test: replace campaign labels with behavior names
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30 changed files with 135 additions and 97 deletions
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@ -143,7 +143,7 @@ public sealed class GameRuntimeContractTests
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}
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[Fact]
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public void TraceRecorderIncludesJ4GameplayStateInCheckpoint()
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public void TraceRecorderIncludesGameplayStateInCheckpoint()
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{
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var recorder = new RuntimeTraceRecorder();
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var stamp = new RuntimeEventStamp(new(3), 1, 8);
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@ -222,7 +222,7 @@ public sealed class GameRuntimeContractTests
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}
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[Fact]
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public void J4GameplayOwnersHaveNoStaticMutableSessionState()
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public void GameplayOwnersHaveNoStaticMutableSessionState()
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{
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Type[] owners =
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[
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@ -10,7 +10,7 @@ namespace AcDream.Runtime.Tests.Gameplay;
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public sealed class RuntimeGameplayOwnershipTests
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{
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[Fact]
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public void J5LedgerConvergesEntityPhysicsAndGameplayAsOneLifetime()
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public void GameplayOwnershipLedgerConvergesEntityPhysicsAndGameplayAsOneLifetime()
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{
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var entities = new RuntimeEntityObjectLifetime();
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var inventory = new RuntimeInventoryState(entities);
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@ -14,7 +14,7 @@ namespace AcDream.Runtime.Tests;
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public sealed class RuntimeSimulationFixtureHostTests
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{
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[Fact]
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public void RuntimeOnlyHostDrivesCompleteJ5SimulationWithoutPresentation()
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public void RuntimeOnlyHostDrivesCompleteGameplaySimulationWithoutPresentation()
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{
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var host = new RuntimeOnlySimulationFixtureHost();
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