refactor(render): compose render frame orchestrator
Move the accepted draw transaction and failure recovery behind typed frame-phase owners so GameWindow only supplies immutable frame input. Preserve retail draw order, make ImGui/bootstrap shutdown ownership explicit, and restore exact text-render GL state on failures.\n\nCo-authored-by: Codex <codex@openai.com>
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25 changed files with 1675 additions and 279 deletions
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@ -283,7 +283,8 @@ public sealed class WorldSceneRendererTests
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"GameWindow.cs"));
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Assert.Contains("new AcDream.App.Rendering.WorldSceneRenderer(", source);
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Assert.Equal(1, CountOccurrences(source, "_worldSceneRenderer!.Render(frameInput);"));
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Assert.Contains("new AcDream.App.Rendering.RenderFrameOrchestrator(", source);
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Assert.DoesNotContain("_worldSceneRenderer", source);
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Assert.DoesNotContain("_retailPViewRenderer.DrawInside(", source);
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Assert.DoesNotContain("_retailAlphaQueue.BeginFrame();", source);
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Assert.DoesNotContain("_terrainDrawDiagnostics!.Begin();", source);
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