a valid consent command.");
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}
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}
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private void ExecuteFriends(string arguments)
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{
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string operation = FirstArgument(arguments);
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if (operation.Length == 0)
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{
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DisplayFriends(onlineOnly: false);
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return;
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}
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if (operation.Equals("online", StringComparison.OrdinalIgnoreCase))
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{
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DisplayFriends(onlineOnly: true);
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return;
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}
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string remainder = RemainderAfterFirstArgument(arguments);
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if (operation.Equals("add", StringComparison.OrdinalIgnoreCase))
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AddFriend(remainder);
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else if (operation.Equals("remove", StringComparison.OrdinalIgnoreCase))
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RemoveFriend(remainder);
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else if (operation.Equals("old", StringComparison.OrdinalIgnoreCase)
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&& string.IsNullOrWhiteSpace(remainder))
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_bindings.RequestLegacyFriends();
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else
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_bindings.ShowSystemMessage("Invalid friends command specified.");
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}
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private void AddFriend(string arguments)
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{
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string name = arguments.Trim();
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if (name.Length == 0)
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{
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_bindings.ShowSystemMessage(
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"You must specify the name of the friend you wish to add.");
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return;
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}
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if (_bindings.Friends.Snapshot().Count >= 50)
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{
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_bindings.ShowWeenieError(0x0561u);
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return;
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}
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_bindings.AddFriend(name);
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}
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private void RemoveFriend(string arguments)
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{
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string name = arguments.Trim();
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if (name.Length == 0)
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{
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_bindings.ShowSystemMessage(
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"You must specify the name of the friend you wish to remove.");
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return;
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}
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if (name.Equals("-all", StringComparison.OrdinalIgnoreCase))
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{
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_bindings.ClearFriends();
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_bindings.Friends.Clear();
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_bindings.ShowSystemMessage("Your friends list has been cleared.\n");
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return;
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}
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FriendEntry? friend = _bindings.Friends.Snapshot().FirstOrDefault(
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entry => entry.Name.Equals(name, StringComparison.OrdinalIgnoreCase));
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if (friend is null)
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_bindings.ShowWeenieError(0x0563u);
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else
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_bindings.RemoveFriend(friend.Id);
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}
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private void DisplayFriends(bool onlineOnly)
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{
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IReadOnlyList<FriendEntry> entries = _bindings.Friends.Snapshot();
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if (entries.Count == 0)
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{
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_bindings.ShowSystemMessage("Your friends list is empty!\n");
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return;
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}
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var lines = entries
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.Where(entry => !onlineOnly || entry.Online)
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.Select(entry => $" {entry.Name}{(entry.Online ? " (Online)" : string.Empty)}")
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.ToArray();
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_bindings.ShowSystemMessage(lines.Length == 0
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? "Your friends:\n You have no friends that are online.\n"
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: "Your friends:\n" + string.Join("\n", lines) + "\n");
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}
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private void ExecuteSquelch(string arguments, bool add)
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{
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if (string.IsNullOrWhiteSpace(arguments))
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{
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DisplayCharacterSquelches();
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return;
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}
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if (!TryParseSquelch(arguments, out SquelchArguments parsed, out string error))
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{
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_bindings.ShowSystemMessage(error);
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return;
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}
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if (parsed.AccountWide)
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_bindings.ModifyAccountSquelch(add, parsed.Name);
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else
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_bindings.ModifyCharacterSquelch(add, 0u, parsed.Name, parsed.MessageType);
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}
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private void ExecuteGlobalFilter(string arguments, bool add)
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{
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if (string.IsNullOrWhiteSpace(arguments))
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{
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DisplayGlobalFilters();
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return;
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}
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string[] parts = SplitArguments(arguments);
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if (parts.Length != 1 || !parts[0].StartsWith('-'))
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{
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_bindings.ShowSystemMessage("Incorrect usage, use @help for proper usage.");
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return;
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}
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if (!TryGetMessageType(parts[0][1..], out uint type) || type == 1u)
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{
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_bindings.ShowSystemMessage("You must specify a valid message type.");
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return;
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}
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_bindings.ModifyGlobalSquelch(add, type);
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}
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private bool TryParseSquelch(
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string arguments,
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out SquelchArguments parsed,
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out string error)
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{
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parsed = default;
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error = string.Empty;
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string[] parts = SplitArguments(arguments);
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bool account = false;
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uint messageType = 1u;
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string? replyName = null;
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int index = 0;
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for (; index < parts.Length && parts[index].StartsWith('-'); index++)
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{
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string option = parts[index][1..];
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if (option.Equals("account", StringComparison.OrdinalIgnoreCase))
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account = true;
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else if (option.Equals("reply", StringComparison.OrdinalIgnoreCase))
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{
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replyName = _bindings.LastTeller();
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if (string.IsNullOrWhiteSpace(replyName))
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{
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error = "A player must @tell you before you can use the -reply option.";
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return false;
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}
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}
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else if (!TryGetMessageType(option, out messageType))
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{
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error = $"\"{option}\" is not a valid squelch category.";
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return false;
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}
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}
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string name = replyName ?? string.Join(' ', parts.Skip(index));
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if (name.Length == 0)
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{
|
||||
error = "You have not specified a squelch target.";
|
||||
return false;
|
||||
}
|
||||
|
||||
parsed = new SquelchArguments(account, messageType, name);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void DisplayCharacterSquelches()
|
||||
{
|
||||
SquelchDatabase database = _bindings.Squelch.Snapshot();
|
||||
var lines = database.Characters.Values
|
||||
.Where(info => info.MessageTypes.Count > 0)
|
||||
.Select(FormatSquelchInfo)
|
||||
.ToArray();
|
||||
_bindings.ShowSystemMessage(
|
||||
"(account) denotes a character whose account has also been squelched.\n"
|
||||
+ "Format: Name : List of squelched message types.\n--------\n"
|
||||
+ (lines.Length == 0 ? "none\n" : string.Join("\n", lines) + "\n"));
|
||||
}
|
||||
|
||||
private void DisplayGlobalFilters()
|
||||
{
|
||||
SquelchInfo global = _bindings.Squelch.Snapshot().Global;
|
||||
string list = global.MessageTypes.Count == 0
|
||||
? "none"
|
||||
: FormatMessageTypes(global.MessageTypes);
|
||||
_bindings.ShowSystemMessage(
|
||||
"The following types of messages are currently being filtered globally:\n"
|
||||
+ list + "\n(For a list of filter options, type @help filter)\n");
|
||||
}
|
||||
|
||||
private static string FormatSquelchInfo(SquelchInfo info) =>
|
||||
$"Name: {info.Name}{(info.AccountWide ? " (account) " : " ")}"
|
||||
+ FormatMessageTypes(info.MessageTypes);
|
||||
|
||||
private static string FormatMessageTypes(IReadOnlySet<uint> types)
|
||||
{
|
||||
if (types.Contains(1u)) return "All message types";
|
||||
return string.Join(", ", MessageTypes
|
||||
.Where(pair => pair.Key != 1u && types.Contains(pair.Key))
|
||||
.Select(pair => pair.Value));
|
||||
}
|
||||
|
||||
private void ExecuteFillComponents(string arguments)
|
||||
{
|
||||
string[] parts = SplitArguments(arguments);
|
||||
if (parts.Length > 2)
|
||||
{
|
||||
_bindings.ShowSystemMessage("Please use @help fillcomps for proper usage.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (parts.Length > 0 && parts[0].Equals("clear", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
_bindings.ClearDesiredComponents();
|
||||
_bindings.ShowSystemMessage("Component list cleared.");
|
||||
return;
|
||||
}
|
||||
|
||||
uint? category = null;
|
||||
uint maximumPrice = 0u;
|
||||
foreach (string part in parts)
|
||||
{
|
||||
if (uint.TryParse(part, out uint price))
|
||||
{
|
||||
if (price == 0)
|
||||
{
|
||||
_bindings.ShowSystemMessage("Please specify a value greater than zero.");
|
||||
return;
|
||||
}
|
||||
maximumPrice = price;
|
||||
}
|
||||
else if (TryGetComponentCategory(part, out uint parsedCategory))
|
||||
{
|
||||
category = parsedCategory;
|
||||
}
|
||||
else
|
||||
{
|
||||
_bindings.ShowSystemMessage("Invalid component type specified.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!_bindings.HasOpenVendor())
|
||||
{
|
||||
_bindings.ShowSystemMessage("You need an open vendor.");
|
||||
return;
|
||||
}
|
||||
|
||||
_bindings.FillComponentBuyList(category, maximumPrice);
|
||||
}
|
||||
|
||||
private static bool TryGetComponentCategory(string value, out uint category)
|
||||
{
|
||||
category = value.ToLowerInvariant() switch
|
||||
{
|
||||
"scarab" or "scarabs" => 0u,
|
||||
"herb" or "herbs" => 1u,
|
||||
"powderedgem" or "powderedgems" or "powder" or "powders" => 2u,
|
||||
"alchemicalsubstance" or "alchemicalsubstances" or "potion" or "potions" => 3u,
|
||||
"talisman" or "talismans" => 4u,
|
||||
"taper" or "tapers" => 5u,
|
||||
"pea" or "peas" => 6u,
|
||||
_ => uint.MaxValue,
|
||||
};
|
||||
return category != uint.MaxValue;
|
||||
}
|
||||
|
||||
private static bool TryGetMessageType(string value, out uint type)
|
||||
{
|
||||
foreach ((uint key, string name) in MessageTypes)
|
||||
{
|
||||
if (name.Equals(value, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
type = key;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
type = 0u;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static string FirstArgument(string arguments)
|
||||
{
|
||||
string trimmed = arguments.Trim();
|
||||
int separator = trimmed.IndexOfAny([' ', '\t', '\r', '\n']);
|
||||
return separator < 0 ? trimmed : trimmed[..separator];
|
||||
}
|
||||
|
||||
private static string RemainderAfterFirstArgument(string arguments)
|
||||
{
|
||||
string trimmed = arguments.Trim();
|
||||
int separator = trimmed.IndexOfAny([' ', '\t', '\r', '\n']);
|
||||
return separator < 0 ? string.Empty : trimmed[(separator + 1)..].TrimStart();
|
||||
}
|
||||
|
||||
private static string[] SplitArguments(string arguments) =>
|
||||
arguments.Split((char[]?)null, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
private readonly record struct SquelchArguments(
|
||||
bool AccountWide, uint MessageType, string Name);
|
||||
|
||||
private static readonly IReadOnlyDictionary<uint, string> MessageTypes =
|
||||
new Dictionary<uint, string>
|
||||
{
|
||||
[1] = "All",
|
||||
[2] = "Speech",
|
||||
[3] = "Tell",
|
||||
[6] = "Combat",
|
||||
[7] = "Magic",
|
||||
[12] = "Emote",
|
||||
[16] = "Appraisal",
|
||||
[17] = "Spellcasting",
|
||||
[18] = "Allegiance",
|
||||
[19] = "Fellowship",
|
||||
[21] = "Combat_Enemy",
|
||||
[22] = "Combat_Self",
|
||||
[23] = "Recall",
|
||||
[24] = "Craft",
|
||||
[25] = "Salvaging",
|
||||
};
|
||||
|
||||
private const string StandardEmotes =
|
||||
"Standard Emotes:\n"
|
||||
+ "Note: These commands should be bound on either side by asterisks. (Example: *wave*)\n"
|
||||
+ "ShakeFist; Beckon; BeSeeingYou; BlowKiss; BowDeep; ClapHands; Cry; Laugh; Nod; Point; Shrug; Wave; Akimbo; HeartyLaugh; Salute; TapFoot; WaveHigh; WaveLow; Yawn; Stretch; Cringe; Kneel; Plead; Shiver; Shoo; Slouch; Spit; Surrender; Woah; Winded; YMCA; Eat; Drink; Teapot; Pray; Mock; Cheer; Helper; Warm Hands; Scratch Head; Shake Head\n\n";
|
||||
|
||||
private const string AwayHelp =
|
||||
"@afk - Turns on AFK (away-from-keyboard) mode. When set to AFK, other players that send you directed chatyou will receive a customizable message that your are not currently at the keyboard.\n"
|
||||
+ "@afk on - Turns on AFK mode. When set to AFK, other players that send you directed chatyou will receive a customizable message that your are not currently at the keyboard.\n"
|
||||
+ "@afk off - Turn off AFK mode.\n"
|
||||
+ "@afk msg <message> - Set the message that will be sent to players that send you directed chat while you are in AFK mode. Issuing \"@afk msg\" with no message will set your AFK message back to the default. Your custom AFK message is limited to 192 characters.\n";
|
||||
|
||||
/// <summary>
|
||||
/// Null means the local PublicWeenieDesc has not arrived yet. Retail only
|
||||
/// rejects when it has a player object and the required bit is absent, so
|
||||
/// unknown follows the same send-and-let-the-server-decide path.
|
||||
/// </summary>
|
||||
private bool? HasPlayerFlag(EntityCollisionFlags flag)
|
||||
{
|
||||
uint? bitfield = _bindings.PlayerPublicWeenieBitfield();
|
||||
return bitfield is null
|
||||
? null
|
||||
: (EntityCollisionFlagsExt.FromPwdBitfield(bitfield.Value) & flag) != 0;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue