docs(runtime): close magic and player ownership

Record J4.3's coupled Runtime character graph, desired-component single ownership, complete Release evidence, exact-binary lifecycle/reconnect acceptance, rollback, and the J4.4 projection boundary. Synchronize architecture, roadmap, milestones, agent guidance, and durable memory.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-26 08:46:12 +02:00
parent d02a12ceac
commit 9d0d9b07e0
9 changed files with 175 additions and 15 deletions

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@ -1,6 +1,6 @@
# Modern runtime Slice J — presentation-independent runtime
**Status:** J0J3 COMPLETE; J4.1J4.2 COMPLETE; J4.3 magic/player ownership active
**Status:** J0J3 COMPLETE; J4.1J4.3 COMPLETE; J4.4 character projections active
**Parent:** `2026-07-24-modern-runtime-architecture.md`, Slice J
**Authorization:** the user approved Slices FL, including the otherwise-frozen
Slice J gameplay-owner moves, on 2026-07-24
@ -239,7 +239,13 @@ Runtime owns external-container, item-mana, shortcut/component, shared-busy,
use-reservation, and one-request-at-a-time state while borrowing J3's exact
object table. Its 157 Runtime tests, 3,770 App tests / 3 skips, 8,515 complete
Release tests / 5 skips, and exact-binary seven-checkpoint
lifecycle/reconnect gate pass. J4.3 magic/player-sheet ownership is active.
lifecycle/reconnect gate pass. J4.3 completed at `d02a12ce`:
`RuntimeCharacterState` owns the coupled spellbook and local player sheet;
content, routing, retained UI, reset, and shutdown borrow it, and the duplicate
desired-component snapshot is gone. Its 162 Runtime tests, 3,772 App tests / 3
skips, 8,522 complete Release tests / 5 skips, and exact-binary
seven-checkpoint lifecycle/reconnect gate pass. J4.4 character projections are
active.
Detailed execution begins with a source-ownership inventory. Move one coherent
lifetime group at a time in this order: