docs(runtime): close magic and player ownership
Record J4.3's coupled Runtime character graph, desired-component single ownership, complete Release evidence, exact-binary lifecycle/reconnect acceptance, rollback, and the J4.4 projection boundary. Synchronize architecture, roadmap, milestones, agent guidance, and durable memory. Co-authored-by: Codex <codex@openai.com>
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# Modern runtime Slice J — presentation-independent runtime
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**Status:** J0–J3 COMPLETE; J4.1–J4.2 COMPLETE; J4.3 magic/player ownership active
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**Status:** J0–J3 COMPLETE; J4.1–J4.3 COMPLETE; J4.4 character projections active
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**Parent:** `2026-07-24-modern-runtime-architecture.md`, Slice J
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**Authorization:** the user approved Slices F–L, including the otherwise-frozen
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Slice J gameplay-owner moves, on 2026-07-24
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@ -239,7 +239,13 @@ Runtime owns external-container, item-mana, shortcut/component, shared-busy,
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use-reservation, and one-request-at-a-time state while borrowing J3's exact
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object table. Its 157 Runtime tests, 3,770 App tests / 3 skips, 8,515 complete
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Release tests / 5 skips, and exact-binary seven-checkpoint
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lifecycle/reconnect gate pass. J4.3 magic/player-sheet ownership is active.
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lifecycle/reconnect gate pass. J4.3 completed at `d02a12ce`:
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`RuntimeCharacterState` owns the coupled spellbook and local player sheet;
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content, routing, retained UI, reset, and shutdown borrow it, and the duplicate
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desired-component snapshot is gone. Its 162 Runtime tests, 3,772 App tests / 3
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skips, 8,522 complete Release tests / 5 skips, and exact-binary
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seven-checkpoint lifecycle/reconnect gate pass. J4.4 character projections are
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active.
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Detailed execution begins with a source-ownership inventory. Move one coherent
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lifetime group at a time in this order:
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