refactor(render): compose render frame orchestrator
Move the accepted draw transaction and failure recovery behind typed frame-phase owners so GameWindow only supplies immutable frame input. Preserve retail draw order, make ImGui/bootstrap shutdown ownership explicit, and restore exact text-render GL state on failures.\n\nCo-authored-by: Codex <codex@openai.com>
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25 changed files with 1675 additions and 279 deletions
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@ -93,7 +93,7 @@ public sealed class PaperdollFramePresenterTests
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}
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[Fact]
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public void PresenterAndProductionHelpersHaveNoWindowOrDelegateBackReference()
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public void PresenterAndProductionHelpersHaveNoDirectWindowOrDelegateBackReference()
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{
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Type[] owners =
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[
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