docs(runtime): close magic and player ownership
Record J4.3's coupled Runtime character graph, desired-component single ownership, complete Release evidence, exact-binary lifecycle/reconnect acceptance, rollback, and the J4.4 projection boundary. Synchronize architecture, roadmap, milestones, agent guidance, and durable memory. Co-authored-by: Codex <codex@openai.com>
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13
AGENTS.md
13
AGENTS.md
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@ -251,7 +251,13 @@ use-reservation, and one-request-at-a-time state while borrowing J3's exact
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object table. Runtime tests pass 157/157, App tests pass 3,770/3 skips, the
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complete Release suite passes 8,515/5 skips, and the exact-binary
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seven-checkpoint lifecycle/reconnect gate passes with graceful exits and zero
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failures. J4.3 magic/player-sheet ownership is active. J0's rollback is
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failures. J4.3 is complete at `d02a12ce`: `RuntimeCharacterState` owns the
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exact coupled spellbook/local-player graph; content, routing, retained UI,
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reset, and shutdown borrow it, and the duplicate desired-component snapshot is
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deleted. Runtime tests pass 162/162, App tests pass 3,772/3 skips, the complete
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Release suite passes 8,522/5 skips, and the exact-binary seven-checkpoint
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lifecycle/reconnect gate passes with graceful exits and zero failures. J4.4
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character projections are active. J0's rollback is
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`git revert b632672e5ccabfb44c551e08f1c411ab2669c44a`.
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J1's rollback is
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`git revert 854d9e9cd13092bd5aaa3cf025d73eeb4600e9f8`.
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@ -272,6 +278,8 @@ J4.1's rollback is
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`git revert c9d25ade50c0a5c4f7db5b6cca680e01e35cc18e`.
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J4.2's rollback is
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`git revert 011efbeaa72509b35ea7f4a442e50a2377ae1ea4`.
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J4.3's rollback is
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`git revert d02a12ceac54d035797b4c58f2fc2f0ccad9a4d6`.
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Slice H's retained UI/frame, bounded-light, and pooled/borrowed/direct network
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work is complete; the exact seven-checkpoint connected lifecycle/reconnect gate
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passes. Slice I is closed in
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@ -280,7 +288,8 @@ executes from `docs/plans/2026-07-25-modern-runtime-slice-j.md`; J3.6 closeout
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is `docs/research/2026-07-26-slice-j3-6-lifetime-closeout.md`; J4 executes from
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`docs/plans/2026-07-26-modern-runtime-slice-j4.md`; J4.1 closeout is
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`docs/research/2026-07-26-slice-j4-1-communication-state.md`; J4.2 closeout is
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`docs/research/2026-07-26-slice-j4-2-inventory-state.md`. The exact G4
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`docs/research/2026-07-26-slice-j4-2-inventory-state.md`; J4.3 closeout is
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`docs/research/2026-07-26-slice-j4-3-character-state.md`. The exact G4
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visual rollback
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is `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`; do not revert G3 or
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the portal-warmup corrections. Evidence:
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13
CLAUDE.md
13
CLAUDE.md
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@ -249,7 +249,13 @@ use-reservation, and one-request-at-a-time state while borrowing J3's exact
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object table. Runtime tests pass 157/157, App tests pass 3,770/3 skips, the
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complete Release suite passes 8,515/5 skips, and the exact-binary
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seven-checkpoint lifecycle/reconnect gate passes with graceful exits and zero
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failures. J4.3 magic/player-sheet ownership is active. J0's rollback is
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failures. J4.3 is complete at `d02a12ce`: `RuntimeCharacterState` owns the
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exact coupled spellbook/local-player graph; content, routing, retained UI,
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reset, and shutdown borrow it, and the duplicate desired-component snapshot is
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deleted. Runtime tests pass 162/162, App tests pass 3,772/3 skips, the complete
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Release suite passes 8,522/5 skips, and the exact-binary seven-checkpoint
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lifecycle/reconnect gate passes with graceful exits and zero failures. J4.4
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character projections are active. J0's rollback is
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`git revert b632672e5ccabfb44c551e08f1c411ab2669c44a`.
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J1's rollback is
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`git revert 854d9e9cd13092bd5aaa3cf025d73eeb4600e9f8`.
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@ -270,6 +276,8 @@ J4.1's rollback is
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`git revert c9d25ade50c0a5c4f7db5b6cca680e01e35cc18e`.
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J4.2's rollback is
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`git revert 011efbeaa72509b35ea7f4a442e50a2377ae1ea4`.
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J4.3's rollback is
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`git revert d02a12ceac54d035797b4c58f2fc2f0ccad9a4d6`.
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Slice H's retained UI/frame, bounded-light, and pooled/borrowed/direct network
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work is complete; the exact seven-checkpoint connected lifecycle/reconnect gate
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passes. Slice I is closed in
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@ -278,7 +286,8 @@ executes from `docs/plans/2026-07-25-modern-runtime-slice-j.md`; J3.6 closeout
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is `docs/research/2026-07-26-slice-j3-6-lifetime-closeout.md`; J4 executes from
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`docs/plans/2026-07-26-modern-runtime-slice-j4.md`; J4.1 closeout is
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`docs/research/2026-07-26-slice-j4-1-communication-state.md`; J4.2 closeout is
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`docs/research/2026-07-26-slice-j4-2-inventory-state.md`. The exact G4
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`docs/research/2026-07-26-slice-j4-2-inventory-state.md`; J4.3 closeout is
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`docs/research/2026-07-26-slice-j4-3-character-state.md`. The exact G4
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visual rollback
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is `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`; do not revert G3 or
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the portal-warmup corrections. Evidence:
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@ -221,7 +221,8 @@ src/
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RuntimeCommunicationState.cs -> one chat/social owner + ordered stream
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RuntimeInventoryState.cs -> exact object-table borrower + inventory
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transaction/session-state owner
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-> J3 and J4.1–J4.2 complete; J4.3 magic/player ownership active
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RuntimeCharacterState.cs -> coupled spellbook/local-player owner
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-> J3 and J4.1–J4.3 complete; J4.4 character projections active
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-> may reference Core, Core.Net, Content, and Plugin.Abstractions only
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-> must never reference App, UI, Silk.NET, OpenAL, Arch, or ImGui
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@ -1,6 +1,6 @@
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# acdream — strategic roadmap
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**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3's canonical entity/object lifetime plus J4.1 communication/social and J4.2 inventory-transaction ownership are closed; J4.3 magic/player-sheet ownership is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3's canonical entity/object lifetime plus J4.1 communication/social, J4.2 inventory-transaction, and J4.3 magic/player-sheet ownership are closed; J4.4 character projections are active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Purpose:** One source of truth for where the project is and where it's going. Every observed defect or missing feature has a named phase that owns it; when something looks wrong in-game, look here to find the phase that'll address it. Implementation details live in per-phase specs under `docs/superpowers/specs/`, not in this file.
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---
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@ -1721,7 +1721,12 @@ port in any phase — no separate listing here.
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> one-request-at-a-time state while borrowing J3's exact object table. Its 157
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> Runtime tests, 3,770 App tests / 3 skips, 8,515-test / 5-skip complete
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> Release suite, and exact-binary seven-checkpoint lifecycle/reconnect gate
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> pass. J4.3 magic/player-sheet ownership is active.
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> pass. J4.3 is complete at `d02a12ce`: Runtime owns the exact coupled
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> spellbook/local-player graph, content and every graphical/no-window consumer
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> borrow it, and the duplicate desired-component snapshot is deleted. Its 162
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> Runtime tests, 3,772 App tests / 3 skips, 8,522-test / 5-skip complete
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> Release suite, and exact-binary seven-checkpoint lifecycle/reconnect gate
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> pass. J4.4 character projections are active.
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> The historical exact cutover
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> rollback remains
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> `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. Slice H is complete:
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@ -197,7 +197,12 @@ residency is `0/0/0` at every stable checkpoint and teardown converges. Slice I
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one-request-at-a-time state while borrowing J3's exact object table. Its
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157 Runtime tests, 3,770 App tests / 3 skips, 8,515 full Release tests / 5
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skips, and exact-binary seven-checkpoint lifecycle/reconnect route pass.
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J4.3 magic/player-sheet ownership is active under
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J4.3 is complete at `d02a12ce`: Runtime owns the exact coupled
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spellbook/local-player graph, content and presentation borrow it, and the
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duplicate desired-component snapshot is deleted. Its 162 Runtime tests,
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3,772 App tests / 3 skips, 8,522 full Release tests / 5 skips, and
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exact-binary seven-checkpoint lifecycle/reconnect route pass. J4.4 character
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projections are active under
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[`2026-07-25-modern-runtime-slice-j.md`](2026-07-25-modern-runtime-slice-j.md).
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Slice-I closeout evidence is
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[`../research/2026-07-25-slice-i7-closeout.md`](../research/2026-07-25-slice-i7-closeout.md).
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@ -213,6 +218,8 @@ Slice-J3.5 closeout evidence is
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[`../research/2026-07-26-slice-j3-5-canonical-delta-stream.md`](../research/2026-07-26-slice-j3-5-canonical-delta-stream.md).
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Slice-J3.6 closeout evidence is
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[`../research/2026-07-26-slice-j3-6-lifetime-closeout.md`](../research/2026-07-26-slice-j3-6-lifetime-closeout.md).
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Slice-J4.3 closeout evidence is
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[`../research/2026-07-26-slice-j4-3-character-state.md`](../research/2026-07-26-slice-j4-3-character-state.md).
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The historical exact G4 visual rollback remains
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`git revert ef1d263337997bb030eadb7b8e71d73dc659907a`.
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@ -12,8 +12,9 @@ and object-table lifetime to Runtime, exact graphical projection identity to
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App, and one ordered canonical entity/object stream plus direct views to all
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hosts and closed the failure-safe owner ledger. J4.1 moved communication and
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social ownership into Runtime at `c9d25ade`; J4.2 moved inventory transaction
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ownership into Runtime at `011efbea`; J4.3 magic/player-sheet ownership is the
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active execution point.
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ownership into Runtime at `011efbea`; J4.3 moved the coupled magic/player-sheet
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owner into Runtime at `d02a12ce`; J4.4 character projections are the active
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execution point.
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**Scope:** Reconcile and sequence the existing Modern Pipeline (`MP`) and
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Linux/headless (`LH`) tracks using the 2026-07-24 connected performance audit.
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@ -1,6 +1,6 @@
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# Modern runtime Slice J — presentation-independent runtime
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**Status:** J0–J3 COMPLETE; J4.1–J4.2 COMPLETE; J4.3 magic/player ownership active
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**Status:** J0–J3 COMPLETE; J4.1–J4.3 COMPLETE; J4.4 character projections active
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**Parent:** `2026-07-24-modern-runtime-architecture.md`, Slice J
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**Authorization:** the user approved Slices F–L, including the otherwise-frozen
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Slice J gameplay-owner moves, on 2026-07-24
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@ -239,7 +239,13 @@ Runtime owns external-container, item-mana, shortcut/component, shared-busy,
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use-reservation, and one-request-at-a-time state while borrowing J3's exact
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object table. Its 157 Runtime tests, 3,770 App tests / 3 skips, 8,515 complete
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Release tests / 5 skips, and exact-binary seven-checkpoint
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lifecycle/reconnect gate pass. J4.3 magic/player-sheet ownership is active.
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lifecycle/reconnect gate pass. J4.3 completed at `d02a12ce`:
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`RuntimeCharacterState` owns the coupled spellbook and local player sheet;
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content, routing, retained UI, reset, and shutdown borrow it, and the duplicate
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desired-component snapshot is gone. Its 162 Runtime tests, 3,772 App tests / 3
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skips, 8,522 complete Release tests / 5 skips, and exact-binary
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seven-checkpoint lifecycle/reconnect gate pass. J4.4 character projections are
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active.
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Detailed execution begins with a source-ownership inventory. Move one coherent
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lifetime group at a time in this order:
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@ -1,6 +1,6 @@
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# Modern runtime Slice J4 — gameplay-state lifetime groups
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**Status:** J4.1–J4.2 COMPLETE; J4.3 ACTIVE
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**Status:** J4.1–J4.3 COMPLETE; J4.4 ACTIVE
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**Parent:** `2026-07-25-modern-runtime-slice-j.md`, J4
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**Production base:** `77c013998b902724d66e487589a4ea18538e1ea6`
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**Authorization:** the user approved Slices F–L, including Slice J gameplay
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@ -23,8 +23,8 @@ ordering and its existing retail-derived algorithms.
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|---|---|---|
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| J4.1 communication/social | complete | `c9d25ade50c0a5c4f7db5b6cca680e01e35cc18e`; 152 Runtime tests, 3,765 App tests / 3 skips, 8,494 complete Release tests / 5 skips, and `logs/connected-world-gate-20260726-075109/report.json` pass |
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| J4.2 inventory transactions | complete | `011efbeaa72509b35ea7f4a442e50a2377ae1ea4`; 157 Runtime tests, 3,770 App tests / 3 skips, 8,515 complete Release tests / 5 skips, and `logs/connected-world-gate-20260726-082057/report.json` pass |
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| J4.3 magic/player sheet | active | move the coupled `Spellbook` and `LocalPlayerState` owner graph while retaining immutable DAT catalog installation |
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| J4.4 character projections | pending | starts only after J4.3 acceptance |
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| J4.3 magic/player sheet | complete | `d02a12ceac54d035797b4c58f2fc2f0ccad9a4d6`; 162 Runtime tests, 3,772 App tests / 3 skips, 8,522 complete Release tests / 5 skips, and `logs/connected-world-gate-20260726-083921/report.json` pass |
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| J4.4 character projections | active | move remaining character options/skill-derived state and expose the borrowed J4 view/command surface |
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| J4.5 combined cleanup | pending | combined failure, no-window, connected, and nine-stop closeout |
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## Current ownership inventory
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@ -120,6 +120,8 @@ Exact evidence is recorded in
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### J4.3 — spell, enchantment, vital, attribute, and skill state
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**Completed 2026-07-26 at `d02a12ce`.**
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- Move construction/lifetime of the coupled `Spellbook` and
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`LocalPlayerState` into Runtime.
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- Preserve one-time immutable `SpellTable` installation from App content.
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@ -133,6 +135,13 @@ Gate: complete PlayerDescription, incremental updates, spell/enchantment
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add/remove, favorite/filter/component changes, cooldowns, vital modifiers,
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clear/reconnect, ViewModel revisions, and graphical/direct trace parity.
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Result: `RuntimeCharacterState` constructs and owns the exact coupled
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`Spellbook` and `LocalPlayerState`. Content installs immutable DAT metadata
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through that owner; routing, retained UI, reset, and shutdown borrow it. The
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interim desired-component mirror was deleted, leaving the spellbook as the
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only mutable component-count owner. Exact evidence is recorded in
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[`../research/2026-07-26-slice-j4-3-character-state.md`](../research/2026-07-26-slice-j4-3-character-state.md).
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### J4.4 — character settings and player-state projections
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- Move remaining presentation-independent character options and skill-derived
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@ -201,3 +210,9 @@ J4.2 is independently reversible with:
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```text
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git revert 011efbeaa72509b35ea7f4a442e50a2377ae1ea4
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```
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J4.3 is independently reversible with:
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```text
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git revert d02a12ceac54d035797b4c58f2fc2f0ccad9a4d6
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```
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107
docs/research/2026-07-26-slice-j4-3-character-state.md
Normal file
107
docs/research/2026-07-26-slice-j4-3-character-state.md
Normal file
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@ -0,0 +1,107 @@
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# Modern runtime J4.3 — magic and player-sheet ownership
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**Status:** COMPLETE
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**Production commit:** `d02a12ceac54d035797b4c58f2fc2f0ccad9a4d6`
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**Parent plan:** `../plans/2026-07-26-modern-runtime-slice-j4.md`
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## Result
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`RuntimeCharacterState` is the single presentation-independent owner for the
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coupled `Spellbook` and `LocalPlayerState`. The coupling is structural:
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vital-max calculations read active enchantments from that exact spellbook, so
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the two objects cannot be independently replaced or reconstructed by a host.
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The Runtime live-session router, App content loader, retained UI, developer
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tools, command routing, reset manifest, shutdown transaction, and future
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no-window host all borrow this one graph. `GameWindow` retains read-only
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compatibility properties only and no longer constructs either Core owner.
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The App content host still opens portal.dat and projects immutable retail spell
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metadata. It installs that table exactly once through the Runtime owner; no DAT
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or App type enters `AcDream.Runtime`.
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The interim desired-component snapshot introduced during J4.2 was deleted.
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`Spellbook.DesiredComponents` is now the only mutable desired-component owner,
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alongside learned spells, favorites, filters, active enchantments, and
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cooldowns. Inventory retains item/component objects and shortcut state, but no
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second component-count model.
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Session reset preserves the accepted order: spellbook state clears before the
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App magic request projection, while local-player vitals/attributes/skills/
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properties/positions clear later at their existing reset edge. Direct Runtime
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disposal clears both halves, aggregates observer failures, and remains
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retryable until convergence.
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## Retail basis
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J4.3 changes lifetime ownership only. It preserves the existing retail-derived
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wire and reset mechanisms:
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- `CPlayerSystem::OnEndCharacterSession @ 0x00562870`;
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- `PlayerModule::Clear @ 0x005D48A0`;
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- `CPlayerSystem::Begin @ 0x0055D410`;
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- PlayerDescription `0x0013` manifest replacement;
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- live spell/enchantment and vital update routing;
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- `CEnchantmentRegistry::OnCooldown @ 0x005943C0`;
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- `CreatureVital::GetMaxValue @ 0x0058F2DD`.
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The current magic behavior and its DAT/UI research remain recorded in
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`claude-memory/project_magic_ui_and_casting.md`.
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## Automated evidence
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- Runtime suite: 162 passed.
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- App suite: 3,772 passed / 3 established skips.
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- Core suite: 3,305 passed / 2 established skips.
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- Core.Net suite: 600 passed.
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- UI abstractions: 545 passed.
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- Complete Release solution: 8,522 passed / 5 established skips.
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- Release build: pass, zero errors and 17 established test warnings.
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- `git diff --check`: pass.
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Focused coverage proves exact spellbook/local-player coupling, immutable
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metadata installation, desired-component single ownership, independent
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Runtime instances, group-specific reset, retryable disposal after failures,
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production construction uniqueness, exact session routing, retained-UI
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borrowing, and shutdown ordering. Existing Core/Core.Net suites continue to
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cover complete PlayerDescription replacement, incremental spell/enchantment/
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vital changes, cooldowns, favorites, filters, skills, attributes, properties,
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positions, and ViewModel invalidation behavior.
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## Exact-binary connected evidence
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`logs/connected-world-gate-20260726-083921/report.json` passed on exact source
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and embedded binary commit
|
||||
`d02a12ceac54d035797b4c58f2fc2f0ccad9a4d6`:
|
||||
|
||||
- six capped checkpoints through login, outdoor/dungeon/facility travel and
|
||||
revisit plus one fresh-process uncapped reconnect checkpoint;
|
||||
- 243.672-second capped route and 61.329-second reconnect route;
|
||||
- both sessions exited gracefully with code zero;
|
||||
- zero failures.
|
||||
|
||||
Its only warning is the established set of 25 expected world-edge landblock
|
||||
misses.
|
||||
|
||||
## Divergence audit
|
||||
|
||||
The slice changes owner placement, reset composition, and failure containment
|
||||
without changing retail algorithms or wire behavior. No divergence row was
|
||||
added or retired.
|
||||
|
||||
## Rollback
|
||||
|
||||
```text
|
||||
git revert d02a12ceac54d035797b4c58f2fc2f0ccad9a4d6
|
||||
```
|
||||
|
||||
Revert J4.3 before J4.2 if the gameplay-state groups ever need to be unwound.
|
||||
Do not revert J3's canonical entity/object ownership to mask a character-state
|
||||
failure.
|
||||
|
||||
## Next boundary
|
||||
|
||||
J4.4 moves the remaining presentation-independent character options and
|
||||
skill-derived command/bot projections into Runtime, then exposes borrowed
|
||||
immutable views and synchronous typed commands over all J4 owner groups.
|
||||
Controller, camera, input, animation, paperdoll, and panel state remain in App.
|
||||
Loading…
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Reference in a new issue