feat(content): bake and read flat collision assets
Append strict collision/topology payloads to the existing prepared package so later physics cutover can drop parsed DAT graphs without adding a second mapping or changing traversal behavior. The full 2,232,170-key catalog is deterministic across worker counts, exact-byte aliased, corruption-isolated, and cancellation-safe.
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@ -104,7 +104,7 @@ public sealed class PhysicsDataCache
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/// Used as a fallback collision shape for entities whose Setup has no
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/// physics data — we approximate collision using the visual extent.
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/// </summary>
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private static GfxObjVisualBounds ComputeVisualBounds(VertexArray vertexArray)
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internal static GfxObjVisualBounds ComputeVisualBounds(VertexArray vertexArray)
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{
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if (vertexArray.Vertices == null || vertexArray.Vertices.Count == 0)
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{
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