feat(chat): port retail client command families

Expand the typed client-command boundary across travel, character queries, local UI and layout controls, AFK and consent, emotes, friends, squelch and filters, and fill-components. Preserve retail packet layouts and queue ownership, import the confirmation dialog, and keep authoritative social state in Core.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-13 14:50:15 +02:00
parent 5a45a7ac7f
commit 9ea579bdd0
47 changed files with 6659 additions and 99 deletions

View file

@ -136,6 +136,7 @@ public sealed class PlayerMovementController
public Vector3 Position => _body.Position;
public Vector3 RenderPosition => ComputeRenderPosition();
public uint CellId { get; private set; }
public AcDream.Core.Physics.Position CellPosition => _body.CellPosition;
/// <summary>
/// Local-player entity id used to skip self-collision in the