feat(runtime): atomically replace collision generations
This commit is contained in:
parent
99bf1751bb
commit
9b0f59bd1b
21 changed files with 2435 additions and 408 deletions
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@ -37,6 +37,8 @@ public readonly record struct RuntimePhysicsOwnershipSnapshot(
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bool IsCollisionReportDispatching,
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int CollisionPrefixQuiescenceCount,
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int PendingCollisionPrefixProjectionCount,
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int CollisionPrefixMutationCount,
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int CommittedCollisionPrefixMutationCount,
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int CollisionAdmissionCount,
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int CollisionGenerationCount,
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bool OwnsProductionDataCache,
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@ -75,6 +77,8 @@ public readonly record struct RuntimePhysicsOwnershipSnapshot(
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&& !IsCollisionReportDispatching
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&& CollisionPrefixQuiescenceCount == 0
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&& PendingCollisionPrefixProjectionCount == 0
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&& CollisionPrefixMutationCount == 0
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&& CommittedCollisionPrefixMutationCount == 0
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&& CollisionAdmissionCount == 0
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&& CollisionGenerationCount == 0
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&& OwnsProductionDataCache;
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@ -100,11 +104,13 @@ public sealed class RuntimeCollisionAdmission
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internal RuntimeCollisionAdmission(
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RuntimePhysicsState owner,
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uint landblockId,
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ulong generation)
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ulong generation,
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ulong previousGeneration)
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{
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Owner = owner;
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LandblockId = landblockId;
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Generation = generation;
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PreviousGeneration = previousGeneration;
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}
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internal RuntimePhysicsState Owner { get; }
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@ -112,6 +118,32 @@ public sealed class RuntimeCollisionAdmission
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internal bool Completed { get; set; }
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public uint LandblockId { get; }
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public ulong Generation { get; }
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internal ulong PreviousGeneration { get; }
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}
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internal enum RuntimeCollisionPrefixMutationKind : byte
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{
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Activation,
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Demotion,
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Withdrawal,
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}
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internal sealed class RuntimeCollisionPrefixMutation
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{
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internal required RuntimeCollisionPrefixMutationKind Kind { get; init; }
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internal required uint LandblockId { get; init; }
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internal required ulong PreviousGeneration { get; init; }
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internal required ulong TargetGeneration { get; init; }
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internal ulong InvalidatedGeneration { get; init; }
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internal required RuntimeCollisionPrefixQuiescenceToken Quiescence
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{ get; init; }
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internal RuntimeCollisionAdmission? Admission { get; init; }
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internal PreparedLandblockCollisionGeneration? Prepared { get; init; }
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internal RuntimeCollisionPrefixMutationPermission Permission { get; set; }
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internal bool EngineMutationCommitted { get; set; }
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internal bool CancellationRequested { get; set; }
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internal bool WasResident { get; set; }
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internal bool Ready { get; set; }
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}
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public readonly record struct RuntimeCollisionAcknowledgement(
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@ -120,11 +152,23 @@ public readonly record struct RuntimeCollisionAcknowledgement(
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bool WasResident,
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bool Ready);
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public readonly record struct RuntimeCollisionMutationResult(
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RuntimeCollisionAcknowledgement Acknowledgement,
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bool Completed)
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{
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public uint LandblockId => Acknowledgement.LandblockId;
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public ulong Generation => Acknowledgement.Generation;
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public bool WasResident => Acknowledgement.WasResident;
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public bool Ready => Acknowledgement.Ready;
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}
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public readonly record struct RuntimeCollisionGenerationCommit(
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RuntimeCollisionAcknowledgement Acknowledgement,
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uint[] DirtyRetainedOwnerIds)
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uint[] DirtyRetainedOwnerIds,
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bool EngineCommitted,
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bool Completed)
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{
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public bool Committed => Acknowledgement.Ready;
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public bool Committed => Completed;
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}
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public readonly record struct RuntimeCollisionGenerationCommitted(
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@ -1045,6 +1089,8 @@ public sealed class RuntimePhysicsState : IDisposable
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_collisionAdmissions = new();
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private readonly Dictionary<uint, PreparedLandblockCollisionGeneration>
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_preparedCollisionGenerations = new();
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private readonly Dictionary<uint, RuntimeCollisionPrefixMutation>
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_collisionPrefixMutations = new();
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private readonly CollisionOwnerMutationJournal _collisionOwnerJournal = new();
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private readonly Dictionary<uint, List<PreparedLandblockCollisionGeneration>>
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_collisionOwnerSubscribers = new();
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@ -1175,6 +1221,9 @@ public sealed class RuntimePhysicsState : IDisposable
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collisionReports.IsDispatching,
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setPosition.CollisionPrefixQuiescenceCount,
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setPosition.PendingQuiescenceProjectionCount,
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_collisionPrefixMutations.Count,
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_collisionPrefixMutations.Values.Count(
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mutation => mutation.EngineMutationCommitted),
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_collisionAdmissions.Count,
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_collisionGenerations.Count,
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ReferenceEquals(Engine.DataCache, DataCache),
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@ -1907,6 +1956,29 @@ public sealed class RuntimePhysicsState : IDisposable
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_spatialRoots.Clear();
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}
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internal void ResetSessionPhysics()
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{
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EnsureNotDisposed();
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// GameRuntime serializes reset after the host update loop has stopped.
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// Reset may therefore run on the lifecycle/disposal thread rather than
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// the retired generation's update thread. It clears every mutation
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// owner before releasing affinity so the next generation can bind its
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// own update thread without admitting concurrent mutation.
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foreach ((_, PreparedLandblockCollisionGeneration prepared) in
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_preparedCollisionGenerations)
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{
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prepared.Dispose();
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}
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_preparedCollisionGenerations.Clear();
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_collisionPrefixMutations.Clear();
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_collisionAdmissions.Clear();
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SetPosition.ResetSession();
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CollisionReports.ResetSession();
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TrimCollisionOwnerJournal();
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AdvanceCollisionWorldAuthority();
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Volatile.Write(ref _collisionMutationThreadId, 0);
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}
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internal RuntimeCollisionPrefixQuiescenceToken
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BeginCollisionPrefixQuiescence(
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uint landblockId,
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@ -1957,25 +2029,29 @@ public sealed class RuntimePhysicsState : IDisposable
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successorReady);
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}
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internal bool CompleteCollisionPrefixQuiescence(
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in RuntimeCollisionPrefixMutationPermission permission)
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{
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EnsureNotDisposed();
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EnsureCollisionMutationThread();
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return SetPosition.CompleteCollisionPrefixQuiescence(permission);
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}
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public RuntimeCollisionAdmission BeginCollisionAdmission(
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uint landblockId)
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{
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EnsureNotDisposed();
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EnsureCollisionMutationThread();
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uint canonical = CanonicalLandblock(landblockId);
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if (_collisionPrefixMutations.ContainsKey(canonical))
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{
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throw new InvalidOperationException(
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$"Collision prefix 0x{canonical:X8} is still completing its previous mutation transaction.");
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}
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ulong currentGeneration = _collisionGenerations.TryGetValue(
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canonical,
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out ulong current)
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? current
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: 0UL;
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ulong previousGeneration = currentGeneration;
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AdvanceCollisionWorldAuthority();
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if (_collisionAdmissions.Remove(
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canonical,
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out RuntimeCollisionAdmission? superseded))
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{
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previousGeneration = superseded.PreviousGeneration;
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SetPosition.CancelCollisionGeneration(
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canonical,
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superseded.Generation);
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@ -1986,16 +2062,13 @@ public sealed class RuntimePhysicsState : IDisposable
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prepared.Dispose();
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}
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}
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ulong generation = _collisionGenerations.TryGetValue(
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canonical,
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out ulong current)
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? checked(current + 1UL)
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: 1UL;
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ulong generation = checked(currentGeneration + 1UL);
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_collisionGenerations[canonical] = generation;
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var admission = new RuntimeCollisionAdmission(
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this,
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canonical,
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generation);
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generation,
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previousGeneration);
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_collisionAdmissions[canonical] = admission;
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SetPosition.BeginCollisionGeneration(canonical, generation);
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return admission;
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@ -2047,7 +2120,7 @@ public sealed class RuntimePhysicsState : IDisposable
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/// collision world is never withdrawn. A stale receipt may dispose its
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/// own staging storage but cannot invalidate a newer admission.
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/// </summary>
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internal void CancelCollisionGeneration(
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internal bool CancelCollisionGeneration(
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RuntimeCollisionAdmission admission,
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PreparedLandblockCollisionGeneration? prepared = null)
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{
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@ -2067,6 +2140,38 @@ public sealed class RuntimePhysicsState : IDisposable
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nameof(prepared));
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}
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if (_collisionPrefixMutations.TryGetValue(
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admission.LandblockId,
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out RuntimeCollisionPrefixMutation? mutation))
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{
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if (mutation.Kind is not RuntimeCollisionPrefixMutationKind.Activation
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|| !ReferenceEquals(mutation.Admission, admission)
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|| (prepared is not null
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&& !ReferenceEquals(mutation.Prepared, prepared)))
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{
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return false;
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}
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if (mutation.EngineMutationCommitted)
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return AdvanceCommittedActivation(mutation).Committed;
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mutation.CancellationRequested = true;
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bool previousReady = mutation.PreviousGeneration != 0UL
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&& Engine.IsLandblockTerrainResident(
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mutation.LandblockId);
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bool released = mutation.PreviousGeneration == 0UL
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? SetPosition.CancelCollisionPrefixQuiescenceToUnavailable(
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mutation.Quiescence)
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: CancelCollisionPrefixQuiescence(
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mutation.Quiescence,
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mutation.PreviousGeneration,
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previousReady);
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if (!released)
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{
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return false;
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}
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_collisionPrefixMutations.Remove(mutation.LandblockId);
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}
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prepared?.Dispose();
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if (prepared is not null
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&& _preparedCollisionGenerations.TryGetValue(
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@ -2090,6 +2195,7 @@ public sealed class RuntimePhysicsState : IDisposable
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AdvanceCollisionWorldAuthority();
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}
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TrimCollisionOwnerJournal();
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return true;
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}
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internal void StageCollisionAssets(
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@ -2261,8 +2367,29 @@ public sealed class RuntimePhysicsState : IDisposable
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RuntimeCollisionAdmission admission,
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PreparedLandblockCollisionGeneration prepared)
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{
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ValidateAdmission(admission);
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EnsureNotDisposed();
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EnsureCollisionMutationThread();
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ArgumentNullException.ThrowIfNull(admission);
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ArgumentNullException.ThrowIfNull(prepared);
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if (_collisionPrefixMutations.TryGetValue(
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admission.LandblockId,
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out RuntimeCollisionPrefixMutation? pending))
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{
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if (pending.Kind is not RuntimeCollisionPrefixMutationKind.Activation
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|| !ReferenceEquals(pending.Admission, admission)
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|| !ReferenceEquals(pending.Prepared, prepared))
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{
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throw new InvalidOperationException(
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"A different collision-prefix mutation owns this landblock.");
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}
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if (pending.EngineMutationCommitted)
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return AdvanceCommittedActivation(pending);
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if (pending.CancellationRequested)
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return PendingActivation(pending);
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}
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ValidateAdmission(admission);
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ValidatePreparedGeneration(admission, prepared);
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if (!admission.AssetsPrepared)
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{
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@ -2292,8 +2419,62 @@ public sealed class RuntimePhysicsState : IDisposable
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admission.Generation,
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Engine.IsLandblockTerrainResident(admission.LandblockId),
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Ready: false),
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Array.Empty<uint>());
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Array.Empty<uint>(),
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EngineCommitted: false,
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Completed: false);
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}
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RuntimeCollisionPrefixMutation mutation;
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if (!_collisionPrefixMutations.TryGetValue(
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admission.LandblockId,
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out mutation!))
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{
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RuntimeCollisionPrefixQuiescenceToken token =
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BeginCollisionPrefixQuiescence(
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admission.LandblockId,
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admission.Generation,
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includeOutdoorCells: true);
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mutation = new RuntimeCollisionPrefixMutation
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{
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Kind = RuntimeCollisionPrefixMutationKind.Activation,
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LandblockId = admission.LandblockId,
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PreviousGeneration = admission.PreviousGeneration,
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TargetGeneration = admission.Generation,
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Quiescence = token,
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Admission = admission,
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Prepared = prepared,
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WasResident = Engine.IsLandblockTerrainResident(
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admission.LandblockId),
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};
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_collisionPrefixMutations.Add(admission.LandblockId, mutation);
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// The first poll deliberately closes the prefix and marks its
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// resident-parking pass complete, even when the prefix is empty.
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// A later poll alone may consume mutation permission; affected
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// residents also require their exact Withdraw acknowledgements.
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}
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if (!TryAcquireCollisionPrefixMutationPermission(
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mutation.Quiescence,
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out RuntimeCollisionPrefixMutationPermission permission))
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{
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return PendingActivation(mutation);
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}
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mutation.Permission = permission;
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// Parking a live owner writes to the canonical shadow journal. The
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// prepared replacement must be resealed against that exact journal
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// tail before permission can be consumed.
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if (!IsCollisionPrefixMutationPermissionCurrent(permission)
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|| !prepared.IsOwnerMutationReconciliationCurrent
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|| !prepared.IsReadyForActivation
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|| HasOlderPreparedGeneration(prepared)
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|| prepared.HasPendingCommittedRebase
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|| prepared.HasPendingRetirement)
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{
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return PendingActivation(mutation);
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}
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PhysicsEngine.PreparedPhysicsEngineLandblock replacement =
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prepared.TakeSealedReplacement();
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bool suppressOwnerJournal = _suppressCollisionOwnerJournal;
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@ -2313,20 +2494,70 @@ public sealed class RuntimePhysicsState : IDisposable
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if (later.Sequence > prepared.Sequence)
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later.EnqueueCommittedRebase(replacement);
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}
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admission.Completed = true;
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_collisionAdmissions.Remove(admission.LandblockId);
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_preparedCollisionGenerations.Remove(admission.LandblockId);
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prepared.MarkCommitted();
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TrimCollisionOwnerJournal();
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var acknowledgement = new RuntimeCollisionAcknowledgement(
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admission.LandblockId,
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admission.Generation,
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Engine.IsLandblockTerrainResident(admission.LandblockId),
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Ready: Engine.IsLandblockTerrainResident(admission.LandblockId));
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mutation.EngineMutationCommitted = true;
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mutation.Ready = Engine.IsLandblockTerrainResident(
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admission.LandblockId);
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mutation.WasResident = mutation.Ready;
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SetPosition.CommitCollisionGeneration(
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acknowledgement.LandblockId,
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acknowledgement.Generation,
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acknowledgement.Ready);
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mutation.LandblockId,
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mutation.TargetGeneration,
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mutation.Ready);
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RuntimeCollisionGenerationCommit completed =
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AdvanceCommittedActivation(mutation);
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return completed;
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}
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private RuntimeCollisionGenerationCommit PendingActivation(
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RuntimeCollisionPrefixMutation mutation) => new(
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new RuntimeCollisionAcknowledgement(
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mutation.LandblockId,
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mutation.TargetGeneration,
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mutation.WasResident,
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Ready: mutation.EngineMutationCommitted && mutation.Ready),
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Array.Empty<uint>(),
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EngineCommitted: mutation.EngineMutationCommitted,
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Completed: false);
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private RuntimeCollisionGenerationCommit AdvanceCommittedActivation(
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RuntimeCollisionPrefixMutation mutation)
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{
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if (!mutation.EngineMutationCommitted)
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throw new InvalidOperationException(
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"Collision activation cannot release before its engine transaction commits.");
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bool completed = SetPosition.ReleaseCollisionPrefixAfterMutation(
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mutation.Quiescence,
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mutation.TargetGeneration,
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mutation.Ready);
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var acknowledgement = new RuntimeCollisionAcknowledgement(
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mutation.LandblockId,
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mutation.TargetGeneration,
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mutation.WasResident,
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mutation.Ready);
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if (!completed)
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{
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return new RuntimeCollisionGenerationCommit(
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acknowledgement,
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Array.Empty<uint>(),
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EngineCommitted: true,
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Completed: false);
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}
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RuntimeCollisionAdmission admission = mutation.Admission
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?? throw new InvalidOperationException(
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"Collision activation lost its admission owner.");
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admission.Completed = true;
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if (_collisionAdmissions.TryGetValue(
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mutation.LandblockId,
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out RuntimeCollisionAdmission? current)
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&& ReferenceEquals(current, admission))
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{
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_collisionAdmissions.Remove(mutation.LandblockId);
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}
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_collisionPrefixMutations.Remove(mutation.LandblockId);
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TrimCollisionOwnerJournal();
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PublishCollisionGenerationCommitted(
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new RuntimeCollisionGenerationCommitted(
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acknowledgement.LandblockId,
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@ -2334,67 +2565,179 @@ public sealed class RuntimePhysicsState : IDisposable
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acknowledgement.Ready));
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return new RuntimeCollisionGenerationCommit(
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acknowledgement,
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Array.Empty<uint>());
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Array.Empty<uint>(),
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EngineCommitted: true,
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Completed: true);
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}
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public RuntimeCollisionAcknowledgement DemoteCollisionToTerrain(
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private static RuntimeCollisionMutationResult PendingRetirement(
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RuntimeCollisionPrefixMutation mutation) => new(
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new RuntimeCollisionAcknowledgement(
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mutation.LandblockId,
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mutation.TargetGeneration,
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mutation.WasResident,
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Ready: mutation.EngineMutationCommitted && mutation.Ready),
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Completed: false);
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private void CommitCollisionInvalidation(
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RuntimeCollisionPrefixMutation mutation)
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{
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_collisionGenerations[mutation.LandblockId] =
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mutation.TargetGeneration;
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SetPosition.CancelCollisionGeneration(
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mutation.LandblockId,
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mutation.InvalidatedGeneration);
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if (_collisionAdmissions.TryGetValue(
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mutation.LandblockId,
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out RuntimeCollisionAdmission? currentAdmission)
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&& ReferenceEquals(currentAdmission, mutation.Admission))
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{
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_collisionAdmissions.Remove(mutation.LandblockId);
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}
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if (_preparedCollisionGenerations.TryGetValue(
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mutation.LandblockId,
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out PreparedLandblockCollisionGeneration? currentPrepared)
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&& ReferenceEquals(currentPrepared, mutation.Prepared))
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{
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_preparedCollisionGenerations.Remove(mutation.LandblockId);
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currentPrepared.Dispose();
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}
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}
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public RuntimeCollisionMutationResult DemoteCollisionToTerrain(
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uint landblockId)
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=> AdvanceCollisionRetirementMutation(
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landblockId,
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RuntimeCollisionPrefixMutationKind.Demotion);
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|
||||
public RuntimeCollisionMutationResult WithdrawCollision(
|
||||
uint landblockId)
|
||||
=> AdvanceCollisionRetirementMutation(
|
||||
landblockId,
|
||||
RuntimeCollisionPrefixMutationKind.Withdrawal);
|
||||
|
||||
private RuntimeCollisionMutationResult AdvanceCollisionRetirementMutation(
|
||||
uint landblockId,
|
||||
RuntimeCollisionPrefixMutationKind kind)
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
EnsureCollisionMutationThread();
|
||||
uint canonical = CanonicalLandblock(landblockId);
|
||||
bool resident = Engine.IsLandblockTerrainResident(canonical);
|
||||
InvalidateCollisionAdmission(canonical);
|
||||
bool suppressOwnerJournal = _suppressCollisionOwnerJournal;
|
||||
_suppressCollisionOwnerJournal = true;
|
||||
try
|
||||
{
|
||||
Engine.DemoteLandblockToTerrain(canonical);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_suppressCollisionOwnerJournal = suppressOwnerJournal;
|
||||
}
|
||||
foreach ((_, PreparedLandblockCollisionGeneration prepared) in
|
||||
_preparedCollisionGenerations)
|
||||
{
|
||||
prepared.RecordDemotion(canonical);
|
||||
}
|
||||
return new RuntimeCollisionAcknowledgement(
|
||||
canonical,
|
||||
_collisionGenerations[canonical],
|
||||
resident,
|
||||
Ready: Engine.IsLandblockTerrainResident(canonical));
|
||||
}
|
||||
if (canonical == 0u)
|
||||
throw new ArgumentOutOfRangeException(nameof(landblockId));
|
||||
if (kind is RuntimeCollisionPrefixMutationKind.Activation)
|
||||
throw new ArgumentOutOfRangeException(nameof(kind));
|
||||
|
||||
public RuntimeCollisionAcknowledgement WithdrawCollision(
|
||||
uint landblockId)
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
EnsureCollisionMutationThread();
|
||||
uint canonical = CanonicalLandblock(landblockId);
|
||||
bool resident = Engine.IsLandblockTerrainResident(canonical);
|
||||
InvalidateCollisionAdmission(canonical);
|
||||
bool suppressOwnerJournal = _suppressCollisionOwnerJournal;
|
||||
_suppressCollisionOwnerJournal = true;
|
||||
try
|
||||
if (!_collisionPrefixMutations.TryGetValue(
|
||||
canonical,
|
||||
out RuntimeCollisionPrefixMutation? mutation))
|
||||
{
|
||||
Engine.RemoveLandblock(canonical);
|
||||
ulong currentGeneration = _collisionGenerations.TryGetValue(
|
||||
canonical,
|
||||
out ulong current)
|
||||
? current
|
||||
: 0UL;
|
||||
RuntimeCollisionAdmission? admission =
|
||||
_collisionAdmissions.GetValueOrDefault(canonical);
|
||||
ulong previousGeneration = admission?.PreviousGeneration
|
||||
?? currentGeneration;
|
||||
ulong invalidatedGeneration = admission is not null
|
||||
? admission.Generation
|
||||
: checked(currentGeneration + 1UL);
|
||||
ulong targetGeneration = checked(
|
||||
Math.Max(currentGeneration, invalidatedGeneration) + 1UL);
|
||||
SetPosition.BeginCollisionGeneration(
|
||||
canonical,
|
||||
targetGeneration);
|
||||
RuntimeCollisionPrefixQuiescenceToken token =
|
||||
BeginCollisionPrefixQuiescence(
|
||||
canonical,
|
||||
targetGeneration,
|
||||
includeOutdoorCells:
|
||||
kind is RuntimeCollisionPrefixMutationKind.Withdrawal);
|
||||
mutation = new RuntimeCollisionPrefixMutation
|
||||
{
|
||||
Kind = kind,
|
||||
LandblockId = canonical,
|
||||
PreviousGeneration = previousGeneration,
|
||||
InvalidatedGeneration = invalidatedGeneration,
|
||||
TargetGeneration = targetGeneration,
|
||||
Quiescence = token,
|
||||
Admission = admission,
|
||||
Prepared = _preparedCollisionGenerations.GetValueOrDefault(
|
||||
canonical),
|
||||
WasResident = Engine.IsLandblockTerrainResident(canonical),
|
||||
};
|
||||
_collisionPrefixMutations.Add(canonical, mutation);
|
||||
}
|
||||
finally
|
||||
if (mutation.Kind != kind)
|
||||
{
|
||||
_suppressCollisionOwnerJournal = suppressOwnerJournal;
|
||||
throw new InvalidOperationException(
|
||||
"A different collision-prefix mutation owns this landblock.");
|
||||
}
|
||||
foreach ((_, PreparedLandblockCollisionGeneration prepared) in
|
||||
_preparedCollisionGenerations)
|
||||
|
||||
if (!mutation.EngineMutationCommitted)
|
||||
{
|
||||
prepared.RecordWithdrawal(canonical);
|
||||
if (!TryAcquireCollisionPrefixMutationPermission(
|
||||
mutation.Quiescence,
|
||||
out RuntimeCollisionPrefixMutationPermission permission)
|
||||
|| !IsCollisionPrefixMutationPermissionCurrent(permission))
|
||||
{
|
||||
return PendingRetirement(mutation);
|
||||
}
|
||||
mutation.Permission = permission;
|
||||
CommitCollisionInvalidation(mutation);
|
||||
|
||||
bool suppressOwnerJournal = _suppressCollisionOwnerJournal;
|
||||
_suppressCollisionOwnerJournal = true;
|
||||
try
|
||||
{
|
||||
if (kind is RuntimeCollisionPrefixMutationKind.Demotion)
|
||||
Engine.DemoteLandblockToTerrain(canonical);
|
||||
else
|
||||
Engine.RemoveLandblock(canonical);
|
||||
AdvanceCollisionWorldAuthority();
|
||||
}
|
||||
finally
|
||||
{
|
||||
_suppressCollisionOwnerJournal = suppressOwnerJournal;
|
||||
}
|
||||
foreach ((_, PreparedLandblockCollisionGeneration prepared) in
|
||||
_preparedCollisionGenerations)
|
||||
{
|
||||
if (kind is RuntimeCollisionPrefixMutationKind.Demotion)
|
||||
prepared.RecordDemotion(canonical);
|
||||
else
|
||||
prepared.RecordWithdrawal(canonical);
|
||||
}
|
||||
mutation.EngineMutationCommitted = true;
|
||||
mutation.Ready = kind is RuntimeCollisionPrefixMutationKind.Demotion
|
||||
&& Engine.IsLandblockTerrainResident(canonical);
|
||||
if (mutation.Ready)
|
||||
{
|
||||
SetPosition.CommitCollisionGeneration(
|
||||
canonical,
|
||||
mutation.TargetGeneration,
|
||||
ready: true);
|
||||
}
|
||||
}
|
||||
return new RuntimeCollisionAcknowledgement(
|
||||
canonical,
|
||||
_collisionGenerations[canonical],
|
||||
resident,
|
||||
Ready: false);
|
||||
|
||||
bool completed = SetPosition.ReleaseCollisionPrefixAfterMutation(
|
||||
mutation.Quiescence,
|
||||
mutation.TargetGeneration,
|
||||
mutation.Ready);
|
||||
if (completed)
|
||||
{
|
||||
_collisionPrefixMutations.Remove(canonical);
|
||||
TrimCollisionOwnerJournal();
|
||||
}
|
||||
return new RuntimeCollisionMutationResult(
|
||||
new RuntimeCollisionAcknowledgement(
|
||||
canonical,
|
||||
mutation.TargetGeneration,
|
||||
mutation.WasResident,
|
||||
mutation.Ready),
|
||||
completed);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
|
@ -2419,6 +2762,7 @@ public sealed class RuntimePhysicsState : IDisposable
|
|||
_spatialRemotes.Clear();
|
||||
_spatialProjectiles.Clear();
|
||||
_spatialRoots.Clear();
|
||||
_collisionPrefixMutations.Clear();
|
||||
_collisionAdmissions.Clear();
|
||||
_collisionGenerations.Clear();
|
||||
CellCommitted = null;
|
||||
|
|
@ -2570,35 +2914,6 @@ public sealed class RuntimePhysicsState : IDisposable
|
|||
}
|
||||
}
|
||||
|
||||
private void InvalidateCollisionAdmission(uint landblockId)
|
||||
{
|
||||
AdvanceCollisionWorldAuthority();
|
||||
ulong currentGeneration = _collisionGenerations.TryGetValue(
|
||||
landblockId,
|
||||
out ulong current)
|
||||
? current
|
||||
: 0UL;
|
||||
ulong invalidatedGeneration = _collisionAdmissions.TryGetValue(
|
||||
landblockId,
|
||||
out RuntimeCollisionAdmission? admission)
|
||||
? admission.Generation
|
||||
: checked(currentGeneration + 1UL);
|
||||
ulong generation = checked(
|
||||
Math.Max(currentGeneration, invalidatedGeneration) + 1UL);
|
||||
_collisionGenerations[landblockId] = generation;
|
||||
SetPosition.CancelCollisionGeneration(
|
||||
landblockId,
|
||||
invalidatedGeneration);
|
||||
_collisionAdmissions.Remove(landblockId);
|
||||
if (_preparedCollisionGenerations.Remove(
|
||||
landblockId,
|
||||
out PreparedLandblockCollisionGeneration? prepared))
|
||||
{
|
||||
prepared.Dispose();
|
||||
}
|
||||
TrimCollisionOwnerJournal();
|
||||
}
|
||||
|
||||
internal bool TryPrepareSpatialRootAdmission(RuntimeEntityRecord record)
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
|
|
@ -2960,7 +3275,13 @@ public sealed class RuntimePhysicsState : IDisposable
|
|||
{
|
||||
return;
|
||||
}
|
||||
subscribers.Remove(prepared);
|
||||
for (int index = 0; index < subscribers.Count; index++)
|
||||
{
|
||||
if (!ReferenceEquals(subscribers[index], prepared))
|
||||
continue;
|
||||
subscribers.RemoveAt(index);
|
||||
break;
|
||||
}
|
||||
if (subscribers.Count == 0)
|
||||
_collisionOwnerSubscribers.Remove(ownerId);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue