test: replace campaign labels with behavior names
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30 changed files with 135 additions and 97 deletions
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@ -115,7 +115,7 @@ internal sealed class FramebufferResizeController
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// the only trace of whether the native event fired at all). Lives here
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// rather than in GameWindow.OnFramebufferResize because the window
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// callback is contractually a one-line typed-owner handoff
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// (GameWindowSlice8BoundaryTests.FramebufferResize_IsOneTypedOwnerHandoff).
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// (GameWindowHostBoundaryTests.FramebufferResize_IsOneTypedOwnerHandoff).
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Console.WriteLine($"window: framebuffer resize event {width}x{height}");
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// Frozen order: GL viewport, shared aspect publication, camera, then
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@ -651,7 +651,7 @@ public sealed class RuntimeCharacterOptionsState
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/// <c>480.0</c> (wire research §3.3): the batched module flushes 480
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/// seconds after it FIRST went dirty, not after the last change. A
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/// property (not a field) so this type keeps zero static mutable state
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/// — see <c>GameRuntimeContractTests.J4GameplayOwnersHaveNoStaticMutableSessionState</c>.
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/// — see <c>GameRuntimeContractTests.GameplayOwnersHaveNoStaticMutableSessionState</c>.
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/// </summary>
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public static TimeSpan AutoSaveDelay => TimeSpan.FromSeconds(480);
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