fix(app): #348 — cursor switches ride a process-lifetime native cache; the per-flip Win32 handle leak is closed
Silk's per-mouse ICursor recreates the native Win32 cursor on every Image assignment; a per-frame cursor alternation (the pick cursor flickering between kinds while hovering an ANIMATED NPC — exactly the stand-at-a-vendor posture) allocated a fresh USER handle each flip until CreateCursor died with "Not enough memory" and took the render loop with it (vendor-gate.log, exit 82 — surfaced as one clean stack by #343's fix, as designed). GlfwCursorCache restores retail's own shape: each distinct MediaDescCursor is created ONCE for the process lifetime (glfwCreateCursor, rejected media cached as permanent misses) and switching is an O(1) zero-allocation glfwSetCursor. The AP-72 missing-art standard-cursor fallback rides the same cache (Arrow/Hand/Crosshair/IBeam; anything else keeps the Silk path). Graphical hosts attach after the native window exists; tests and windowless hosts keep the Silk path untouched. RetailCursorManager's dedup and PlanApplication logic are unchanged. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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5 changed files with 245 additions and 1 deletions
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@ -22,6 +22,7 @@ public sealed class RetailCursorManager
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private UiCursorMedia _lastWidgetCursor;
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private UiCursorMedia _lastAppliedCursor;
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private StandardCursor? _lastStandardCursor;
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private GlfwCursorCache? _nativeCursors;
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public RetailCursorManager(IDatReaderWriter dats, object datLock)
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{
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@ -30,6 +31,24 @@ public sealed class RetailCursorManager
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_globalCursors = new RetailCursorResolver(dats, datLock);
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}
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/// <summary>
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/// #348: switches cursor application to a process-lifetime native
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/// GLFW cursor cache. Without it, Silk recreates the native cursor
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/// on every alternation and a per-frame flip (pick cursor over an
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/// animated NPC) exhausts Win32 USER handles within minutes. No-op
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/// when the handle is zero (tests, no native window) — the Silk
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/// path below remains the fallback.
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/// </summary>
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public void AttachNativeWindow(nint glfwWindowHandle)
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{
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if (_nativeCursors is null)
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{
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_nativeCursors = GlfwCursorCache.TryCreate(glfwWindowHandle);
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if (_nativeCursors is not null)
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Console.WriteLine("[D.2b] cursor native cache attached (#348).");
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}
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}
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public void Apply(IEnumerable<IMouse> mice, CursorFeedback feedback)
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{
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foreach (RetailCursorLayer layer in PlanApplication(
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@ -79,6 +98,13 @@ public sealed class RetailCursorManager
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if (_lastStandardCursor is null && _lastAppliedCursor.Equals(cursorMedia))
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return;
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if (_nativeCursors is not null && _nativeCursors.TrySetCustom(cursorMedia, image))
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{
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_lastAppliedCursor = cursorMedia;
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_lastStandardCursor = null;
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return;
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}
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foreach (var mouse in mice)
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{
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var cursor = mouse.Cursor;
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@ -98,6 +124,13 @@ public sealed class RetailCursorManager
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if (_lastStandardCursor == desired)
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return;
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if (_nativeCursors is not null && _nativeCursors.TrySetStandard(desired))
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{
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_lastAppliedCursor = default;
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_lastStandardCursor = desired;
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return;
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}
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foreach (var mouse in mice)
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{
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var cursor = mouse.Cursor;
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