refactor(render): compose render frame orchestrator

Move the accepted draw transaction and failure recovery behind typed frame-phase owners so GameWindow only supplies immutable frame input. Preserve retail draw order, make ImGui/bootstrap shutdown ownership explicit, and restore exact text-render GL state on failures.\n\nCo-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-22 08:03:49 +02:00
parent 28e1cf8029
commit 9d7df1bfc5
25 changed files with 1675 additions and 279 deletions

View file

@ -48,7 +48,7 @@ internal interface IPaperdollPoseApplicator
/// The GL renderer remains a borrowed resource disposed by the existing window
/// shutdown transaction.
/// </summary>
internal sealed class PaperdollFramePresenter
internal sealed class PaperdollFramePresenter : IPrivatePaperdollFrame
{
private readonly IPaperdollDollRenderer _renderer;
private readonly IPaperdollFrameView _view;