docs: record ArchRenderSceneTests as a fourth member of the #250 flake family
TransformUpdateBatch_ReusesRetainedStorage failed in two of six consecutive whole-suite Release runs on a docs-only tree during Campaign V slice V7, and passed 12/12 with its class run alone. Its assertion is the same shape as the three already listed -- a GC.GetAllocatedBytesForCurrentThread() delta asserted equal to zero across a warmed call -- so it is the known family rather than a new defect. Recorded rather than re-investigated, which is the whole point of the issue. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -248,6 +248,13 @@ tree:
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bytes against an expected 0, on a diff that touches only GLSL and the terrain
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renderer's uniform plumbing. It passed in isolation and in four other full
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runs of the same binary, so it is the same class rather than a new defect.)
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- `AcDream.App.Tests.Rendering.ArchRenderSceneTests.TransformUpdateBatch_ReusesRetainedStorage`
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(added 2026-07-28 during Campaign V slice V7, on a docs-only tree. Two of six
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consecutive whole-suite Release runs failed on it and nothing else; the class
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passes 12/12 in isolation. Its assertion is the same shape as the others —
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`GC.GetAllocatedBytesForCurrentThread()` delta across `scene.Apply(updates)`
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asserted equal to zero — so it is a fourth member of this family, not a new
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defect. Recorded so the next reader does not re-investigate it.)
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Measured over six consecutive Release runs of the App suite on an unmodified
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tree: four passed 3,846/3, and two failed with exactly one failure — a different
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