refactor(render): compose render frame orchestrator

Move the accepted draw transaction and failure recovery behind typed frame-phase owners so GameWindow only supplies immutable frame input. Preserve retail draw order, make ImGui/bootstrap shutdown ownership explicit, and restore exact text-render GL state on failures.\n\nCo-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-22 08:03:49 +02:00
parent 28e1cf8029
commit 9d7df1bfc5
25 changed files with 1675 additions and 279 deletions

View file

@ -7,32 +7,33 @@ public sealed class GameWindowRenderLeafCompositionTests
[Fact]
public void ProductionRender_PreservesPrivatePresentationAndCaptureOrder()
{
string source = GameWindowSource();
string presentation = Source("PrivatePresentationRenderer.cs");
string orchestrator = Source("RenderFrameOrchestrator.cs");
AssertAppearsInOrder(
source,
"_localPlayerTeleport?.DrawPortalViewport(",
"_paperdollFramePresenter?.Render();",
"_retailUiRuntime.Tick(deltaSeconds);",
"_devToolsFramePresenter?.Render(",
"_frameScreenshots?.CapturePending() == true;",
"_renderFrameDiagnostics?.Publish(");
presentation,
"_portal.Draw(",
"_paperdoll?.Render();",
"_gameplayUi?.Render(",
"_devTools?.Render(",
"_screenshots?.CapturePending(");
AssertAppearsInOrder(
orchestrator,
"_world.Render(input);",
"_presentation.Render(input, world);",
"_diagnostics.Publish(input, outcome);");
}
[Fact]
public void ProductionRender_Prepares_resources_then_devtools_weather_and_world()
{
string source = GameWindowSource();
string source = Source("RenderFramePreparationController.cs");
AssertAppearsInOrder(
source,
"_renderFrameResources!.Prepare(frameInput);",
"_devToolsFramePresenter?.BeginFrame((float)deltaSeconds);",
"_renderWeatherFrame!.Tick(deltaSeconds);",
"_worldSceneRenderer!.Render(frameInput);");
Assert.DoesNotContain("_wbDrawDispatcher?.BeginFrame(", source);
Assert.DoesNotContain("_wbMeshAdapter?.Tick();", source);
Assert.DoesNotContain("_particleRenderer?.BeginFrame(", source);
"_resources.Prepare(input);",
"_devTools?.BeginFrame((float)input.DeltaSeconds);",
"_weather.Tick(input.DeltaSeconds);");
}
[Fact]
@ -46,7 +47,9 @@ public sealed class GameWindowRenderLeafCompositionTests
"_portalTunnel = null;",
"_localPlayerTeleportSink.Bind(_localPlayerTeleport);",
"new AcDream.App.Rendering.LocalPlayerTeleportRenderStateSource(",
"new AcDream.App.Rendering.RenderFrameResourceController(");
"new AcDream.App.Rendering.RenderFrameResourceController(",
"new AcDream.App.Rendering.PrivatePresentationRenderer(",
"new AcDream.App.Rendering.RenderFrameOrchestrator(");
}
[Fact]
@ -78,6 +81,13 @@ public sealed class GameWindowRenderLeafCompositionTests
"ApplyFramePacingPreference",
"RefreshActiveMonitorFramePacing",
"private void OnFrameRendered(",
"private AcDream.App.Rendering.WorldRenderDiagnostics? _worldRenderDiagnostics",
"private AcDream.App.Rendering.WorldRenderFrameBuilder?",
"private AcDream.App.Rendering.SkyPesFrameController?",
"private AcDream.App.Rendering.RetailPViewRenderer?",
"private AcDream.App.Rendering.RetailPViewPassExecutor?",
"private AcDream.App.Rendering.RetailPViewCellSource?",
"private AcDream.App.Rendering.TerrainDrawDiagnosticsController?",
];
foreach (string identifier in removed)
Assert.DoesNotContain(identifier, source, StringComparison.Ordinal);
@ -86,6 +96,8 @@ public sealed class GameWindowRenderLeafCompositionTests
Assert.Contains("new AcDream.App.Rendering.DevToolsFramePresenter(", source);
Assert.Contains("new AcDream.App.Rendering.RenderFrameResourceController(", source);
Assert.Contains("new AcDream.App.Rendering.RenderWeatherFrameController(", source);
Assert.Contains("new AcDream.App.Rendering.PrivatePresentationRenderer(", source);
Assert.Contains("new AcDream.App.Rendering.RenderFrameOrchestrator(", source);
Assert.Contains("new DisplayFramePacingController(", source);
Assert.Contains("_inputCapture.WantCaptureMouse", source);
}
@ -99,40 +111,70 @@ public sealed class GameWindowRenderLeafCompositionTests
source,
"new ResourceShutdownStage(\"submitted GPU work\"",
"new ResourceShutdownStage(\"render frontends\"",
"new(\"frame composition\"",
"new(\"developer tools\"",
"_devToolsBackend?.Dispose()",
"new(\"portal tunnel\"",
"new(\"paperdoll viewport\"",
"new ResourceShutdownStage(\"OpenGL context\"");
Assert.Contains("_renderFrameResources = null;", source);
Assert.Contains("_renderFrameLivePreparation = null;", source);
Assert.Contains("_renderWeatherFrame = null;", source);
AssertAppearsInOrder(
source,
"new ResourceShutdownStage(\"frame borrowers\"",
"_retailPViewPassExecutor = null;",
"_retailPViewCells = null;",
"_terrainDrawDiagnostics = null;",
"_retailPViewRenderer = null;",
"_renderFrameOrchestrator = null;",
"new ResourceShutdownStage(\"session dependents\"");
AssertAppearsInOrder(
source,
"new(\"frame pacing\", _displayFramePacing.Dispose)",
"new(\"frame profiler\", _frameProfiler.Dispose)");
Assert.DoesNotContain("_devToolsBackend?.Dispose()", source);
AssertAppearsInOrder(
source,
"_renderFrameOrchestrator = null;",
"_devToolsBackend?.Dispose()",
"new ResourceShutdownStage(\"input\"",
"_input?.Dispose();",
"new ResourceShutdownStage(\"OpenGL context\"");
}
[Fact]
public void ProductionOutcome_UsesObservedWorldAndScreenshotFacts()
{
string source = GameWindowSource();
string presentation = Source("PrivatePresentationRenderer.cs");
string orchestrator = Source("RenderFrameOrchestrator.cs");
AssertAppearsInOrder(
source,
"_worldSceneRenderer!.Render(frameInput);",
"worldOutcome.NormalWorldDrawn;",
"bool screenshotCaptured = _frameScreenshots?.CapturePending() == true;",
"normalWorldDrawn),",
"screenshotCaptured)));");
presentation,
"_foundation.Foundation.PortalViewportVisible;",
"_portal.Draw(",
"bool screenshotCaptured = _screenshots?.CapturePending(",
"portalViewportVisible,",
"screenshotCaptured);");
AssertAppearsInOrder(
orchestrator,
"WorldRenderFrameOutcome world = _world.Render(input);",
"_presentation.Render(input, world);",
"new RenderFrameOutcome(world, presentation);",
"_diagnostics.Publish(input, outcome);");
}
[Fact]
public void GameWindow_OnRenderIsOneImmutableOrchestratorHandoff()
{
string source = GameWindowSource();
int start = source.IndexOf(
"private void OnRender(double deltaSeconds)",
StringComparison.Ordinal);
int end = source.IndexOf(
"private AcDream.App.Diagnostics.WorldLifecycleResourceSnapshot",
start,
StringComparison.Ordinal);
Assert.True(start >= 0 && end > start);
string body = source[start..end];
Assert.Equal(1, CountOccurrences(body, "_renderFrameOrchestrator!.Render("));
Assert.DoesNotContain("_gpuFrameFlights", body);
Assert.DoesNotContain("_worldScene", body);
Assert.DoesNotContain("_devToolsFramePresenter", body);
Assert.DoesNotContain("_retailUiRuntime", body);
Assert.DoesNotContain("_frameScreenshots", body);
}
[Fact]
@ -168,6 +210,25 @@ public sealed class GameWindowRenderLeafCompositionTests
"Rendering",
"GameWindow.cs"));
private static string Source(string fileName) => File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Rendering",
fileName));
private static int CountOccurrences(string source, string value)
{
int count = 0;
int cursor = 0;
while ((cursor = source.IndexOf(value, cursor, StringComparison.Ordinal)) >= 0)
{
count++;
cursor += value.Length;
}
return count;
}
private static void AssertAppearsInOrder(string source, params string[] needles)
{
int cursor = -1;