feat(content): bake and read flat collision assets

Append strict collision/topology payloads to the existing prepared package so later physics cutover can drop parsed DAT graphs without adding a second mapping or changing traversal behavior. The full 2,232,170-key catalog is deterministic across worker counts, exact-byte aliased, corruption-isolated, and cancellation-safe.
This commit is contained in:
Erik 2026-07-25 15:22:08 +02:00
parent d9300c7854
commit 9cd42417a8
29 changed files with 2868 additions and 63 deletions

View file

@ -104,7 +104,7 @@ public sealed class PhysicsDataCache
/// Used as a fallback collision shape for entities whose Setup has no
/// physics data — we approximate collision using the visual extent.
/// </summary>
private static GfxObjVisualBounds ComputeVisualBounds(VertexArray vertexArray)
internal static GfxObjVisualBounds ComputeVisualBounds(VertexArray vertexArray)
{
if (vertexArray.Vertices == null || vertexArray.Vertices.Count == 0)
{