feat(chat): port retail client command families
Expand the typed client-command boundary across travel, character queries, local UI and layout controls, AFK and consent, emotes, friends, squelch and filters, and fill-components. Preserve retail packet layouts and queue ownership, import the confirmation dialog, and keep authoritative social state in Core. Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
parent
5a45a7ac7f
commit
9ea579bdd0
47 changed files with 6659 additions and 99 deletions
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@ -136,6 +136,7 @@ public sealed class PlayerMovementController
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public Vector3 Position => _body.Position;
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public Vector3 RenderPosition => ComputeRenderPosition();
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public uint CellId { get; private set; }
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public AcDream.Core.Physics.Position CellPosition => _body.CellPosition;
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/// <summary>
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/// Local-player entity id used to skip self-collision in the
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@ -730,6 +730,10 @@ public sealed class GameWindow : IDisposable
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public readonly AcDream.Core.Chat.TurbineChatState TurbineChat = new();
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public readonly AcDream.Core.Combat.CombatState Combat = new();
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public readonly AcDream.Core.Items.ItemManaState ItemMana = new();
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public readonly AcDream.Core.Social.FriendsState Friends = new();
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public readonly AcDream.Core.Social.SquelchState Squelch = new();
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public IReadOnlyList<(uint Id, uint Amount)> DesiredComponents { get; private set; }
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= System.Array.Empty<(uint Id, uint Amount)>();
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// Issue #11 — load static spell metadata from data/spells.csv at startup.
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// Provides Family for buff stacking (issue #6) + names + icons + tooltips
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// for the future Spellbook panel. The CSV is copied to bin/<config>/net10.0/data/
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@ -757,6 +761,7 @@ public sealed class GameWindow : IDisposable
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// when no selection. Spec: docs/superpowers/specs/2026-05-15-phase-b7-target-indicator-design.md
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private AcDream.App.UI.TargetIndicatorPanel? _targetIndicator;
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private AcDream.UI.Abstractions.Panels.Vitals.VitalsVM? _vitalsVm;
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private AcDream.UI.Abstractions.Panels.Chat.ChatVM? _retailChatVm;
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// Phase D.2b — retained host + composition runtime. Null unless ACDREAM_RETAIL_UI=1.
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private AcDream.App.UI.UiHost? _uiHost;
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private AcDream.App.UI.RetailUiRuntime? _retailUiRuntime;
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@ -2114,6 +2119,7 @@ public sealed class GameWindow : IDisposable
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coordinatesOnRadar: () => _persistedGameplay.CoordinatesOnRadar,
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uiLocked: () => _persistedGameplay.LockUI);
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var retailChatVm = new AcDream.UI.Abstractions.Panels.Chat.ChatVM(Chat, displayLimit: 200);
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_retailChatVm = retailChatVm;
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AcDream.App.UI.RetailUiPersistenceBindings? persistence = _settingsStore is null
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? null
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: new AcDream.App.UI.RetailUiPersistenceBindings(
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@ -2642,7 +2648,17 @@ public sealed class GameWindow : IDisposable
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onShortcuts: list => Shortcuts = list,
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playerGuid: () => _playerServerGuid,
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onUseDone: error => _itemInteractionController?.CompleteUse(error),
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itemMana: ItemMana);
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itemMana: ItemMana,
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onConfirmationRequest: request =>
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_retailUiRuntime?.ConfirmationDialogs?.Show(
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request.Message,
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accepted => session.SendConfirmationResponse(
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request.Type,
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request.ContextId,
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accepted)),
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friends: Friends,
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squelch: Squelch,
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onDesiredComponents: components => DesiredComponents = components);
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// Phase I.7: subscribe to CombatState events and emit
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// retail-faithful "You hit X for Y damage" chat lines into
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@ -2717,7 +2733,62 @@ public sealed class GameWindow : IDisposable
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var turbineChat = TurbineChat;
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uint playerGuid = _playerServerGuid;
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var clientCommandController = new AcDream.App.UI.ClientCommandController(
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liveSession.SendTeleportToLifestone);
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new AcDream.App.UI.ClientCommandController.Bindings(
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TeleportToLifestone: liveSession.SendTeleportToLifestone,
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TeleportToMarketplace: liveSession.SendTeleportToMarketplace,
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TeleportToPkArena: liveSession.SendTeleportToPkArena,
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TeleportToPkLiteArena: liveSession.SendTeleportToPkLiteArena,
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TeleportToHouse: liveSession.SendTeleportToHouse,
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TeleportToMansion: liveSession.SendTeleportToMansion,
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QueryAge: liveSession.SendQueryAge,
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QueryBirth: liveSession.SendQueryBirth,
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ToggleFrameRate: ToggleRetailFrameRate,
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ToggleUiLock: () => SetRetailUiLocked(!_persistedGameplay.LockUI),
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ShowSystemMessage: text => chat.OnSystemMessage(text, 0u),
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ShowWeenieError: code => chat.OnWeenieError(code, null),
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PlayerPublicWeenieBitfield: () =>
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Objects.Get(_playerServerGuid)?.PublicWeenieBitfield,
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ClientVersion: () =>
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typeof(GameWindow).Assembly.GetName().Version?.ToString(3)
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?? "unknown",
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CurrentPosition: () => _playerController?.CellPosition,
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LastOutsideCorpsePosition: () =>
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LocalPlayer.GetPosition(0x0Eu),
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ShowConfirmation: (message, completed) =>
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_retailUiRuntime?.ConfirmationDialogs?.Show(message, completed),
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Suicide: liveSession.SendSuicide,
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ClearChat: _ => chat.Clear(),
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SaveUi: name => _retailUiRuntime?.SaveNamedLayout(name),
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LoadUi: name => _retailUiRuntime?.RestoreNamedLayout(name),
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SaveAutoUi: () => _retailUiRuntime?.SaveLayout(),
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LoadAutoUi: () => _retailUiRuntime?.RestoreLayout(),
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IsAway: () =>
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Objects.Get(_playerServerGuid)?.Properties.GetBool(0x6Eu) == true,
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SetAway: away => SetRetailAway(liveSession, away),
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SetAwayMessage: liveSession.SendSetAfkMessage,
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AcceptLootPermits: () => _persistedGameplay.AcceptLootPermits,
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SetAcceptLootPermits: SetRetailAcceptLootPermits,
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DisplayConsent: liveSession.SendDisplayConsent,
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ClearConsent: liveSession.SendClearConsent,
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RemoveConsent: liveSession.SendRemoveConsent,
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SendEmote: liveSession.SendEmote,
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Friends: Friends,
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AddFriend: liveSession.SendAddFriend,
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RemoveFriend: liveSession.SendRemoveFriend,
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ClearFriends: liveSession.SendClearFriends,
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RequestLegacyFriends: liveSession.SendLegacyFriendsListRequest,
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Squelch: Squelch,
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ModifyCharacterSquelch: liveSession.SendModifyCharacterSquelch,
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ModifyAccountSquelch: liveSession.SendModifyAccountSquelch,
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ModifyGlobalSquelch: liveSession.SendModifyGlobalSquelch,
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LastTeller: () => _retailChatVm?.LastIncomingTellSender,
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ClearDesiredComponents: () =>
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{
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liveSession.SendClearDesiredComponents();
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DesiredComponents = System.Array.Empty<(uint Id, uint Amount)>();
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},
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HasOpenVendor: () => false,
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FillComponentBuyList: (_, _) => { }));
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_commandBus.Register<AcDream.UI.Abstractions.ExecuteClientCommandCmd>(
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clientCommandController.Execute);
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_commandBus.Register<AcDream.UI.Abstractions.SendServerCommandCmd>(cmd =>
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@ -11386,6 +11457,46 @@ public sealed class GameWindow : IDisposable
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}
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}
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private void SetRetailAway(AcDream.Core.Net.WorldSession session, bool away)
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{
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session.SendSetAfkMode(away);
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}
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private void SetRetailAcceptLootPermits(bool enabled)
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{
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_persistedGameplay = _persistedGameplay with { AcceptLootPermits = enabled };
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_settingsVm?.SetGameplay(
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_settingsVm.GameplayDraft with { AcceptLootPermits = enabled });
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_settingsStore?.SaveGameplay(_persistedGameplay);
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}
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/// <summary>
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/// Retail <c>ClientCommunicationSystem::DoFrameRate @ 0x005707D0</c>:
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/// flip the live display flag and persist it through the same settings
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/// path used by the Display panel.
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/// </summary>
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private void ToggleRetailFrameRate()
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{
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_persistedDisplay = _persistedDisplay with
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{
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ShowFps = !_persistedDisplay.ShowFps,
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};
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if (_settingsVm is not null)
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_settingsVm.SetDisplay(_settingsVm.DisplayDraft with
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{
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ShowFps = _persistedDisplay.ShowFps,
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});
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try
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{
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_settingsStore?.SaveDisplay(_persistedDisplay);
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}
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catch (Exception ex)
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{
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Console.WriteLine($"settings: framerate display save failed: {ex.Message}");
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}
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}
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private void SetRetailCombatGameplay(
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AcDream.UI.Abstractions.Panels.Settings.GameplaySettings gameplay)
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{
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@ -1,20 +1,69 @@
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using AcDream.Core.Physics;
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using AcDream.Core.Ui;
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using AcDream.Core.Social;
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using AcDream.UI.Abstractions;
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namespace AcDream.App.UI;
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/// <summary>
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/// Application-layer executor for typed retail client commands. Chat panels
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/// remain backend- and network-agnostic; this controller translates their
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/// intent to the live-session action supplied by the composition root.
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/// remain backend- and network-agnostic; this controller owns the boundary
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/// between verified command behavior and live session/UI services.
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/// </summary>
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public sealed class ClientCommandController
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{
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private readonly Action _teleportToLifestone;
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public sealed record Bindings(
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Action TeleportToLifestone,
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Action TeleportToMarketplace,
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Action TeleportToPkArena,
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Action TeleportToPkLiteArena,
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Action TeleportToHouse,
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Action TeleportToMansion,
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Action QueryAge,
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Action QueryBirth,
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Action ToggleFrameRate,
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Action ToggleUiLock,
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Action<string> ShowSystemMessage,
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Action<uint> ShowWeenieError,
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Func<uint?> PlayerPublicWeenieBitfield,
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Func<string> ClientVersion,
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Func<Position?> CurrentPosition,
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Func<Position?> LastOutsideCorpsePosition,
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Action<string, Action<bool>> ShowConfirmation,
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Action Suicide,
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Action<bool> ClearChat,
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Action<string> SaveUi,
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Action<string> LoadUi,
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Action SaveAutoUi,
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Action LoadAutoUi,
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Func<bool> IsAway,
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Action<bool> SetAway,
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Action<string> SetAwayMessage,
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Func<bool> AcceptLootPermits,
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Action<bool> SetAcceptLootPermits,
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Action DisplayConsent,
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Action ClearConsent,
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Action<string> RemoveConsent,
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Action<string> SendEmote,
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FriendsState Friends,
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Action<string> AddFriend,
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Action<uint> RemoveFriend,
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Action ClearFriends,
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Action RequestLegacyFriends,
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SquelchState Squelch,
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Action<bool, uint, string, uint> ModifyCharacterSquelch,
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Action<bool, string> ModifyAccountSquelch,
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Action<bool, uint> ModifyGlobalSquelch,
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Func<string?> LastTeller,
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Action ClearDesiredComponents,
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Func<bool> HasOpenVendor,
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Action<uint?, uint> FillComponentBuyList);
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public ClientCommandController(Action teleportToLifestone)
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private readonly Bindings _bindings;
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public ClientCommandController(Bindings bindings)
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{
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_teleportToLifestone = teleportToLifestone
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?? throw new ArgumentNullException(nameof(teleportToLifestone));
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_bindings = bindings ?? throw new ArgumentNullException(nameof(bindings));
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}
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public void Execute(ExecuteClientCommandCmd command)
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@ -23,14 +72,595 @@ public sealed class ClientCommandController
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switch (command.Command)
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{
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// Retail: ClientCommunicationSystem::DoLifestone @ 0x0056FC70
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// -> CM_Character::Event_TeleToLifestone @ 0x006A1B90.
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// ClientCommunicationSystem::DoLifestone @ 0x0056FC70.
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case ClientCommandId.LifestoneRecall:
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_teleportToLifestone();
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_bindings.TeleportToLifestone();
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break;
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// ClientCommunicationSystem::DoMarketplace @ 0x0056FCE0.
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case ClientCommandId.MarketplaceRecall:
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_bindings.TeleportToMarketplace();
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break;
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// DoPKArena @ 0x005788D0 gates on ACCWeenieObject::IsPK.
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case ClientCommandId.PkArenaRecall:
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if (HasPlayerFlag(EntityCollisionFlags.IsPK) == false)
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_bindings.ShowWeenieError(0x055Fu);
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else
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_bindings.TeleportToPkArena();
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break;
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// DoPKLArena @ 0x005789D0 gates on ACCWeenieObject::IsPKLite.
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case ClientCommandId.PkLiteArenaRecall:
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if (HasPlayerFlag(EntityCollisionFlags.IsPKLite) == false)
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_bindings.ShowWeenieError(0x0560u);
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else
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_bindings.TeleportToPkLiteArena();
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break;
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case ClientCommandId.HouseRecall:
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_bindings.TeleportToHouse();
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break;
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case ClientCommandId.MansionRecall:
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_bindings.TeleportToMansion();
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break;
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case ClientCommandId.QueryAge:
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_bindings.QueryAge();
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break;
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case ClientCommandId.QueryBirth:
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_bindings.QueryBirth();
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break;
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// DoFrameRate @ 0x005707D0 toggles the display flag; it does
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// not print a one-shot FPS sample into chat.
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case ClientCommandId.ToggleFrameRate:
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_bindings.ToggleFrameRate();
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break;
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// DoLockUI @ 0x005703B0 toggles PlayerModule::LockUI and
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// broadcasts the new state to every UI element.
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case ClientCommandId.ToggleUiLock:
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_bindings.ToggleUiLock();
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break;
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case ClientCommandId.ShowVersion:
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_bindings.ShowSystemMessage($"Client version {_bindings.ClientVersion()}");
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break;
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case ClientCommandId.ShowLocation:
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Position? position = _bindings.CurrentPosition();
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_bindings.ShowSystemMessage(position is { ObjCellId: not 0u }
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? $"Your location is: {RetailPositionFormatter.Format(position.Value)}"
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: "Not in valid cell!");
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break;
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case ClientCommandId.ShowLastCorpseLocation:
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Position? corpse = _bindings.LastOutsideCorpsePosition();
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string? coordinates = corpse is null
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? null
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: RetailPositionFormatter.FormatOutdoorCell(corpse.Value.ObjCellId);
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_bindings.ShowSystemMessage(coordinates is null
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? "We're sorry, but we have no record of your last outside corpse location."
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: $"The last time you died outside, your corpse was located at ({coordinates}).");
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break;
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// ClientCommunicationSystem::DoDie @ 0x00580050 and
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// DieDialogCallback @ 0x0057BA70.
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case ClientCommandId.Die:
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_bindings.ShowConfirmation(
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"Do you really want to kill your character? You may drop items and accrue a vitae penalty.",
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accepted =>
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{
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if (accepted)
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_bindings.Suicide();
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});
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break;
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case ClientCommandId.ClearChat:
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_bindings.ClearChat(FirstArgument(command.Arguments)
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.Equals("all", StringComparison.OrdinalIgnoreCase));
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break;
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case ClientCommandId.SaveUi:
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ExecuteUiProfile(command.Arguments, save: true);
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break;
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case ClientCommandId.LoadUi:
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ExecuteUiProfile(command.Arguments, save: false);
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break;
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case ClientCommandId.SaveAutoUi:
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if (RequireNoArguments(command.Arguments, "/saveautoui"))
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_bindings.SaveAutoUi();
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break;
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case ClientCommandId.LoadAutoUi:
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if (RequireNoArguments(command.Arguments, "/loadautoui"))
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_bindings.LoadAutoUi();
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break;
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case ClientCommandId.Away:
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ExecuteAway(command.Arguments);
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break;
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case ClientCommandId.Consent:
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ExecuteConsent(command.Arguments);
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break;
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case ClientCommandId.Emote:
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if (!string.IsNullOrWhiteSpace(command.Arguments))
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_bindings.SendEmote(command.Arguments.Trim());
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break;
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case ClientCommandId.ListEmotes:
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_bindings.ShowSystemMessage(StandardEmotes);
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break;
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case ClientCommandId.Friends:
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ExecuteFriends(command.Arguments);
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break;
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case ClientCommandId.FriendsAdd:
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AddFriend(command.Arguments);
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break;
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case ClientCommandId.FriendsRemove:
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RemoveFriend(command.Arguments);
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break;
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case ClientCommandId.Squelch:
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ExecuteSquelch(command.Arguments, add: true);
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break;
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case ClientCommandId.Unsquelch:
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ExecuteSquelch(command.Arguments, add: false);
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break;
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case ClientCommandId.Filter:
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ExecuteGlobalFilter(command.Arguments, add: true);
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break;
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case ClientCommandId.Unfilter:
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ExecuteGlobalFilter(command.Arguments, add: false);
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break;
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case ClientCommandId.ListMessageTypes:
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_bindings.ShowSystemMessage(
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"Squelch channels are as follows:\n "
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+ string.Join(", ", MessageTypes.Values));
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break;
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case ClientCommandId.FillComponents:
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ExecuteFillComponents(command.Arguments);
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break;
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default:
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throw new ArgumentOutOfRangeException(
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nameof(command), command.Command, "Unknown retail client command.");
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}
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}
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private void ExecuteUiProfile(string arguments, bool save)
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{
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string[] parts = SplitArguments(arguments);
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string command = save ? "saveui" : "loadui";
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if (parts.Length > 1)
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{
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_bindings.ShowSystemMessage($"Please use @help {command} for proper usage.");
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return;
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}
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string name = parts.Length == 0 ? string.Empty : parts[0];
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if (name.Length > 16)
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{
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_bindings.ShowSystemMessage("The file name must be 16 characters or less.");
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return;
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}
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if (save) _bindings.SaveUi(name);
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else _bindings.LoadUi(name);
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}
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private bool RequireNoArguments(string arguments, string usage)
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{
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if (string.IsNullOrWhiteSpace(arguments)) return true;
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_bindings.ShowSystemMessage($"Usage: {usage}");
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return false;
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}
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private void ExecuteAway(string arguments)
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{
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string first = FirstArgument(arguments);
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if (first.Length == 0 || first.Equals("on", StringComparison.OrdinalIgnoreCase))
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{
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if (!_bindings.IsAway()) _bindings.SetAway(true);
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return;
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}
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if (first.Equals("off", StringComparison.OrdinalIgnoreCase))
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{
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if (_bindings.IsAway()) _bindings.SetAway(false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (first.Equals("msg", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
string message = RemainderAfterFirstArgument(arguments).Trim(' ');
|
||||
if (message.Length > 191) message = message[..191];
|
||||
if (message.Length > 0 && !message.Contains('\n')) message += "\n";
|
||||
_bindings.SetAwayMessage(message);
|
||||
_bindings.ShowSystemMessage(message.Length == 0
|
||||
? "New AFK message set: I am currently away from the keyboard."
|
||||
: $"New AFK message set: {message}");
|
||||
return;
|
||||
}
|
||||
|
||||
_bindings.ShowSystemMessage(AwayHelp);
|
||||
}
|
||||
|
||||
private void ExecuteConsent(string arguments)
|
||||
{
|
||||
string first = FirstArgument(arguments);
|
||||
if (first.Equals("on", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
if (!_bindings.AcceptLootPermits()) _bindings.SetAcceptLootPermits(true);
|
||||
_bindings.ShowSystemMessage(
|
||||
"You can now accept corpse looting permissions from other players.");
|
||||
}
|
||||
else if (first.Equals("off", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
if (_bindings.AcceptLootPermits()) _bindings.SetAcceptLootPermits(false);
|
||||
_bindings.ShowSystemMessage(
|
||||
"You are no longer accepting corpse looting permissions from other players.");
|
||||
}
|
||||
else if (first.Equals("who", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
_bindings.DisplayConsent();
|
||||
}
|
||||
else if (first.Equals("clear", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
_bindings.ClearConsent();
|
||||
}
|
||||
else if (first.Equals("remove", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
string name = RemainderAfterFirstArgument(arguments).Trim();
|
||||
if (name.Length == 0)
|
||||
_bindings.ShowSystemMessage(
|
||||
"Please specify a person to remove from your consent list.");
|
||||
else
|
||||
_bindings.RemoveConsent(name);
|
||||
}
|
||||
else
|
||||
{
|
||||
_bindings.ShowSystemMessage("Please specify a valid consent command.");
|
||||
}
|
||||
}
|
||||
|
||||
private void ExecuteFriends(string arguments)
|
||||
{
|
||||
string operation = FirstArgument(arguments);
|
||||
if (operation.Length == 0)
|
||||
{
|
||||
DisplayFriends(onlineOnly: false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (operation.Equals("online", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
DisplayFriends(onlineOnly: true);
|
||||
return;
|
||||
}
|
||||
|
||||
string remainder = RemainderAfterFirstArgument(arguments);
|
||||
if (operation.Equals("add", StringComparison.OrdinalIgnoreCase))
|
||||
AddFriend(remainder);
|
||||
else if (operation.Equals("remove", StringComparison.OrdinalIgnoreCase))
|
||||
RemoveFriend(remainder);
|
||||
else if (operation.Equals("old", StringComparison.OrdinalIgnoreCase)
|
||||
&& string.IsNullOrWhiteSpace(remainder))
|
||||
_bindings.RequestLegacyFriends();
|
||||
else
|
||||
_bindings.ShowSystemMessage("Invalid friends command specified.");
|
||||
}
|
||||
|
||||
private void AddFriend(string arguments)
|
||||
{
|
||||
string name = arguments.Trim();
|
||||
if (name.Length == 0)
|
||||
{
|
||||
_bindings.ShowSystemMessage(
|
||||
"You must specify the name of the friend you wish to add.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_bindings.Friends.Snapshot().Count >= 50)
|
||||
{
|
||||
_bindings.ShowWeenieError(0x0561u);
|
||||
return;
|
||||
}
|
||||
|
||||
_bindings.AddFriend(name);
|
||||
}
|
||||
|
||||
private void RemoveFriend(string arguments)
|
||||
{
|
||||
string name = arguments.Trim();
|
||||
if (name.Length == 0)
|
||||
{
|
||||
_bindings.ShowSystemMessage(
|
||||
"You must specify the name of the friend you wish to remove.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (name.Equals("-all", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
_bindings.ClearFriends();
|
||||
_bindings.Friends.Clear();
|
||||
_bindings.ShowSystemMessage("Your friends list has been cleared.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
FriendEntry? friend = _bindings.Friends.Snapshot().FirstOrDefault(
|
||||
entry => entry.Name.Equals(name, StringComparison.OrdinalIgnoreCase));
|
||||
if (friend is null)
|
||||
_bindings.ShowWeenieError(0x0563u);
|
||||
else
|
||||
_bindings.RemoveFriend(friend.Id);
|
||||
}
|
||||
|
||||
private void DisplayFriends(bool onlineOnly)
|
||||
{
|
||||
IReadOnlyList<FriendEntry> entries = _bindings.Friends.Snapshot();
|
||||
if (entries.Count == 0)
|
||||
{
|
||||
_bindings.ShowSystemMessage("Your friends list is empty!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
var lines = entries
|
||||
.Where(entry => !onlineOnly || entry.Online)
|
||||
.Select(entry => $" {entry.Name}{(entry.Online ? " (Online)" : string.Empty)}")
|
||||
.ToArray();
|
||||
_bindings.ShowSystemMessage(lines.Length == 0
|
||||
? "Your friends:\n You have no friends that are online.\n"
|
||||
: "Your friends:\n" + string.Join("\n", lines) + "\n");
|
||||
}
|
||||
|
||||
private void ExecuteSquelch(string arguments, bool add)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(arguments))
|
||||
{
|
||||
DisplayCharacterSquelches();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TryParseSquelch(arguments, out SquelchArguments parsed, out string error))
|
||||
{
|
||||
_bindings.ShowSystemMessage(error);
|
||||
return;
|
||||
}
|
||||
|
||||
if (parsed.AccountWide)
|
||||
_bindings.ModifyAccountSquelch(add, parsed.Name);
|
||||
else
|
||||
_bindings.ModifyCharacterSquelch(add, 0u, parsed.Name, parsed.MessageType);
|
||||
}
|
||||
|
||||
private void ExecuteGlobalFilter(string arguments, bool add)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(arguments))
|
||||
{
|
||||
DisplayGlobalFilters();
|
||||
return;
|
||||
}
|
||||
|
||||
string[] parts = SplitArguments(arguments);
|
||||
if (parts.Length != 1 || !parts[0].StartsWith('-'))
|
||||
{
|
||||
_bindings.ShowSystemMessage("Incorrect usage, use @help for proper usage.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TryGetMessageType(parts[0][1..], out uint type) || type == 1u)
|
||||
{
|
||||
_bindings.ShowSystemMessage("You must specify a valid message type.");
|
||||
return;
|
||||
}
|
||||
|
||||
_bindings.ModifyGlobalSquelch(add, type);
|
||||
}
|
||||
|
||||
private bool TryParseSquelch(
|
||||
string arguments,
|
||||
out SquelchArguments parsed,
|
||||
out string error)
|
||||
{
|
||||
parsed = default;
|
||||
error = string.Empty;
|
||||
string[] parts = SplitArguments(arguments);
|
||||
bool account = false;
|
||||
uint messageType = 1u;
|
||||
string? replyName = null;
|
||||
int index = 0;
|
||||
for (; index < parts.Length && parts[index].StartsWith('-'); index++)
|
||||
{
|
||||
string option = parts[index][1..];
|
||||
if (option.Equals("account", StringComparison.OrdinalIgnoreCase))
|
||||
account = true;
|
||||
else if (option.Equals("reply", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
replyName = _bindings.LastTeller();
|
||||
if (string.IsNullOrWhiteSpace(replyName))
|
||||
{
|
||||
error = "A player must @tell you before you can use the -reply option.";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (!TryGetMessageType(option, out messageType))
|
||||
{
|
||||
error = $"\"{option}\" is not a valid squelch category.";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
string name = replyName ?? string.Join(' ', parts.Skip(index));
|
||||
if (name.Length == 0)
|
||||
{
|
||||
error = "You have not specified a squelch target.";
|
||||
return false;
|
||||
}
|
||||
|
||||
parsed = new SquelchArguments(account, messageType, name);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void DisplayCharacterSquelches()
|
||||
{
|
||||
SquelchDatabase database = _bindings.Squelch.Snapshot();
|
||||
var lines = database.Characters.Values
|
||||
.Where(info => info.MessageTypes.Count > 0)
|
||||
.Select(FormatSquelchInfo)
|
||||
.ToArray();
|
||||
_bindings.ShowSystemMessage(
|
||||
"(account) denotes a character whose account has also been squelched.\n"
|
||||
+ "Format: Name : List of squelched message types.\n--------\n"
|
||||
+ (lines.Length == 0 ? "none\n" : string.Join("\n", lines) + "\n"));
|
||||
}
|
||||
|
||||
private void DisplayGlobalFilters()
|
||||
{
|
||||
SquelchInfo global = _bindings.Squelch.Snapshot().Global;
|
||||
string list = global.MessageTypes.Count == 0
|
||||
? "none"
|
||||
: FormatMessageTypes(global.MessageTypes);
|
||||
_bindings.ShowSystemMessage(
|
||||
"The following types of messages are currently being filtered globally:\n"
|
||||
+ list + "\n(For a list of filter options, type @help filter)\n");
|
||||
}
|
||||
|
||||
private static string FormatSquelchInfo(SquelchInfo info) =>
|
||||
$"Name: {info.Name}{(info.AccountWide ? " (account) " : " ")}"
|
||||
+ FormatMessageTypes(info.MessageTypes);
|
||||
|
||||
private static string FormatMessageTypes(IReadOnlySet<uint> types)
|
||||
{
|
||||
if (types.Contains(1u)) return "All message types";
|
||||
return string.Join(", ", MessageTypes
|
||||
.Where(pair => pair.Key != 1u && types.Contains(pair.Key))
|
||||
.Select(pair => pair.Value));
|
||||
}
|
||||
|
||||
private void ExecuteFillComponents(string arguments)
|
||||
{
|
||||
string[] parts = SplitArguments(arguments);
|
||||
if (parts.Length > 2)
|
||||
{
|
||||
_bindings.ShowSystemMessage("Please use @help fillcomps for proper usage.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (parts.Length > 0 && parts[0].Equals("clear", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
_bindings.ClearDesiredComponents();
|
||||
_bindings.ShowSystemMessage("Component list cleared.");
|
||||
return;
|
||||
}
|
||||
|
||||
uint? category = null;
|
||||
uint maximumPrice = 0u;
|
||||
foreach (string part in parts)
|
||||
{
|
||||
if (uint.TryParse(part, out uint price))
|
||||
{
|
||||
if (price == 0)
|
||||
{
|
||||
_bindings.ShowSystemMessage("Please specify a value greater than zero.");
|
||||
return;
|
||||
}
|
||||
maximumPrice = price;
|
||||
}
|
||||
else if (TryGetComponentCategory(part, out uint parsedCategory))
|
||||
{
|
||||
category = parsedCategory;
|
||||
}
|
||||
else
|
||||
{
|
||||
_bindings.ShowSystemMessage("Invalid component type specified.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!_bindings.HasOpenVendor())
|
||||
{
|
||||
_bindings.ShowSystemMessage("You need an open vendor.");
|
||||
return;
|
||||
}
|
||||
|
||||
_bindings.FillComponentBuyList(category, maximumPrice);
|
||||
}
|
||||
|
||||
private static bool TryGetComponentCategory(string value, out uint category)
|
||||
{
|
||||
category = value.ToLowerInvariant() switch
|
||||
{
|
||||
"scarab" or "scarabs" => 0u,
|
||||
"herb" or "herbs" => 1u,
|
||||
"powderedgem" or "powderedgems" or "powder" or "powders" => 2u,
|
||||
"alchemicalsubstance" or "alchemicalsubstances" or "potion" or "potions" => 3u,
|
||||
"talisman" or "talismans" => 4u,
|
||||
"taper" or "tapers" => 5u,
|
||||
"pea" or "peas" => 6u,
|
||||
_ => uint.MaxValue,
|
||||
};
|
||||
return category != uint.MaxValue;
|
||||
}
|
||||
|
||||
private static bool TryGetMessageType(string value, out uint type)
|
||||
{
|
||||
foreach ((uint key, string name) in MessageTypes)
|
||||
{
|
||||
if (name.Equals(value, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
type = key;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
type = 0u;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static string FirstArgument(string arguments)
|
||||
{
|
||||
string trimmed = arguments.Trim();
|
||||
int separator = trimmed.IndexOfAny([' ', '\t', '\r', '\n']);
|
||||
return separator < 0 ? trimmed : trimmed[..separator];
|
||||
}
|
||||
|
||||
private static string RemainderAfterFirstArgument(string arguments)
|
||||
{
|
||||
string trimmed = arguments.Trim();
|
||||
int separator = trimmed.IndexOfAny([' ', '\t', '\r', '\n']);
|
||||
return separator < 0 ? string.Empty : trimmed[(separator + 1)..].TrimStart();
|
||||
}
|
||||
|
||||
private static string[] SplitArguments(string arguments) =>
|
||||
arguments.Split((char[]?)null, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
private readonly record struct SquelchArguments(
|
||||
bool AccountWide, uint MessageType, string Name);
|
||||
|
||||
private static readonly IReadOnlyDictionary<uint, string> MessageTypes =
|
||||
new Dictionary<uint, string>
|
||||
{
|
||||
[1] = "All",
|
||||
[2] = "Speech",
|
||||
[3] = "Tell",
|
||||
[6] = "Combat",
|
||||
[7] = "Magic",
|
||||
[12] = "Emote",
|
||||
[16] = "Appraisal",
|
||||
[17] = "Spellcasting",
|
||||
[18] = "Allegiance",
|
||||
[19] = "Fellowship",
|
||||
[21] = "Combat_Enemy",
|
||||
[22] = "Combat_Self",
|
||||
[23] = "Recall",
|
||||
[24] = "Craft",
|
||||
[25] = "Salvaging",
|
||||
};
|
||||
|
||||
private const string StandardEmotes =
|
||||
"Standard Emotes:\n"
|
||||
+ "Note: These commands should be bound on either side by asterisks. (Example: *wave*)\n"
|
||||
+ "ShakeFist; Beckon; BeSeeingYou; BlowKiss; BowDeep; ClapHands; Cry; Laugh; Nod; Point; Shrug; Wave; Akimbo; HeartyLaugh; Salute; TapFoot; WaveHigh; WaveLow; Yawn; Stretch; Cringe; Kneel; Plead; Shiver; Shoo; Slouch; Spit; Surrender; Woah; Winded; YMCA; Eat; Drink; Teapot; Pray; Mock; Cheer; Helper; Warm Hands; Scratch Head; Shake Head\n\n";
|
||||
|
||||
private const string AwayHelp =
|
||||
"@afk - Turns on AFK (away-from-keyboard) mode. When set to AFK, other players that send you directed chatyou will receive a customizable message that your are not currently at the keyboard.\n"
|
||||
+ "@afk on - Turns on AFK mode. When set to AFK, other players that send you directed chatyou will receive a customizable message that your are not currently at the keyboard.\n"
|
||||
+ "@afk off - Turn off AFK mode.\n"
|
||||
+ "@afk msg <message> - Set the message that will be sent to players that send you directed chat while you are in AFK mode. Issuing \"@afk msg\" with no message will set your AFK message back to the default. Your custom AFK message is limited to 192 characters.\n";
|
||||
|
||||
/// <summary>
|
||||
/// Null means the local PublicWeenieDesc has not arrived yet. Retail only
|
||||
/// rejects when it has a player object and the required bit is absent, so
|
||||
/// unknown follows the same send-and-let-the-server-decide path.
|
||||
/// </summary>
|
||||
private bool? HasPlayerFlag(EntityCollisionFlags flag)
|
||||
{
|
||||
uint? bitfield = _bindings.PlayerPublicWeenieBitfield();
|
||||
return bitfield is null
|
||||
? null
|
||||
: (EntityCollisionFlagsExt.FromPwdBitfield(bitfield.Value) & flag) != 0;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -82,6 +82,7 @@ public static class DatWidgetFactory
|
|||
0xD => new UiViewport(), // UIElement_Viewport — 3-D mini-scene blit leaf
|
||||
11 => BuildScrollbar(info, resolve), // UIElement_Scrollbar (reg :124137)
|
||||
12 => BuildText(info, resolve, elementFont, stringResolve), // UIElement_Text
|
||||
0x13 => new UiDialogRoot(), // ConfirmationDialog
|
||||
0x10000031u => new UiItemList(resolve), // UIElement_ItemList — toolbar/inventory/paperdoll slots
|
||||
0x10000035u => BuildCheckbox(info, resolve, elementFont, stringResolve), // UIOption_Checkbox
|
||||
_ => new UiDatElement(info, resolve), // generic fallback (incl. Type 3 chrome/containers)
|
||||
|
|
|
|||
|
|
@ -221,6 +221,24 @@ public static class LayoutImporter
|
|||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retail <c>UIElementManager::CreateRootElementByDataID</c> counterpart: resolve one
|
||||
/// authored root from a catalog-style LayoutDesc instead of instantiating every
|
||||
/// top-level template. DialogFactory uses this path for the shared dialog catalog.
|
||||
/// </summary>
|
||||
public static ElementInfo? ImportInfos(
|
||||
DatCollection dats,
|
||||
uint layoutId,
|
||||
uint rootElementId)
|
||||
{
|
||||
var ld = dats.Get<LayoutDesc>(layoutId);
|
||||
if (ld is null) return null;
|
||||
ElementDesc? root = FindDesc(ld, rootElementId);
|
||||
return root is null
|
||||
? null
|
||||
: Resolve(dats, root, new HashSet<(uint, uint)>());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Dat shell: load the LayoutDesc, resolve inheritance for every top-level
|
||||
/// element, and build the widget tree. Returns null if the layout is absent
|
||||
|
|
@ -260,6 +278,21 @@ public static class LayoutImporter
|
|||
return Build(rootInfo, resolve, datFont, fontResolve, strings.Resolve);
|
||||
}
|
||||
|
||||
/// <summary>Import one selected root from a catalog-style LayoutDesc.</summary>
|
||||
public static ImportedLayout? Import(
|
||||
DatCollection dats,
|
||||
uint layoutId,
|
||||
uint rootElementId,
|
||||
Func<uint, (uint, int, int)> resolve,
|
||||
UiDatFont? datFont,
|
||||
Func<uint, UiDatFont?>? fontResolve = null)
|
||||
{
|
||||
var rootInfo = ImportInfos(dats, layoutId, rootElementId);
|
||||
if (rootInfo is null) return null;
|
||||
var strings = new DatStringResolver(dats);
|
||||
return Build(rootInfo, resolve, datFont, fontResolve, strings.Resolve);
|
||||
}
|
||||
|
||||
// ── Inheritance resolution ────────────────────────────────────────────────
|
||||
|
||||
/// <summary>True when a pure-container leaf should inherit its base's subtree (the
|
||||
|
|
|
|||
122
src/AcDream.App/UI/Layout/RetailConfirmationDialogService.cs
Normal file
122
src/AcDream.App/UI/Layout/RetailConfirmationDialogService.cs
Normal file
|
|
@ -0,0 +1,122 @@
|
|||
namespace AcDream.App.UI.Layout;
|
||||
|
||||
/// <summary>
|
||||
/// Retained implementation of retail <c>DialogFactory</c>'s confirmation queue.
|
||||
/// The visual tree is element <c>0x15</c> from the shared dialog catalog resolved by
|
||||
/// <c>GetDIDByEnum(2, 5)</c>; callbacks mirror property <c>0x92</c> from
|
||||
/// <c>ConfirmationDialog::ListenToElementMessage @ 0x00476670</c>.
|
||||
/// </summary>
|
||||
public sealed class RetailConfirmationDialogService
|
||||
{
|
||||
public const uint RootElementId = 0x15u;
|
||||
public const uint PopupElementId = 0x3Du;
|
||||
public const uint MessageElementId = 0x3Eu;
|
||||
public const uint AcceptButtonId = 0x17u;
|
||||
public const uint RejectButtonId = 0x19u;
|
||||
|
||||
private sealed record Request(string Message, Action<bool> Completed);
|
||||
|
||||
private readonly UiRoot _host;
|
||||
private readonly UiDialogRoot _dialog;
|
||||
private readonly UiElement _popup;
|
||||
private readonly UiText _message;
|
||||
private readonly UiButton _accept;
|
||||
private readonly UiButton _reject;
|
||||
private readonly Queue<Request> _queue = new();
|
||||
private readonly float _basePopupHeight;
|
||||
private readonly float _baseMessageHeight;
|
||||
private Request? _current;
|
||||
|
||||
public RetailConfirmationDialogService(UiRoot host, ImportedLayout layout)
|
||||
{
|
||||
_host = host ?? throw new ArgumentNullException(nameof(host));
|
||||
ArgumentNullException.ThrowIfNull(layout);
|
||||
_dialog = layout.Root as UiDialogRoot
|
||||
?? throw new ArgumentException("Confirmation layout root is not a UiDialogRoot.", nameof(layout));
|
||||
_popup = layout.FindElement(PopupElementId)
|
||||
?? throw new ArgumentException("Confirmation layout is missing popup element 0x3D.", nameof(layout));
|
||||
_message = layout.FindElement(MessageElementId) as UiText
|
||||
?? throw new ArgumentException("Confirmation layout is missing text element 0x3E.", nameof(layout));
|
||||
_accept = layout.FindElement(AcceptButtonId) as UiButton
|
||||
?? throw new ArgumentException("Confirmation layout is missing accept button 0x17.", nameof(layout));
|
||||
_reject = layout.FindElement(RejectButtonId) as UiButton
|
||||
?? throw new ArgumentException("Confirmation layout is missing reject button 0x19.", nameof(layout));
|
||||
|
||||
_basePopupHeight = _popup.Height;
|
||||
_baseMessageHeight = _message.Height;
|
||||
_popup.LayoutPolicy = null;
|
||||
_popup.Anchors = AnchorEdges.None;
|
||||
_message.LayoutPolicy = null;
|
||||
_message.Anchors = AnchorEdges.None;
|
||||
_message.Padding = 0f;
|
||||
_message.Selectable = false;
|
||||
_dialog.Cancel = () => Complete(false);
|
||||
_accept.OnClick = () => Complete(true);
|
||||
_reject.OnClick = () => Complete(false);
|
||||
}
|
||||
|
||||
public bool IsOpen => _current is not null;
|
||||
public int PendingCount => _queue.Count;
|
||||
|
||||
public void Show(string message, Action<bool> completed)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(message);
|
||||
ArgumentNullException.ThrowIfNull(completed);
|
||||
_queue.Enqueue(new Request(message, completed));
|
||||
if (_current is null)
|
||||
ShowNext();
|
||||
}
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
if (_current is null) return;
|
||||
SizeAndCenter();
|
||||
}
|
||||
|
||||
private void ShowNext()
|
||||
{
|
||||
if (_queue.Count == 0) return;
|
||||
_current = _queue.Dequeue();
|
||||
|
||||
float maximumWidth = Math.Max(1f, _message.Width - 2f * _message.Padding);
|
||||
Func<string, float> measure = _message.DatFont is { } font
|
||||
? font.MeasureWidth
|
||||
: static text => text.Length * 8f;
|
||||
IReadOnlyList<string> wrapped = UiText.WrapWords(
|
||||
_current.Message,
|
||||
measure,
|
||||
maximumWidth);
|
||||
var lines = new UiText.Line[wrapped.Count];
|
||||
for (int i = 0; i < wrapped.Count; i++)
|
||||
lines[i] = new UiText.Line(wrapped[i], _message.DefaultColor);
|
||||
_message.LinesProvider = () => lines;
|
||||
|
||||
float lineHeight = _message.DatFont?.LineHeight ?? 16f;
|
||||
_message.Height = Math.Max(_baseMessageHeight, lines.Length * lineHeight);
|
||||
_popup.Height = _basePopupHeight + (_message.Height - _baseMessageHeight);
|
||||
|
||||
SizeAndCenter();
|
||||
_host.AddChild(_dialog);
|
||||
_host.Modal = _dialog;
|
||||
}
|
||||
|
||||
private void SizeAndCenter()
|
||||
{
|
||||
_dialog.Left = 0f;
|
||||
_dialog.Top = 0f;
|
||||
_dialog.Width = _host.Width;
|
||||
_dialog.Height = _host.Height;
|
||||
_popup.Left = MathF.Round((_dialog.Width - _popup.Width) * 0.5f);
|
||||
_popup.Top = MathF.Round((_dialog.Height - _popup.Height) * 0.5f);
|
||||
}
|
||||
|
||||
private void Complete(bool accepted)
|
||||
{
|
||||
Request? completed = _current;
|
||||
if (completed is null) return;
|
||||
_current = null;
|
||||
_host.RemoveChild(_dialog);
|
||||
completed.Completed(accepted);
|
||||
ShowNext();
|
||||
}
|
||||
}
|
||||
28
src/AcDream.App/UI/RetailDataIdResolver.cs
Normal file
28
src/AcDream.App/UI/RetailDataIdResolver.cs
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
using DatReaderWriter;
|
||||
using DatReaderWriter.DBObjs;
|
||||
|
||||
namespace AcDream.App.UI;
|
||||
|
||||
/// <summary>
|
||||
/// Ports <c>DBCache::GetDIDFromEnumStatic @ 0x00413940</c>: the portal master map
|
||||
/// selects an enum category, then that category map resolves the client enum value.
|
||||
/// </summary>
|
||||
public static class RetailDataIdResolver
|
||||
{
|
||||
public static uint Resolve(DatCollection dats, uint enumValue, uint enumCategory)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(dats);
|
||||
|
||||
uint masterDid = (uint)dats.Portal.Header.MasterMapId;
|
||||
if (masterDid == 0
|
||||
|| !dats.Portal.TryGet<EnumIDMap>(masterDid, out var master)
|
||||
|| master is null
|
||||
|| !master.ClientEnumToID.TryGetValue(enumCategory, out uint subMapDid)
|
||||
|| !dats.Portal.TryGet<EnumIDMap>(subMapDid, out var subMap)
|
||||
|| subMap is null
|
||||
|| !subMap.ClientEnumToID.TryGetValue(enumValue, out uint did))
|
||||
return 0u;
|
||||
|
||||
return did;
|
||||
}
|
||||
}
|
||||
|
|
@ -141,6 +141,7 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
MountToolbar();
|
||||
MountCombat();
|
||||
MountJumpPowerbar();
|
||||
MountConfirmationDialogs();
|
||||
MountCharacter();
|
||||
MountPlugins();
|
||||
MountInventory();
|
||||
|
|
@ -182,6 +183,7 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
public SelectedObjectController? SelectedObjectController { get; private set; }
|
||||
public UiViewport? PaperdollViewportWidget { get; private set; }
|
||||
public UiNineSlicePanel? InventoryFrame { get; private set; }
|
||||
public RetailConfirmationDialogService? ConfirmationDialogs { get; private set; }
|
||||
|
||||
public static RetailUiRuntime Mount(RetailUiRuntimeBindings bindings)
|
||||
{
|
||||
|
|
@ -201,6 +203,7 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
{
|
||||
JumpPowerbarController?.Tick();
|
||||
SelectedObjectController?.Tick(deltaSeconds);
|
||||
ConfirmationDialogs?.Tick();
|
||||
Host.Tick(deltaSeconds);
|
||||
_automation?.Tick(deltaSeconds);
|
||||
}
|
||||
|
|
@ -218,6 +221,12 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
|
||||
public void RestoreLayout() => _persistence?.RestoreAll();
|
||||
|
||||
public void SaveLayout() => _persistence?.SaveAll();
|
||||
|
||||
public void SaveNamedLayout(string profileName) => _persistence?.SaveNamed(profileName);
|
||||
|
||||
public void RestoreNamedLayout(string profileName) => _persistence?.RestoreNamed(profileName);
|
||||
|
||||
public bool ToggleWindow(string name)
|
||||
=> Host.ToggleWindow(name);
|
||||
|
||||
|
|
@ -586,6 +595,36 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
Console.WriteLine("[D.6] retail jump bar from gmFloatyPowerBarUI LayoutDesc 0x21000072.");
|
||||
}
|
||||
|
||||
private void MountConfirmationDialogs()
|
||||
{
|
||||
ImportedLayout? layout;
|
||||
uint layoutId;
|
||||
lock (_bindings.Assets.DatLock)
|
||||
{
|
||||
// DialogFactory::CreateDialog_ @ 0x00477AD0 calls
|
||||
// GetDIDByEnum(2, 5), then creates root element 0x15.
|
||||
layoutId = RetailDataIdResolver.Resolve(_bindings.Assets.Dats, 2u, 5u);
|
||||
layout = layoutId == 0u
|
||||
? null
|
||||
: LayoutImporter.Import(
|
||||
_bindings.Assets.Dats,
|
||||
layoutId,
|
||||
RetailConfirmationDialogService.RootElementId,
|
||||
_bindings.Assets.ResolveSprite,
|
||||
_bindings.Assets.DefaultFont,
|
||||
_bindings.Assets.ResolveFont);
|
||||
}
|
||||
|
||||
if (layout is null)
|
||||
{
|
||||
Console.WriteLine("[UI] confirmation dialog catalog could not be resolved.");
|
||||
return;
|
||||
}
|
||||
|
||||
ConfirmationDialogs = new RetailConfirmationDialogService(Host.Root, layout);
|
||||
Console.WriteLine($"[UI] retail confirmation dialogs from LayoutDesc 0x{layoutId:X8} element 0x15.");
|
||||
}
|
||||
|
||||
private (uint[] Regular, uint[] Ghosted, uint[]? Empty) LoadToolbarDigits()
|
||||
{
|
||||
uint[]? regular = null, ghosted = null, empty = null;
|
||||
|
|
|
|||
|
|
@ -74,6 +74,55 @@ public sealed class RetailWindowLayoutPersistence : IDisposable
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>Force-save every attached window to the current automatic profile.</summary>
|
||||
public void SaveAll()
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
string character = _characterKey();
|
||||
if (!CanPersist(character)) return;
|
||||
var screen = ValidScreenSize();
|
||||
string resolution = ResolutionKey(screen);
|
||||
foreach (RetailWindowHandle handle in _attached)
|
||||
_store.SaveWindowLayout(character, resolution, handle.Name, Capture(handle));
|
||||
}
|
||||
|
||||
/// <summary>Save every attached window to a portable named retail UI profile.</summary>
|
||||
public void SaveNamed(string profileName)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
ArgumentNullException.ThrowIfNull(profileName);
|
||||
foreach (RetailWindowHandle handle in _attached)
|
||||
_store.SaveNamedWindowLayout(profileName, handle.Name, Capture(handle));
|
||||
}
|
||||
|
||||
/// <summary>Restore every window found in a portable named retail UI profile.</summary>
|
||||
public void RestoreNamed(string profileName)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
ArgumentNullException.ThrowIfNull(profileName);
|
||||
var screen = ValidScreenSize();
|
||||
|
||||
_restoring = true;
|
||||
try
|
||||
{
|
||||
foreach (RetailWindowHandle handle in _attached)
|
||||
{
|
||||
UiWindowLayout? saved = _store.LoadNamedWindowLayout(
|
||||
profileName, handle.Name, Capture(handle));
|
||||
if (saved is not { } layout) continue;
|
||||
Apply(
|
||||
handle,
|
||||
layout,
|
||||
screen,
|
||||
restoreVisibility: !_stateManagedVisibilityWindows.Contains(handle.Name));
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_restoring = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void Attach(RetailWindowHandle handle)
|
||||
{
|
||||
_attached.Add(handle);
|
||||
|
|
|
|||
32
src/AcDream.App/UI/UiDialogRoot.cs
Normal file
32
src/AcDream.App/UI/UiDialogRoot.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
using System.Numerics;
|
||||
|
||||
namespace AcDream.App.UI;
|
||||
|
||||
/// <summary>
|
||||
/// Full-device modal root for retail dialog element classes. The authored child with id
|
||||
/// <c>0x3D</c> supplies the visible popup art; this root only owns modality and input capture.
|
||||
/// </summary>
|
||||
public sealed class UiDialogRoot : UiPanel
|
||||
{
|
||||
public Action? Cancel { get; set; }
|
||||
|
||||
public UiDialogRoot()
|
||||
{
|
||||
BackgroundColor = Vector4.Zero;
|
||||
BorderColor = Vector4.Zero;
|
||||
ClickThrough = false;
|
||||
}
|
||||
|
||||
public override bool OnEvent(in UiEvent e)
|
||||
{
|
||||
if (e.Type == UiEventType.KeyDown
|
||||
&& e.Data0 == (int)Silk.NET.Input.Key.Escape)
|
||||
{
|
||||
Cancel?.Invoke();
|
||||
}
|
||||
|
||||
// A dialog root is full-screen and modal. Unhandled clicks/keys must not
|
||||
// fall through into movement, combat, or the default chat input.
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
@ -311,6 +311,7 @@ public sealed class UiText : UiElement
|
|||
if (y < top || y + lh > bottom) continue; // whole-line vertical clip (no scissor yet)
|
||||
|
||||
string text = lines[i].Text;
|
||||
float lineX = HorizontalOffset(text, datFont, bitmapFont);
|
||||
|
||||
// Selection highlight behind this line's selected character span.
|
||||
if (hasSel && i >= selStart.Line && i <= selEnd.Line)
|
||||
|
|
@ -324,12 +325,12 @@ public sealed class UiText : UiElement
|
|||
float hx, hw;
|
||||
if (datFont is not null)
|
||||
{
|
||||
hx = Padding + datFont.MeasureWidth(text.Substring(0, c0));
|
||||
hx = lineX + datFont.MeasureWidth(text.Substring(0, c0));
|
||||
hw = datFont.MeasureWidth(text.Substring(c0, c1 - c0));
|
||||
}
|
||||
else
|
||||
{
|
||||
hx = Padding + bitmapFont!.MeasureWidth(text.Substring(0, c0));
|
||||
hx = lineX + bitmapFont!.MeasureWidth(text.Substring(0, c0));
|
||||
hw = bitmapFont.MeasureWidth(text.Substring(c0, c1 - c0));
|
||||
}
|
||||
// Highlight sits BEHIND the line's text → sprite bucket, submitted
|
||||
|
|
@ -339,12 +340,24 @@ public sealed class UiText : UiElement
|
|||
}
|
||||
|
||||
if (datFont is not null)
|
||||
ctx.DrawStringDat(datFont, text, Padding, y, lines[i].Color);
|
||||
ctx.DrawStringDat(datFont, text, lineX, y, lines[i].Color);
|
||||
else
|
||||
ctx.DrawString(text, Padding, y, lines[i].Color, bitmapFont);
|
||||
ctx.DrawString(text, lineX, y, lines[i].Color, bitmapFont);
|
||||
}
|
||||
}
|
||||
|
||||
private float HorizontalOffset(string text, UiDatFont? datFont, BitmapFont? bitmapFont)
|
||||
{
|
||||
float width = datFont is not null
|
||||
? datFont.MeasureWidth(text)
|
||||
: bitmapFont?.MeasureWidth(text) ?? 0f;
|
||||
if (Centered)
|
||||
return Math.Max(Padding, (Width - width) * 0.5f);
|
||||
if (RightAligned)
|
||||
return Math.Max(Padding, Width - Padding - width);
|
||||
return Padding;
|
||||
}
|
||||
|
||||
public override bool OnEvent(in UiEvent e)
|
||||
{
|
||||
switch (e.Type)
|
||||
|
|
@ -545,16 +558,80 @@ public sealed class UiText : UiElement
|
|||
line = Math.Clamp(line, 0, lines.Count - 1);
|
||||
|
||||
string text = lines[line].Text;
|
||||
float lineX = HorizontalOffset(text, _lastDatFont, _lastFont);
|
||||
int col = _lastDatFont is { } df
|
||||
? CharIndexAt(text, ch => df.TryGetGlyph(ch, out var g) ? UiDatFont.GlyphAdvance(g) : 0f,
|
||||
localX - _lastPadding)
|
||||
localX - lineX)
|
||||
: (_lastFont is { } bf
|
||||
? CharIndexAt(text, ch => bf.TryGetGlyph(ch, out var bg) ? bg.Advance : 0f,
|
||||
localX - _lastPadding)
|
||||
localX - lineX)
|
||||
: 0);
|
||||
return new Pos(line, col);
|
||||
}
|
||||
|
||||
/// <summary>Word-wrap text to a measured pixel width, preserving explicit newlines.</summary>
|
||||
public static IReadOnlyList<string> WrapWords(
|
||||
string text,
|
||||
Func<string, float> measureWidth,
|
||||
float maximumWidth)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(text);
|
||||
ArgumentNullException.ThrowIfNull(measureWidth);
|
||||
if (maximumWidth <= 0f) throw new ArgumentOutOfRangeException(nameof(maximumWidth));
|
||||
|
||||
var result = new List<string>();
|
||||
string[] paragraphs = text.Replace("\r", string.Empty).Split('\n');
|
||||
foreach (string paragraph in paragraphs)
|
||||
{
|
||||
if (paragraph.Length == 0)
|
||||
{
|
||||
result.Add(string.Empty);
|
||||
continue;
|
||||
}
|
||||
|
||||
string[] words = paragraph.Split(' ', StringSplitOptions.RemoveEmptyEntries);
|
||||
var line = new StringBuilder();
|
||||
foreach (string word in words)
|
||||
{
|
||||
string candidate = line.Length == 0 ? word : $"{line} {word}";
|
||||
if (measureWidth(candidate) <= maximumWidth)
|
||||
{
|
||||
if (line.Length != 0) line.Append(' ');
|
||||
line.Append(word);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (line.Length != 0 && measureWidth(word) <= maximumWidth)
|
||||
{
|
||||
result.Add(line.ToString());
|
||||
line.Clear();
|
||||
line.Append(word);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Retail GlyphList wrapping can split an over-width glyph run.
|
||||
// Pack as much of the long token as possible onto the current
|
||||
// line, then continue at character boundaries without hyphens.
|
||||
for (int i = 0; i < word.Length; i++)
|
||||
{
|
||||
string prefix = i == 0 && line.Length != 0 ? " " : string.Empty;
|
||||
if (line.Length != 0
|
||||
&& measureWidth(line + prefix + word[i]) > maximumWidth)
|
||||
{
|
||||
result.Add(line.ToString());
|
||||
line.Clear();
|
||||
prefix = string.Empty;
|
||||
}
|
||||
line.Append(prefix).Append(word[i]);
|
||||
}
|
||||
}
|
||||
|
||||
result.Add(line.ToString());
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The caret column for a horizontal position <paramref name="x"/> (already
|
||||
/// adjusted for the left padding, so x=0 is the start of the text). Walks the
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@ using AcDream.Core.Items;
|
|||
using AcDream.Core.Net.Messages;
|
||||
using AcDream.Core.Player;
|
||||
using AcDream.Core.Spells;
|
||||
using AcDream.Core.Social;
|
||||
|
||||
namespace AcDream.Core.Net;
|
||||
|
||||
|
|
@ -70,7 +71,11 @@ public static class GameEventWiring
|
|||
// the player's own PropertyBundle (EncumbranceVal etc.) into the player ClientObject.
|
||||
Func<uint>? playerGuid = null,
|
||||
Action<uint /*weenieError*/>? onUseDone = null,
|
||||
ItemManaState? itemMana = null)
|
||||
ItemManaState? itemMana = null,
|
||||
Action<GameEvents.CharacterConfirmationRequest>? onConfirmationRequest = null,
|
||||
FriendsState? friends = null,
|
||||
SquelchState? squelch = null,
|
||||
Action<IReadOnlyList<(uint Id, uint Amount)>>? onDesiredComponents = null)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(dispatcher);
|
||||
ArgumentNullException.ThrowIfNull(items);
|
||||
|
|
@ -99,6 +104,42 @@ public static class GameEventWiring
|
|||
var s = GameEvents.ParsePopupString(e.Payload.Span);
|
||||
if (s is not null) chat.OnPopup(s);
|
||||
});
|
||||
dispatcher.Register(GameEventType.QueryAgeResponse, e =>
|
||||
{
|
||||
var p = GameEvents.ParseQueryAgeResponse(e.Payload.Span);
|
||||
if (p is null) return;
|
||||
string text = string.IsNullOrEmpty(p.Value.Name)
|
||||
? $"You have played for {p.Value.Age}."
|
||||
: $"{p.Value.Name} has played for {p.Value.Age}.";
|
||||
chat.OnSystemMessage(text, chatType: 0u);
|
||||
});
|
||||
if (onConfirmationRequest is not null)
|
||||
{
|
||||
dispatcher.Register(GameEventType.CharacterConfirmationRequest, e =>
|
||||
{
|
||||
var request = GameEvents.ParseCharacterConfirmationRequest(e.Payload.Span);
|
||||
if (request is not null)
|
||||
onConfirmationRequest(request.Value);
|
||||
});
|
||||
}
|
||||
|
||||
if (friends is not null)
|
||||
{
|
||||
dispatcher.Register(GameEventType.FriendsListUpdate, e =>
|
||||
{
|
||||
FriendsUpdate? update = SocialStateMessages.ParseFriendsUpdate(e.Payload.Span);
|
||||
if (update is not null) friends.Apply(update);
|
||||
});
|
||||
}
|
||||
|
||||
if (squelch is not null)
|
||||
{
|
||||
dispatcher.Register(GameEventType.SetSquelchDB, e =>
|
||||
{
|
||||
SquelchDatabase? database = SocialStateMessages.ParseSquelchDatabase(e.Payload.Span);
|
||||
if (database is not null) squelch.Replace(database);
|
||||
});
|
||||
}
|
||||
|
||||
// ── TurbineChat channel list (0x0295 SetTurbineChatChannels) ─────
|
||||
// Phase I.6: arrives once at login (and after chat-server reconnect)
|
||||
|
|
@ -251,6 +292,7 @@ public static class GameEventWiring
|
|||
{
|
||||
var p = GameEvents.ParseWieldObject(e.Payload.Span);
|
||||
if (p is null) return;
|
||||
|
||||
uint wielderGuid = p.Value.WielderGuid != 0u
|
||||
? p.Value.WielderGuid
|
||||
: (playerGuid?.Invoke() ?? 0u);
|
||||
|
|
@ -264,6 +306,7 @@ public static class GameEventWiring
|
|||
{
|
||||
var p = GameEvents.ParsePutObjInContainer(e.Payload.Span);
|
||||
if (p is null) return;
|
||||
|
||||
items.MoveItem(
|
||||
p.Value.ItemGuid,
|
||||
p.Value.ContainerGuid,
|
||||
|
|
@ -385,6 +428,8 @@ public static class GameEventWiring
|
|||
Console.WriteLine($"vitals: PlayerDescription body.len={e.Payload.Length} parsed={(p is null ? "NULL" : $"vec={p.Value.VectorFlags} attrs={p.Value.Attributes.Count} spells={p.Value.Spells.Count}")}");
|
||||
if (p is null) return;
|
||||
|
||||
onDesiredComponents?.Invoke(p.Value.DesiredComps);
|
||||
|
||||
// B-Wire: deliver the player's OWN properties to the player ClientObject.
|
||||
// (PD's "membership manifest" rule is about ITEMS, whose data comes from
|
||||
// CreateObject; the player's own stats legitimately come from PD.) Upsert
|
||||
|
|
@ -412,6 +457,15 @@ public static class GameEventWiring
|
|||
if (localPlayer is not null)
|
||||
{
|
||||
localPlayer.OnProperties(p.Value.Properties);
|
||||
localPlayer.OnPositions(p.Value.Positions.ToDictionary(
|
||||
static pair => pair.Key,
|
||||
static pair => new AcDream.Core.Physics.Position(
|
||||
pair.Value.LandblockId,
|
||||
new System.Numerics.Vector3(
|
||||
pair.Value.X, pair.Value.Y, pair.Value.Z),
|
||||
new System.Numerics.Quaternion(
|
||||
pair.Value.Qx, pair.Value.Qy,
|
||||
pair.Value.Qz, pair.Value.Qw))));
|
||||
|
||||
foreach (var attr in p.Value.Attributes)
|
||||
{
|
||||
|
|
|
|||
235
src/AcDream.Core.Net/Messages/ClientCommandRequests.cs
Normal file
235
src/AcDream.Core.Net/Messages/ClientCommandRequests.cs
Normal file
|
|
@ -0,0 +1,235 @@
|
|||
using System.Buffers.Binary;
|
||||
using System.Text;
|
||||
|
||||
namespace AcDream.Core.Net.Messages;
|
||||
|
||||
/// <summary>
|
||||
/// Wire builders for game actions initiated by retail client-owned chat
|
||||
/// commands. Keeping this family separate from generic object interaction
|
||||
/// makes the command boundary explicit while reusing the normal
|
||||
/// <c>0xF7B1</c> game-action envelope.
|
||||
/// </summary>
|
||||
public static class ClientCommandRequests
|
||||
{
|
||||
public const uint MarketplaceOpcode = 0x028Du;
|
||||
public const uint PkArenaOpcode = 0x0027u;
|
||||
public const uint PkLiteArenaOpcode = 0x0026u;
|
||||
public const uint HouseRecallOpcode = 0x0262u;
|
||||
public const uint MansionRecallOpcode = 0x0278u;
|
||||
public const uint QueryAgeOpcode = 0x01C2u;
|
||||
public const uint QueryBirthOpcode = 0x01C4u;
|
||||
public const uint ConfirmationResponseOpcode = 0x0275u;
|
||||
public const uint SuicideOpcode = 0x0279u;
|
||||
public const uint SetAfkModeOpcode = 0x000Fu;
|
||||
public const uint SetAfkMessageOpcode = 0x0010u;
|
||||
public const uint EmoteOpcode = 0x01DFu;
|
||||
public const uint AddFriendOpcode = 0x0018u;
|
||||
public const uint RemoveFriendOpcode = 0x0017u;
|
||||
public const uint ClearFriendsOpcode = 0x0025u;
|
||||
public const uint ModifyCharacterSquelchOpcode = 0x0058u;
|
||||
public const uint ModifyAccountSquelchOpcode = 0x0059u;
|
||||
public const uint ModifyGlobalSquelchOpcode = 0x005Bu;
|
||||
public const uint ClearConsentOpcode = 0x0216u;
|
||||
public const uint DisplayConsentOpcode = 0x0217u;
|
||||
public const uint RemoveConsentOpcode = 0x0218u;
|
||||
public const uint SetDesiredComponentLevelOpcode = 0x0224u;
|
||||
public const uint LegacyFriendsOpcode = 0xF7CDu;
|
||||
|
||||
// Named-retail anchors:
|
||||
// CM_Character::Event_TeleToMarketplace @ 0x006A1C20
|
||||
// CM_Character::Event_TeleToPKArena @ 0x006A1CB0
|
||||
// CM_Character::Event_TeleToPKLArena @ 0x006A1D40
|
||||
// CM_House::Event_TeleToHouse_Event @ 0x006AAFA0
|
||||
// CM_House::Event_TeleToMansion_Event @ 0x006AB030
|
||||
public static byte[] BuildMarketplace(uint sequence) =>
|
||||
BuildParameterless(sequence, MarketplaceOpcode);
|
||||
|
||||
public static byte[] BuildPkArena(uint sequence) =>
|
||||
BuildParameterless(sequence, PkArenaOpcode);
|
||||
|
||||
public static byte[] BuildPkLiteArena(uint sequence) =>
|
||||
BuildParameterless(sequence, PkLiteArenaOpcode);
|
||||
|
||||
public static byte[] BuildHouseRecall(uint sequence) =>
|
||||
BuildParameterless(sequence, HouseRecallOpcode);
|
||||
|
||||
public static byte[] BuildMansionRecall(uint sequence) =>
|
||||
BuildParameterless(sequence, MansionRecallOpcode);
|
||||
|
||||
// Named-retail anchors:
|
||||
// CM_Character::Event_QueryAge @ 0x006A1620
|
||||
// CM_Character::Event_QueryBirth @ 0x006A16F0
|
||||
public static byte[] BuildQueryAge(uint sequence, uint objectId = 0u) =>
|
||||
BuildObjectQuery(sequence, QueryAgeOpcode, objectId);
|
||||
|
||||
public static byte[] BuildQueryBirth(uint sequence, uint objectId = 0u) =>
|
||||
BuildObjectQuery(sequence, QueryBirthOpcode, objectId);
|
||||
|
||||
// CM_Character::Event_ConfirmationResponse @ 0x006A1210.
|
||||
public static byte[] BuildConfirmationResponse(
|
||||
uint sequence,
|
||||
uint confirmationType,
|
||||
uint contextId,
|
||||
bool accepted)
|
||||
{
|
||||
byte[] body = new byte[24];
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body, InteractRequests.GameActionEnvelope);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(4), sequence);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(8), ConfirmationResponseOpcode);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(12), confirmationType);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(16), contextId);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(20), accepted ? 1u : 0u);
|
||||
return body;
|
||||
}
|
||||
|
||||
// CM_Character::Event_Suicide @ 0x006A1B00.
|
||||
public static byte[] BuildSuicide(uint sequence) =>
|
||||
BuildParameterless(sequence, SuicideOpcode);
|
||||
|
||||
// CM_Communication::Event_SetAFKMode @ 0x006A3EE0.
|
||||
public static byte[] BuildSetAfkMode(uint sequence, bool away) =>
|
||||
BuildUInt32(sequence, SetAfkModeOpcode, away ? 1u : 0u);
|
||||
|
||||
// CM_Communication::Event_SetAFKMessage @ 0x006A4440.
|
||||
public static byte[] BuildSetAfkMessage(uint sequence, string message) =>
|
||||
BuildString(sequence, SetAfkMessageOpcode, message);
|
||||
|
||||
// CM_Communication::Event_Emote @ 0x006A4120.
|
||||
public static byte[] BuildEmote(uint sequence, string message) =>
|
||||
BuildString(sequence, EmoteOpcode, message);
|
||||
|
||||
// CM_Social::Event_AddFriend/RemoveFriend/ClearFriends
|
||||
// @ 0x006A5C10 / 0x006A5650 / 0x006A55C0.
|
||||
public static byte[] BuildAddFriend(uint sequence, string name) =>
|
||||
BuildString(sequence, AddFriendOpcode, name);
|
||||
|
||||
public static byte[] BuildRemoveFriend(uint sequence, uint friendId) =>
|
||||
BuildUInt32(sequence, RemoveFriendOpcode, friendId);
|
||||
|
||||
public static byte[] BuildClearFriends(uint sequence) =>
|
||||
BuildParameterless(sequence, ClearFriendsOpcode);
|
||||
|
||||
// Proto_UI::SendFriendsCommand @ 0x00546C50 is a control message,
|
||||
// not a 0xF7B1 GameAction. Command zero requests the legacy listing.
|
||||
public static byte[] BuildLegacyFriendsCommand(uint command, string name)
|
||||
{
|
||||
byte[] packedName = PackString16L(name);
|
||||
byte[] body = new byte[8 + packedName.Length];
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body, LegacyFriendsOpcode);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(4), command);
|
||||
packedName.CopyTo(body, 8);
|
||||
return body;
|
||||
}
|
||||
|
||||
// CM_Communication::Event_ModifyCharacterSquelch @ 0x006A42D0.
|
||||
public static byte[] BuildModifyCharacterSquelch(
|
||||
uint sequence,
|
||||
bool add,
|
||||
uint characterId,
|
||||
string name,
|
||||
uint messageType)
|
||||
{
|
||||
byte[] packedName = PackString16L(name);
|
||||
byte[] body = CreateBody(sequence, ModifyCharacterSquelchOpcode, 12 + packedName.Length);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(12), add ? 1u : 0u);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(16), characterId);
|
||||
packedName.CopyTo(body, 20);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(20 + packedName.Length), messageType);
|
||||
return body;
|
||||
}
|
||||
|
||||
// CM_Communication::Event_ModifyAccountSquelch @ 0x006A41E0.
|
||||
public static byte[] BuildModifyAccountSquelch(uint sequence, bool add, string name)
|
||||
{
|
||||
byte[] packedName = PackString16L(name);
|
||||
byte[] body = CreateBody(sequence, ModifyAccountSquelchOpcode, 4 + packedName.Length);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(12), add ? 1u : 0u);
|
||||
packedName.CopyTo(body, 16);
|
||||
return body;
|
||||
}
|
||||
|
||||
// CM_Communication::Event_ModifyGlobalSquelch @ 0x006A3D00.
|
||||
public static byte[] BuildModifyGlobalSquelch(uint sequence, bool add, uint messageType)
|
||||
{
|
||||
byte[] body = CreateBody(sequence, ModifyGlobalSquelchOpcode, 8);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(12), add ? 1u : 0u);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(16), messageType);
|
||||
return body;
|
||||
}
|
||||
|
||||
// CM_Character consent events @ 0x006A1180 / 0x006A1360 / 0x006A2C10.
|
||||
public static byte[] BuildClearConsent(uint sequence) =>
|
||||
BuildParameterless(sequence, ClearConsentOpcode);
|
||||
|
||||
public static byte[] BuildDisplayConsent(uint sequence) =>
|
||||
BuildParameterless(sequence, DisplayConsentOpcode);
|
||||
|
||||
public static byte[] BuildRemoveConsent(uint sequence, string name) =>
|
||||
BuildString(sequence, RemoveConsentOpcode, name);
|
||||
|
||||
// CM_Character::Event_SetDesiredComponentLevel @ 0x006A2350.
|
||||
public static byte[] BuildSetDesiredComponentLevel(
|
||||
uint sequence, uint componentId, uint amount)
|
||||
{
|
||||
byte[] body = CreateBody(sequence, SetDesiredComponentLevelOpcode, 8);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(12), componentId);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(16), amount);
|
||||
return body;
|
||||
}
|
||||
|
||||
private static byte[] BuildParameterless(uint sequence, uint opcode)
|
||||
{
|
||||
byte[] body = new byte[12];
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body, InteractRequests.GameActionEnvelope);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(4), sequence);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(8), opcode);
|
||||
return body;
|
||||
}
|
||||
|
||||
private static byte[] BuildUInt32(uint sequence, uint opcode, uint value)
|
||||
{
|
||||
byte[] body = CreateBody(sequence, opcode, 4);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(12), value);
|
||||
return body;
|
||||
}
|
||||
|
||||
private static byte[] BuildString(uint sequence, uint opcode, string value)
|
||||
{
|
||||
byte[] packed = PackString16L(value);
|
||||
byte[] body = CreateBody(sequence, opcode, packed.Length);
|
||||
packed.CopyTo(body, 12);
|
||||
return body;
|
||||
}
|
||||
|
||||
private static byte[] CreateBody(uint sequence, uint opcode, int payloadLength)
|
||||
{
|
||||
byte[] body = new byte[12 + payloadLength];
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body, InteractRequests.GameActionEnvelope);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(4), sequence);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(8), opcode);
|
||||
return body;
|
||||
}
|
||||
|
||||
private static byte[] PackString16L(string value)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(value);
|
||||
byte[] data = Encoding.GetEncoding(1252).GetBytes(value);
|
||||
if (data.Length > ushort.MaxValue)
|
||||
throw new ArgumentException("String too long for String16L.", nameof(value));
|
||||
int unpadded = 2 + data.Length;
|
||||
byte[] packed = new byte[(unpadded + 3) & ~3];
|
||||
BinaryPrimitives.WriteUInt16LittleEndian(packed, (ushort)data.Length);
|
||||
data.CopyTo(packed, 2);
|
||||
return packed;
|
||||
}
|
||||
|
||||
private static byte[] BuildObjectQuery(uint sequence, uint opcode, uint objectId)
|
||||
{
|
||||
byte[] body = new byte[16];
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body, InteractRequests.GameActionEnvelope);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(4), sequence);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(8), opcode);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(12), objectId);
|
||||
return body;
|
||||
}
|
||||
}
|
||||
|
|
@ -89,6 +89,25 @@ public static class GameEvents
|
|||
try { return ReadString16L(payload, ref pos); } catch { return null; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 0x01C3 QueryAgeResponse: target name (empty for self), then the
|
||||
/// server-formatted played duration. Retail source:
|
||||
/// <c>CM_Character::DispatchUI_QueryAgeResponse @ 0x006A2E40</c>.
|
||||
/// </summary>
|
||||
public readonly record struct QueryAgeResponse(string Name, string Age);
|
||||
|
||||
public static QueryAgeResponse? ParseQueryAgeResponse(ReadOnlySpan<byte> payload)
|
||||
{
|
||||
int pos = 0;
|
||||
try
|
||||
{
|
||||
string name = ReadString16L(payload, ref pos);
|
||||
string age = ReadString16L(payload, ref pos);
|
||||
return new QueryAgeResponse(name, age);
|
||||
}
|
||||
catch { return null; }
|
||||
}
|
||||
|
||||
// ── Errors ──────────────────────────────────────────────────────────────
|
||||
|
||||
/// <summary>0x028A WeenieError: generic game-logic failure code.</summary>
|
||||
|
|
@ -470,20 +489,18 @@ public static class GameEvents
|
|||
public readonly record struct CharacterConfirmationRequest(
|
||||
uint Type,
|
||||
uint ContextId,
|
||||
uint OtherGuid,
|
||||
string Message);
|
||||
|
||||
public static CharacterConfirmationRequest? ParseCharacterConfirmationRequest(ReadOnlySpan<byte> payload)
|
||||
{
|
||||
if (payload.Length < 12) return null;
|
||||
if (payload.Length < 8) return null;
|
||||
int pos = 0;
|
||||
uint type = BinaryPrimitives.ReadUInt32LittleEndian(payload); pos += 4;
|
||||
uint contextId = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
|
||||
uint otherGuid = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
|
||||
try
|
||||
{
|
||||
string msg = ReadString16L(payload, ref pos);
|
||||
return new CharacterConfirmationRequest(type, contextId, otherGuid, msg);
|
||||
return new CharacterConfirmationRequest(type, contextId, msg);
|
||||
}
|
||||
catch { return null; }
|
||||
}
|
||||
|
|
|
|||
138
src/AcDream.Core.Net/Messages/SocialStateMessages.cs
Normal file
138
src/AcDream.Core.Net/Messages/SocialStateMessages.cs
Normal file
|
|
@ -0,0 +1,138 @@
|
|||
using System.Buffers.Binary;
|
||||
using AcDream.Core.Social;
|
||||
|
||||
namespace AcDream.Core.Net.Messages;
|
||||
|
||||
/// <summary>
|
||||
/// Retail social-state parsers. Sources: <c>CM_Social::DispatchUI_FriendsUpdate
|
||||
/// @ 0x006A5DD0</c>, <c>FriendData::UnPack @ 0x005B9D20</c>, and
|
||||
/// <c>SquelchDB::UnPack @ 0x006B1900</c>.
|
||||
/// </summary>
|
||||
public static class SocialStateMessages
|
||||
{
|
||||
public static FriendsUpdate? ParseFriendsUpdate(ReadOnlySpan<byte> payload)
|
||||
{
|
||||
int pos = 0;
|
||||
try
|
||||
{
|
||||
uint count = ReadU32(payload, ref pos);
|
||||
// PList<FriendData>::UnPack @ 0x0048CD30 stores a 32-bit count
|
||||
// and bounds it only by the remaining packet. Keep a generous
|
||||
// allocation guard without inventing the UI's 50-friend policy
|
||||
// at the wire layer.
|
||||
if (count > 65_536) return null;
|
||||
var entries = new List<FriendEntry>((int)count);
|
||||
for (uint i = 0; i < count; i++)
|
||||
{
|
||||
uint id = ReadU32(payload, ref pos);
|
||||
bool online = ReadU32(payload, ref pos) != 0;
|
||||
bool appearOffline = ReadU32(payload, ref pos) != 0;
|
||||
string name = StringReader.ReadString16L(payload, ref pos);
|
||||
IReadOnlyList<uint> friends = ReadUInt32List(payload, ref pos);
|
||||
IReadOnlyList<uint> friendOf = ReadUInt32List(payload, ref pos);
|
||||
entries.Add(new FriendEntry(id, name, online, appearOffline, friends, friendOf));
|
||||
}
|
||||
|
||||
FriendsUpdateType type = (FriendsUpdateType)ReadU32(payload, ref pos);
|
||||
return Enum.IsDefined(type) ? new FriendsUpdate(type, entries) : null;
|
||||
}
|
||||
catch (FormatException)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static SquelchDatabase? ParseSquelchDatabase(ReadOnlySpan<byte> payload)
|
||||
{
|
||||
int pos = 0;
|
||||
try
|
||||
{
|
||||
IReadOnlyDictionary<string, uint> accounts = ReadAccountTable(payload, ref pos);
|
||||
IReadOnlyDictionary<uint, SquelchInfo> characters = ReadCharacterTable(payload, ref pos);
|
||||
SquelchInfo global = ReadSquelchInfo(payload, ref pos);
|
||||
return pos <= payload.Length
|
||||
? new SquelchDatabase(accounts, characters, global)
|
||||
: null;
|
||||
}
|
||||
catch (FormatException)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static IReadOnlyDictionary<string, uint> ReadAccountTable(
|
||||
ReadOnlySpan<byte> source, ref int pos)
|
||||
{
|
||||
(ushort count, ushort buckets) = ReadHashHeader(source, ref pos);
|
||||
// A zero-sized retail table is valid only when it is empty (see the
|
||||
// early return in PackableHashTable::UnPack @ 0x006B1A86).
|
||||
if (buckets == 0 && count != 0)
|
||||
throw new FormatException("invalid account squelch table");
|
||||
var result = new Dictionary<string, uint>(count, StringComparer.OrdinalIgnoreCase);
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
string name = StringReader.ReadString16L(source, ref pos);
|
||||
result[name] = ReadU32(source, ref pos);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private static IReadOnlyDictionary<uint, SquelchInfo> ReadCharacterTable(
|
||||
ReadOnlySpan<byte> source, ref int pos)
|
||||
{
|
||||
(ushort count, ushort buckets) = ReadHashHeader(source, ref pos);
|
||||
if (buckets == 0 && count != 0)
|
||||
throw new FormatException("invalid character squelch table");
|
||||
var result = new Dictionary<uint, SquelchInfo>(count);
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
uint id = ReadU32(source, ref pos);
|
||||
result[id] = ReadSquelchInfo(source, ref pos);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private static SquelchInfo ReadSquelchInfo(ReadOnlySpan<byte> source, ref int pos)
|
||||
{
|
||||
uint wordCount = ReadU32(source, ref pos);
|
||||
if (wordCount > 4) throw new FormatException("invalid vlong word count");
|
||||
var messageTypes = new HashSet<uint>();
|
||||
for (uint word = 0; word < wordCount; word++)
|
||||
{
|
||||
uint bits = ReadU32(source, ref pos);
|
||||
for (uint bit = 0; bit < 32; bit++)
|
||||
{
|
||||
if ((bits & (1u << (int)bit)) != 0)
|
||||
messageTypes.Add(word * 32 + bit);
|
||||
}
|
||||
}
|
||||
|
||||
string name = StringReader.ReadString16L(source, ref pos);
|
||||
bool accountWide = ReadU32(source, ref pos) != 0;
|
||||
return new SquelchInfo(name, accountWide, messageTypes);
|
||||
}
|
||||
|
||||
private static (ushort Count, ushort Buckets) ReadHashHeader(
|
||||
ReadOnlySpan<byte> source, ref int pos)
|
||||
{
|
||||
uint header = ReadU32(source, ref pos);
|
||||
return ((ushort)(header & 0xFFFFu), (ushort)(header >> 16));
|
||||
}
|
||||
|
||||
private static IReadOnlyList<uint> ReadUInt32List(ReadOnlySpan<byte> source, ref int pos)
|
||||
{
|
||||
uint count = ReadU32(source, ref pos);
|
||||
if (count > 10_000) throw new FormatException("invalid packed list count");
|
||||
var result = new uint[count];
|
||||
for (int i = 0; i < result.Length; i++) result[i] = ReadU32(source, ref pos);
|
||||
return result;
|
||||
}
|
||||
|
||||
private static uint ReadU32(ReadOnlySpan<byte> source, ref int pos)
|
||||
{
|
||||
if (source.Length - pos < 4) throw new FormatException("truncated u32");
|
||||
uint value = BinaryPrimitives.ReadUInt32LittleEndian(source.Slice(pos, 4));
|
||||
pos += 4;
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
|
@ -1272,6 +1272,153 @@ public sealed class WorldSession : IDisposable
|
|||
SendGameAction(InteractRequests.BuildTeleToLifestone(seq));
|
||||
}
|
||||
|
||||
/// <summary>Send retail marketplace recall (0x028D).</summary>
|
||||
public void SendTeleportToMarketplace()
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildMarketplace(seq));
|
||||
}
|
||||
|
||||
/// <summary>Send retail full-PK arena recall (0x0027).</summary>
|
||||
public void SendTeleportToPkArena()
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildPkArena(seq));
|
||||
}
|
||||
|
||||
/// <summary>Send retail PKLite arena recall (0x0026).</summary>
|
||||
public void SendTeleportToPkLiteArena()
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildPkLiteArena(seq));
|
||||
}
|
||||
|
||||
/// <summary>Send retail personal-house recall (0x0262).</summary>
|
||||
public void SendTeleportToHouse()
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildHouseRecall(seq));
|
||||
}
|
||||
|
||||
/// <summary>Send retail allegiance-mansion recall (0x0278).</summary>
|
||||
public void SendTeleportToMansion()
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildMansionRecall(seq));
|
||||
}
|
||||
|
||||
/// <summary>Query the local character's played time (0x01C2).</summary>
|
||||
public void SendQueryAge()
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildQueryAge(seq));
|
||||
}
|
||||
|
||||
/// <summary>Query the local character's creation date (0x01C4).</summary>
|
||||
public void SendQueryBirth()
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildQueryBirth(seq));
|
||||
}
|
||||
|
||||
/// <summary>Reply to a server confirmation request (0x0275).</summary>
|
||||
public void SendConfirmationResponse(uint confirmationType, uint contextId, bool accepted)
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildConfirmationResponse(
|
||||
seq, confirmationType, contextId, accepted));
|
||||
}
|
||||
|
||||
/// <summary>Send the confirmed retail suicide action (0x0279).</summary>
|
||||
public void SendSuicide()
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildSuicide(seq));
|
||||
}
|
||||
|
||||
public void SendSetAfkMode(bool away)
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildSetAfkMode(seq, away));
|
||||
}
|
||||
|
||||
public void SendSetAfkMessage(string message)
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildSetAfkMessage(seq, message));
|
||||
}
|
||||
|
||||
public void SendEmote(string message)
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildEmote(seq, message));
|
||||
}
|
||||
|
||||
public void SendAddFriend(string name)
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildAddFriend(seq, name));
|
||||
}
|
||||
|
||||
public void SendRemoveFriend(uint friendId)
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildRemoveFriend(seq, friendId));
|
||||
}
|
||||
|
||||
public void SendClearFriends()
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildClearFriends(seq));
|
||||
}
|
||||
|
||||
public void SendLegacyFriendsListRequest() =>
|
||||
SendControlMessage(ClientCommandRequests.BuildLegacyFriendsCommand(0u, string.Empty));
|
||||
|
||||
public void SendModifyCharacterSquelch(bool add, uint characterId, string name, uint messageType)
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildModifyCharacterSquelch(
|
||||
seq, add, characterId, name, messageType));
|
||||
}
|
||||
|
||||
public void SendModifyAccountSquelch(bool add, string name)
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildModifyAccountSquelch(seq, add, name));
|
||||
}
|
||||
|
||||
public void SendModifyGlobalSquelch(bool add, uint messageType)
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildModifyGlobalSquelch(seq, add, messageType));
|
||||
}
|
||||
|
||||
public void SendClearConsent()
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildClearConsent(seq));
|
||||
}
|
||||
|
||||
public void SendDisplayConsent()
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildDisplayConsent(seq));
|
||||
}
|
||||
|
||||
public void SendRemoveConsent(string name)
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildRemoveConsent(seq, name));
|
||||
}
|
||||
|
||||
public void SendClearDesiredComponents()
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildSetDesiredComponentLevel(
|
||||
seq, componentId: 0u, amount: uint.MaxValue));
|
||||
}
|
||||
|
||||
/// <summary>Send retail ChangeCombatMode (0x0053).</summary>
|
||||
public void SendChangeCombatMode(CombatMode mode)
|
||||
{
|
||||
|
|
@ -1517,10 +1664,20 @@ public sealed class WorldSession : IDisposable
|
|||
SendGameAction(body);
|
||||
}
|
||||
|
||||
private void SendGameMessage(byte[] gameMessageBody)
|
||||
private void SendGameMessage(byte[] gameMessageBody) =>
|
||||
SendGameMessage(gameMessageBody, GameMessageGroup.UIQueue);
|
||||
|
||||
/// <summary>
|
||||
/// Retail <c>Proto_UI::SendToControl</c> path used by standalone control
|
||||
/// messages such as the legacy <c>0xF7CD</c> friends request.
|
||||
/// </summary>
|
||||
private void SendControlMessage(byte[] gameMessageBody) =>
|
||||
SendGameMessage(gameMessageBody, GameMessageGroup.ControlQueue);
|
||||
|
||||
private void SendGameMessage(byte[] gameMessageBody, GameMessageGroup queue)
|
||||
{
|
||||
var fragment = GameMessageFragment.BuildSingleFragment(
|
||||
_fragmentSequence++, GameMessageGroup.UIQueue, gameMessageBody);
|
||||
_fragmentSequence++, queue, gameMessageBody);
|
||||
byte[] packetBody = GameMessageFragment.Serialize(fragment);
|
||||
var header = new PacketHeader
|
||||
{
|
||||
|
|
|
|||
|
|
@ -70,6 +70,8 @@ public static class WeenieErrorMessages
|
|||
{
|
||||
// Command parser
|
||||
[0x0026] = "That is not a valid command.", // ThatIsNotAValidCommand
|
||||
[0x055F] = "Only Player Killer characters may use this command!",
|
||||
[0x0560] = "Only Player Killer Lite characters may use this command!",
|
||||
|
||||
// Tell-related
|
||||
[0x052B] = "That person is not available now.", // CharacterNotAvailable
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
using System.Collections.Generic;
|
||||
using AcDream.Core.Items;
|
||||
using AcDream.Core.Physics;
|
||||
using AcDream.Core.Spells;
|
||||
|
||||
namespace AcDream.Core.Player;
|
||||
|
|
@ -108,6 +109,7 @@ public sealed class LocalPlayerState
|
|||
private VitalSnapshot? _mana;
|
||||
private readonly Dictionary<AttributeKind, AttributeSnapshot> _attrs = new();
|
||||
private readonly Dictionary<uint, SkillSnapshot> _skills = new();
|
||||
private readonly Dictionary<uint, Position> _positions = new();
|
||||
private PropertyBundle _properties = new();
|
||||
private readonly Spellbook? _spellbook;
|
||||
|
||||
|
|
@ -185,6 +187,20 @@ public sealed class LocalPlayerState
|
|||
/// <summary>All known skill snapshots, keyed by SkillId.</summary>
|
||||
public IReadOnlyDictionary<uint, SkillSnapshot> Skills => _skills;
|
||||
|
||||
/// <summary>Player Position qualities keyed by retail PositionType.</summary>
|
||||
public IReadOnlyDictionary<uint, Position> Positions => _positions;
|
||||
|
||||
public Position? GetPosition(uint positionType) =>
|
||||
_positions.TryGetValue(positionType, out var value) ? value : null;
|
||||
|
||||
public void OnPositions(IReadOnlyDictionary<uint, Position> positions)
|
||||
{
|
||||
_positions.Clear();
|
||||
foreach (var pair in positions)
|
||||
_positions[pair.Key] = pair.Value;
|
||||
CharacterChanged?.Invoke();
|
||||
}
|
||||
|
||||
/// <summary>Snapshot for one skill, or <c>null</c> if it has not arrived yet.</summary>
|
||||
public SkillSnapshot? GetSkill(uint skillId) =>
|
||||
_skills.TryGetValue(skillId, out var s) ? s : null;
|
||||
|
|
|
|||
74
src/AcDream.Core/Social/FriendsState.cs
Normal file
74
src/AcDream.Core/Social/FriendsState.cs
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
namespace AcDream.Core.Social;
|
||||
|
||||
/// <summary>Authoritative client-side copy of retail's <c>FriendDataList</c>.</summary>
|
||||
public sealed class FriendsState
|
||||
{
|
||||
private readonly object _gate = new();
|
||||
private readonly List<FriendEntry> _entries = new();
|
||||
|
||||
public IReadOnlyList<FriendEntry> Snapshot()
|
||||
{
|
||||
lock (_gate) return _entries.ToArray();
|
||||
}
|
||||
|
||||
public void Apply(FriendsUpdate update)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(update);
|
||||
lock (_gate)
|
||||
{
|
||||
switch (update.Type)
|
||||
{
|
||||
case FriendsUpdateType.Full:
|
||||
_entries.Clear();
|
||||
_entries.AddRange(update.Entries);
|
||||
break;
|
||||
case FriendsUpdateType.Add:
|
||||
foreach (FriendEntry entry in update.Entries)
|
||||
{
|
||||
int index = _entries.FindIndex(candidate => candidate.Id == entry.Id);
|
||||
if (index >= 0) _entries[index] = entry;
|
||||
else _entries.Add(entry);
|
||||
}
|
||||
break;
|
||||
case FriendsUpdateType.Remove:
|
||||
case FriendsUpdateType.RemoveSilent:
|
||||
foreach (FriendEntry entry in update.Entries)
|
||||
_entries.RemoveAll(candidate => candidate.Id == entry.Id);
|
||||
break;
|
||||
case FriendsUpdateType.OnlineStatus:
|
||||
foreach (FriendEntry entry in update.Entries)
|
||||
{
|
||||
int index = _entries.FindIndex(candidate => candidate.Id == entry.Id);
|
||||
if (index >= 0) _entries[index] = entry;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
lock (_gate) _entries.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public sealed record FriendEntry(
|
||||
uint Id,
|
||||
string Name,
|
||||
bool Online,
|
||||
bool AppearOffline,
|
||||
IReadOnlyList<uint> Friends,
|
||||
IReadOnlyList<uint> FriendOf);
|
||||
|
||||
public enum FriendsUpdateType : uint
|
||||
{
|
||||
Full = 0,
|
||||
Add = 1,
|
||||
Remove = 2,
|
||||
RemoveSilent = 3,
|
||||
OnlineStatus = 4,
|
||||
}
|
||||
|
||||
public sealed record FriendsUpdate(
|
||||
FriendsUpdateType Type,
|
||||
IReadOnlyList<FriendEntry> Entries);
|
||||
35
src/AcDream.Core/Social/SquelchState.cs
Normal file
35
src/AcDream.Core/Social/SquelchState.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
namespace AcDream.Core.Social;
|
||||
|
||||
/// <summary>Authoritative copy of retail's server-supplied <c>SquelchDB</c>.</summary>
|
||||
public sealed class SquelchState
|
||||
{
|
||||
private readonly object _gate = new();
|
||||
private SquelchDatabase _database = SquelchDatabase.Empty;
|
||||
|
||||
public SquelchDatabase Snapshot()
|
||||
{
|
||||
lock (_gate) return _database;
|
||||
}
|
||||
|
||||
public void Replace(SquelchDatabase database)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(database);
|
||||
lock (_gate) _database = database;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed record SquelchInfo(
|
||||
string Name,
|
||||
bool AccountWide,
|
||||
IReadOnlySet<uint> MessageTypes);
|
||||
|
||||
public sealed record SquelchDatabase(
|
||||
IReadOnlyDictionary<string, uint> Accounts,
|
||||
IReadOnlyDictionary<uint, SquelchInfo> Characters,
|
||||
SquelchInfo Global)
|
||||
{
|
||||
public static SquelchDatabase Empty { get; } = new(
|
||||
new Dictionary<string, uint>(StringComparer.OrdinalIgnoreCase),
|
||||
new Dictionary<uint, SquelchInfo>(),
|
||||
new SquelchInfo(string.Empty, false, new HashSet<uint>()));
|
||||
}
|
||||
31
src/AcDream.Core/Ui/RetailPositionFormatter.cs
Normal file
31
src/AcDream.Core/Ui/RetailPositionFormatter.cs
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
using System.Globalization;
|
||||
using AcDream.Core.Physics;
|
||||
|
||||
namespace AcDream.Core.Ui;
|
||||
|
||||
/// <summary>Retail text formatting for world positions and outdoor cells.</summary>
|
||||
public static class RetailPositionFormatter
|
||||
{
|
||||
/// <summary>
|
||||
/// Verbatim field order and precision from
|
||||
/// <c>Position::ToString @ 0x005A9330</c>.
|
||||
/// </summary>
|
||||
public static string Format(Position position)
|
||||
{
|
||||
var p = position.Frame.Origin;
|
||||
var q = position.Frame.Orientation;
|
||||
return string.Create(CultureInfo.InvariantCulture,
|
||||
$"0x{position.ObjCellId:X8} [{p.X:F6} {p.Y:F6} {p.Z:F6}] " +
|
||||
$"{q.W:F6} {q.X:F6} {q.Y:F6} {q.Z:F6}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Port of <c>LandDefs::CellidToCoordinateString @ 0x005A9CB0</c>.
|
||||
/// Returns null for indoor/invalid cells, matching the underlying
|
||||
/// <c>gid_to_lcoord</c> failure.
|
||||
/// </summary>
|
||||
public static string? FormatOutdoorCell(uint cellId) =>
|
||||
RadarCoordinates.TryFromCell(cellId, out var coordinates)
|
||||
? coordinates.CombinedText
|
||||
: null;
|
||||
}
|
||||
|
|
@ -8,4 +8,36 @@ public enum ClientCommandId
|
|||
{
|
||||
/// <summary>Recall to the character's bound lifestone.</summary>
|
||||
LifestoneRecall,
|
||||
|
||||
MarketplaceRecall,
|
||||
PkArenaRecall,
|
||||
PkLiteArenaRecall,
|
||||
HouseRecall,
|
||||
MansionRecall,
|
||||
QueryAge,
|
||||
QueryBirth,
|
||||
ToggleFrameRate,
|
||||
ToggleUiLock,
|
||||
ShowVersion,
|
||||
ShowLocation,
|
||||
ShowLastCorpseLocation,
|
||||
Die,
|
||||
ClearChat,
|
||||
SaveUi,
|
||||
LoadUi,
|
||||
SaveAutoUi,
|
||||
LoadAutoUi,
|
||||
Away,
|
||||
Consent,
|
||||
Emote,
|
||||
ListEmotes,
|
||||
Friends,
|
||||
FriendsAdd,
|
||||
FriendsRemove,
|
||||
Squelch,
|
||||
Unsquelch,
|
||||
Filter,
|
||||
Unfilter,
|
||||
ListMessageTypes,
|
||||
FillComponents,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -36,7 +36,8 @@ public static class ChatCommandRouter
|
|||
{
|
||||
if (!clientCommand.HasValidArguments)
|
||||
{
|
||||
vm.ShowSystemMessage($"Usage: {clientCommand.Usage}");
|
||||
vm.ShowSystemMessage(clientCommand.InvalidArgumentsText
|
||||
?? $"Usage: {clientCommand.Usage}");
|
||||
return SubmitOutcome.ClientHandled;
|
||||
}
|
||||
|
||||
|
|
@ -98,24 +99,6 @@ public static class ChatCommandRouter
|
|||
return true;
|
||||
}
|
||||
|
||||
if (EqAny(trimmed, "/clear", "/cls", "@clear", "@cls"))
|
||||
{
|
||||
vm.Clear();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (EqAny(trimmed, "/framerate", "@framerate"))
|
||||
{
|
||||
vm.ShowFps();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (EqAny(trimmed, "/loc", "@loc"))
|
||||
{
|
||||
vm.ShowLocation();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -7,9 +7,9 @@ namespace AcDream.UI.Abstractions.Panels.Chat;
|
|||
/// This is intentionally separate from chat aliases and ACE server commands.
|
||||
///
|
||||
/// <para>
|
||||
/// First vertical slice: retail registers <c>lifestone</c>, <c>lif</c>, and
|
||||
/// <c>ls</c> against <c>ClientCommunicationSystem::DoLifestone @ 0x0056FC70</c>.
|
||||
/// See <c>docs/research/2026-07-13-retail-client-command-routing-pseudocode.md</c>.
|
||||
/// Aliases and ownership come from the named-retail command table. Packet
|
||||
/// and local-state behavior is recorded in the command-family pseudocode
|
||||
/// notes under <c>docs/research/</c>.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public static class RetailClientCommandCatalog
|
||||
|
|
@ -18,14 +18,16 @@ public static class RetailClientCommandCatalog
|
|||
ClientCommandId Command,
|
||||
string Usage,
|
||||
string HelpText,
|
||||
Func<string, bool> ValidateArguments);
|
||||
Func<string, bool> ValidateArguments,
|
||||
string? InvalidArgumentsText = null);
|
||||
|
||||
/// <summary>A resolved retail command plus its raw, trimmed argument text.</summary>
|
||||
public readonly record struct Match(
|
||||
ClientCommandId Command,
|
||||
string Arguments,
|
||||
string Usage,
|
||||
bool HasValidArguments);
|
||||
bool HasValidArguments,
|
||||
string? InvalidArgumentsText);
|
||||
|
||||
private static readonly Definition Lifestone = new(
|
||||
ClientCommandId.LifestoneRecall,
|
||||
|
|
@ -33,12 +35,212 @@ public static class RetailClientCommandCatalog
|
|||
HelpText: "/lifestone (/lif, /ls) - Returns you to the last lifestone you used without killing you.",
|
||||
ValidateArguments: static arguments => arguments.Length == 0);
|
||||
|
||||
private static readonly Definition Marketplace = NoArguments(
|
||||
ClientCommandId.MarketplaceRecall,
|
||||
"/marketplace",
|
||||
"/marketplace (/mar, /mp) - Teleports you to the Marketplace of Dereth.");
|
||||
|
||||
private static readonly Definition PkArena = NoArguments(
|
||||
ClientCommandId.PkArenaRecall,
|
||||
"/pkarena",
|
||||
"/pkarena (/pka) - Teleports a Player Killer to the PK Arena.");
|
||||
|
||||
private static readonly Definition PkLiteArena = NoArguments(
|
||||
ClientCommandId.PkLiteArenaRecall,
|
||||
"/pklarena",
|
||||
"/pklarena (/pla) - Teleports a PKLite player to the PKLite Arena.");
|
||||
|
||||
private static readonly Definition HouseRecall = NoArguments(
|
||||
ClientCommandId.HouseRecall,
|
||||
"/house recall",
|
||||
"/house recall (/hor, /hr) - Teleports you to your house.");
|
||||
|
||||
private static readonly Definition MansionRecall = NoArguments(
|
||||
ClientCommandId.MansionRecall,
|
||||
"/house mansion_recall",
|
||||
"/house mansion_recall (/hom, /hoa) - Teleports you to your allegiance mansion.");
|
||||
|
||||
private static readonly Definition QueryAge = NoArguments(
|
||||
ClientCommandId.QueryAge,
|
||||
"/age",
|
||||
"/age - Displays how long your character has been played.");
|
||||
|
||||
private static readonly Definition QueryBirth = NoArguments(
|
||||
ClientCommandId.QueryBirth,
|
||||
"/birth",
|
||||
"/birth - Displays when your character was created.");
|
||||
|
||||
private static readonly Definition FrameRate = NoArguments(
|
||||
ClientCommandId.ToggleFrameRate,
|
||||
"/framerate",
|
||||
"/framerate - Toggles the framerate display.");
|
||||
|
||||
private static readonly Definition LockUi = NoArguments(
|
||||
ClientCommandId.ToggleUiLock,
|
||||
"/lockui",
|
||||
"/lockui - Toggles whether the interface can be moved or resized.");
|
||||
|
||||
private static readonly Definition Version = NoArguments(
|
||||
ClientCommandId.ShowVersion,
|
||||
"/version",
|
||||
"/version - Displays the client version.");
|
||||
|
||||
private static readonly Definition Location = NoArguments(
|
||||
ClientCommandId.ShowLocation,
|
||||
"/loc",
|
||||
"/loc - Displays your current position.");
|
||||
|
||||
private static readonly Definition Corpse = new(
|
||||
ClientCommandId.ShowLastCorpseLocation,
|
||||
Usage: "/corpse",
|
||||
HelpText: "/corpse (/cor) - Displays the location of your last outdoor death.",
|
||||
// DoCorpse @ 0x00578220 ignores its argument count.
|
||||
ValidateArguments: static _ => true);
|
||||
|
||||
private static readonly Definition Die = new(
|
||||
ClientCommandId.Die,
|
||||
Usage: "/die",
|
||||
HelpText: "/die - Kills your character after confirmation.",
|
||||
ValidateArguments: static arguments => arguments.Length == 0,
|
||||
InvalidArgumentsText: "Please see @help die for more information on how to use this command.");
|
||||
|
||||
private static readonly Definition Clear = AnyArguments(
|
||||
ClientCommandId.ClearChat,
|
||||
"/clear [all]",
|
||||
"/clear [all] - Clears the current chat window, or every chat window.");
|
||||
|
||||
private static readonly Definition SaveUi = AnyArguments(
|
||||
ClientCommandId.SaveUi,
|
||||
"/saveui [filename]",
|
||||
"/saveui [filename] - Saves the current interface layout.");
|
||||
|
||||
private static readonly Definition LoadUi = AnyArguments(
|
||||
ClientCommandId.LoadUi,
|
||||
"/loadui [filename]",
|
||||
"/loadui [filename] - Loads a saved interface layout.");
|
||||
|
||||
private static readonly Definition SaveAutoUi = AnyArguments(
|
||||
ClientCommandId.SaveAutoUi,
|
||||
"/saveautoui",
|
||||
"/saveautoui - Saves the automatic character-and-resolution interface layout.");
|
||||
|
||||
private static readonly Definition LoadAutoUi = AnyArguments(
|
||||
ClientCommandId.LoadAutoUi,
|
||||
"/loadautoui",
|
||||
"/loadautoui - Loads the automatic character-and-resolution interface layout.");
|
||||
|
||||
private static readonly Definition Away = AnyArguments(
|
||||
ClientCommandId.Away,
|
||||
"/afk [on|off|msg <message>]",
|
||||
"/afk [on|off|msg <message>] - Sets your away-from-keyboard status.");
|
||||
|
||||
private static readonly Definition Consent = AnyArguments(
|
||||
ClientCommandId.Consent,
|
||||
"/consent <on|off|who|clear|remove <name>>",
|
||||
"/consent - Manages corpse-looting consent.");
|
||||
|
||||
private static readonly Definition Emote = AnyArguments(
|
||||
ClientCommandId.Emote,
|
||||
"/emote <text>",
|
||||
"/emote (/e, /em, /me) - Performs a text emote.");
|
||||
|
||||
private static readonly Definition Emotes = NoArguments(
|
||||
ClientCommandId.ListEmotes,
|
||||
"/emotes",
|
||||
"/emotes - Lists all standard emotes.");
|
||||
|
||||
private static readonly Definition Friends = AnyArguments(
|
||||
ClientCommandId.Friends,
|
||||
"/friends [add|remove|online|old]",
|
||||
"/friends - Helps you manage your friends list.");
|
||||
|
||||
private static readonly Definition FriendsAdd = AnyArguments(
|
||||
ClientCommandId.FriendsAdd,
|
||||
"/friends_add <name>",
|
||||
"/friends_add <name> - Adds a character to your friends list.");
|
||||
|
||||
private static readonly Definition FriendsRemove = AnyArguments(
|
||||
ClientCommandId.FriendsRemove,
|
||||
"/friends_remove <name|-all>",
|
||||
"/friends_remove <name|-all> - Removes friends from your list.");
|
||||
|
||||
private static readonly Definition Squelch = AnyArguments(
|
||||
ClientCommandId.Squelch,
|
||||
"/squelch [options] <name>",
|
||||
"/squelch - Ignores messages from a player or account.");
|
||||
|
||||
private static readonly Definition Unsquelch = AnyArguments(
|
||||
ClientCommandId.Unsquelch,
|
||||
"/unsquelch [options] <name>",
|
||||
"/unsquelch - Stops ignoring messages from a player or account.");
|
||||
|
||||
private static readonly Definition Filter = AnyArguments(
|
||||
ClientCommandId.Filter,
|
||||
"/filter -<message type>",
|
||||
"/filter -<message type> - Globally hides a message category.");
|
||||
|
||||
private static readonly Definition Unfilter = AnyArguments(
|
||||
ClientCommandId.Unfilter,
|
||||
"/unfilter -<message type>",
|
||||
"/unfilter -<message type> - Shows a globally hidden message category.");
|
||||
|
||||
private static readonly Definition MessageTypes = NoArguments(
|
||||
ClientCommandId.ListMessageTypes,
|
||||
"/messagetypes",
|
||||
"/messagetypes - Lists valid filter and squelch message types.");
|
||||
|
||||
private static readonly Definition FillComponents = AnyArguments(
|
||||
ClientCommandId.FillComponents,
|
||||
"/fillcomps [component type] [pyreal value]",
|
||||
"/fillcomps - Helps you buy components in bulk.");
|
||||
|
||||
private static readonly FrozenDictionary<string, Definition> ByVerb =
|
||||
new Dictionary<string, Definition>(StringComparer.OrdinalIgnoreCase)
|
||||
{
|
||||
["lifestone"] = Lifestone,
|
||||
["lif"] = Lifestone,
|
||||
["ls"] = Lifestone,
|
||||
["marketplace"] = Marketplace,
|
||||
["mar"] = Marketplace,
|
||||
["mp"] = Marketplace,
|
||||
["pkarena"] = PkArena,
|
||||
["pka"] = PkArena,
|
||||
["pklarena"] = PkLiteArena,
|
||||
["pla"] = PkLiteArena,
|
||||
["hor"] = HouseRecall,
|
||||
["hr"] = HouseRecall,
|
||||
["hom"] = MansionRecall,
|
||||
["hoa"] = MansionRecall,
|
||||
["age"] = QueryAge,
|
||||
["birth"] = QueryBirth,
|
||||
["framerate"] = FrameRate,
|
||||
["lockui"] = LockUi,
|
||||
["version"] = Version,
|
||||
["loc"] = Location,
|
||||
["corpse"] = Corpse,
|
||||
["cor"] = Corpse,
|
||||
["die"] = Die,
|
||||
["clear"] = Clear,
|
||||
["saveui"] = SaveUi,
|
||||
["loadui"] = LoadUi,
|
||||
["saveautoui"] = SaveAutoUi,
|
||||
["loadautoui"] = LoadAutoUi,
|
||||
["afk"] = Away,
|
||||
["consent"] = Consent,
|
||||
["e"] = Emote,
|
||||
["em"] = Emote,
|
||||
["emote"] = Emote,
|
||||
["me"] = Emote,
|
||||
["emotes"] = Emotes,
|
||||
["friends"] = Friends,
|
||||
["friends_add"] = FriendsAdd,
|
||||
["friends_remove"] = FriendsRemove,
|
||||
["squelch"] = Squelch,
|
||||
["unsquelch"] = Unsquelch,
|
||||
["filter"] = Filter,
|
||||
["unfilter"] = Unfilter,
|
||||
["messagetypes"] = MessageTypes,
|
||||
["fillcomps"] = FillComponents,
|
||||
}.ToFrozenDictionary(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -60,22 +262,88 @@ public static class RetailClientCommandCatalog
|
|||
string verb = separator < 0
|
||||
? trimmed[1..]
|
||||
: trimmed.Substring(1, separator - 1);
|
||||
if (!ByVerb.TryGetValue(verb, out Definition? definition))
|
||||
return false;
|
||||
|
||||
string arguments = separator < 0
|
||||
? string.Empty
|
||||
: trimmed[(separator + 1)..].Trim();
|
||||
|
||||
Definition? definition;
|
||||
if (verb.Equals("house", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
definition = arguments.ToLowerInvariant() switch
|
||||
{
|
||||
"recall" => HouseRecall,
|
||||
"mansion_recall" or "alleg_recall" => MansionRecall,
|
||||
_ => null,
|
||||
};
|
||||
if (definition is null)
|
||||
{
|
||||
match = new Match(
|
||||
ClientCommandId.HouseRecall,
|
||||
arguments,
|
||||
"/house recall | /house mansion_recall",
|
||||
HasValidArguments: false,
|
||||
InvalidArgumentsText: null);
|
||||
return true;
|
||||
}
|
||||
|
||||
// The subcommand selected the operation; its own handler has no
|
||||
// additional arguments.
|
||||
arguments = string.Empty;
|
||||
}
|
||||
else if (!ByVerb.TryGetValue(verb, out definition))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
match = new Match(
|
||||
definition.Command,
|
||||
arguments,
|
||||
definition.Usage,
|
||||
definition.ValidateArguments(arguments));
|
||||
definition.ValidateArguments(arguments),
|
||||
definition.InvalidArgumentsText);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>Help line generated from the same definition routing uses.</summary>
|
||||
public static string BuildHelpText() => Lifestone.HelpText;
|
||||
public static string BuildHelpText() => string.Join("\n ",
|
||||
Lifestone.HelpText,
|
||||
Marketplace.HelpText,
|
||||
PkArena.HelpText,
|
||||
PkLiteArena.HelpText,
|
||||
HouseRecall.HelpText,
|
||||
MansionRecall.HelpText,
|
||||
QueryAge.HelpText,
|
||||
QueryBirth.HelpText,
|
||||
FrameRate.HelpText,
|
||||
LockUi.HelpText,
|
||||
Version.HelpText,
|
||||
Location.HelpText,
|
||||
Corpse.HelpText,
|
||||
Die.HelpText,
|
||||
Clear.HelpText,
|
||||
SaveUi.HelpText,
|
||||
LoadUi.HelpText,
|
||||
SaveAutoUi.HelpText,
|
||||
LoadAutoUi.HelpText,
|
||||
Away.HelpText,
|
||||
Consent.HelpText,
|
||||
Emote.HelpText,
|
||||
Emotes.HelpText,
|
||||
Friends.HelpText,
|
||||
Squelch.HelpText,
|
||||
Unsquelch.HelpText,
|
||||
Filter.HelpText,
|
||||
Unfilter.HelpText,
|
||||
MessageTypes.HelpText,
|
||||
FillComponents.HelpText);
|
||||
|
||||
private static Definition NoArguments(
|
||||
ClientCommandId command, string usage, string helpText) =>
|
||||
new(command, usage, helpText, static arguments => arguments.Length == 0);
|
||||
|
||||
private static Definition AnyArguments(
|
||||
ClientCommandId command, string usage, string helpText) =>
|
||||
new(command, usage, helpText, static _ => true);
|
||||
|
||||
private static int IndexOfWhitespace(string value)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -39,7 +39,8 @@ public sealed record GameplaySettings(
|
|||
bool ShowHelm, // 0x100000 — render helm overlay on character
|
||||
bool ShowCloak, // 0x800000 — render cloak on character
|
||||
bool LockUI, // 0x1000000 — disable panel drag/resize
|
||||
bool UseMouseTurning) // 0x400000 — turn character when right-mouse drags
|
||||
bool UseMouseTurning, // 0x400000 — turn character when right-mouse drags
|
||||
bool AcceptLootPermits = false) // 0x80000 — accept corpse-looting permissions
|
||||
{
|
||||
/// <summary>Sensible starting values for first launch. NOT bit-exact
|
||||
/// to retail's <c>Default_CharacterOption = 0x50C4A54A</c> +
|
||||
|
|
@ -61,5 +62,7 @@ public sealed record GameplaySettings(
|
|||
ShowHelm: true,
|
||||
ShowCloak: true,
|
||||
LockUI: false,
|
||||
UseMouseTurning: false);
|
||||
UseMouseTurning: false,
|
||||
// Default_CharacterOption 0x50C4A54A leaves bit 0x80000 clear.
|
||||
AcceptLootPermits: false);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -162,7 +162,8 @@ public sealed class SettingsStore
|
|||
ShowHelm: ReadBool(gp, "showHelm", d.ShowHelm),
|
||||
ShowCloak: ReadBool(gp, "showCloak", d.ShowCloak),
|
||||
LockUI: ReadBool(gp, "lockUI", d.LockUI),
|
||||
UseMouseTurning: ReadBool(gp, "useMouseTurning", d.UseMouseTurning));
|
||||
UseMouseTurning: ReadBool(gp, "useMouseTurning", d.UseMouseTurning),
|
||||
AcceptLootPermits: ReadBool(gp, "acceptLootPermits", d.AcceptLootPermits));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
|
@ -419,6 +420,70 @@ public sealed class SettingsStore
|
|||
WriteMutableRoot(root);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load one window from a user-named retail <c>@saveui</c> profile.
|
||||
/// Named profiles are intentionally independent of character and screen
|
||||
/// resolution, matching retail's portable UI files.
|
||||
/// </summary>
|
||||
public UiWindowLayout? LoadNamedWindowLayout(
|
||||
string profileName,
|
||||
string windowName,
|
||||
UiWindowLayout fallback)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(profileName);
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(windowName);
|
||||
if (!File.Exists(_path)) return null;
|
||||
|
||||
try
|
||||
{
|
||||
var root = JsonNode.Parse(File.ReadAllText(_path)) as JsonObject;
|
||||
JsonObject? node = root?["namedWindowLayouts"]?[profileName]?[windowName] as JsonObject;
|
||||
return node is null
|
||||
? null
|
||||
: new UiWindowLayout(
|
||||
ReadNodeFloat(node, "x", fallback.X),
|
||||
ReadNodeFloat(node, "y", fallback.Y),
|
||||
ReadNodeFloat(node, "width", fallback.Width),
|
||||
ReadNodeFloat(node, "height", fallback.Height),
|
||||
ReadNodeBool(node, "visible", fallback.Visible),
|
||||
ReadNodeBool(node, "collapsed", fallback.Collapsed),
|
||||
ReadNodeBool(node, "maximized", fallback.Maximized));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"settings: failed to load named window layout from {_path}: {ex.Message}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Save one window to a user-named retail <c>@saveui</c> profile.</summary>
|
||||
public void SaveNamedWindowLayout(
|
||||
string profileName,
|
||||
string windowName,
|
||||
UiWindowLayout layout)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(profileName);
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(windowName);
|
||||
|
||||
JsonObject root = LoadMutableRoot();
|
||||
JsonObject profiles = GetOrCreateObject(root, "namedWindowLayouts");
|
||||
JsonObject profile = GetOrCreateObject(profiles, profileName);
|
||||
profile[windowName] = SerializeWindowLayout(layout);
|
||||
root["version"] = CurrentSchemaVersion;
|
||||
WriteMutableRoot(root);
|
||||
}
|
||||
|
||||
private static JsonObject SerializeWindowLayout(UiWindowLayout layout) => new()
|
||||
{
|
||||
["x"] = layout.X,
|
||||
["y"] = layout.Y,
|
||||
["width"] = layout.Width,
|
||||
["height"] = layout.Height,
|
||||
["visible"] = layout.Visible,
|
||||
["collapsed"] = layout.Collapsed,
|
||||
["maximized"] = layout.Maximized,
|
||||
};
|
||||
|
||||
private JsonObject LoadMutableRoot()
|
||||
{
|
||||
var dir = Path.GetDirectoryName(_path);
|
||||
|
|
@ -481,6 +546,7 @@ public sealed class SettingsStore
|
|||
=> new(StringComparer.Ordinal)
|
||||
{
|
||||
["advancedCombatUI"] = g.AdvancedCombatUI,
|
||||
["acceptLootPermits"] = g.AcceptLootPermits,
|
||||
["allowGive"] = g.AllowGive,
|
||||
["autoRepeatAttack"] = g.AutoRepeatAttack,
|
||||
["autoTarget"] = g.AutoTarget,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue