refactor(render): compose render frame orchestrator
Move the accepted draw transaction and failure recovery behind typed frame-phase owners so GameWindow only supplies immutable frame input. Preserve retail draw order, make ImGui/bootstrap shutdown ownership explicit, and restore exact text-render GL state on failures.\n\nCo-authored-by: Codex <codex@openai.com>
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25 changed files with 1675 additions and 279 deletions
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@ -350,7 +350,7 @@ internal sealed class RuntimeRenderFrameLivePreparation
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}
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/// <summary>Owns the render-time weather clock and deterministic day index.</summary>
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internal sealed class RenderWeatherFrameController
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internal sealed class RenderWeatherFrameController : IRenderWeatherFramePhase
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{
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private readonly WorldTimeService _worldTime;
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private readonly WeatherSystem _weather;
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