fix(ui): FA3 fix-round — wire Friends/Squelch scrollbars, gate rebuild on visibility, fix revision-latch ordering
Campaign FA slice FA3 dual-lens review fix round. Blast MUST-FIX 1: SocialFriendsPageController/SocialSquelchPageController never wired their ListBox's own sibling scrollbar (Friends 0x10000517->0x10000518, Squelch 0x1000053E->0x10000543) — the two lists had NO scroll driver at all (no wheel fallback exists on UiScrollablePanel), making any roster past the visible extent completely unreachable, not just awkward to scroll. Both controllers now wire `scrollbar.Model = listBox.Scroll` scoped to their own page root, exactly like the four existing UiTemplateListBox consumers (Character/Chat/Config/KeyboardConfig). New tests prove the wiring AND that a >panel-height roster is actually reachable through it. Blast SHOULD-FIX 2/3: the Friends/Squelch resolver re-ran LayoutImporter.ImportInfos (a full DAT tree walk) under the shared DAT lock on EVERY row, every revision, even while the panel was closed — RetailUiRuntime.MountSocialPanel's TemplateResolver now caches each row template's ElementInfo the first time it is resolved and never re-Imports for that template id again. SocialPanelController additionally gates the Friends/Squelch Tick-driven rebuild on the panel's own visibility via the (previously unused) IRetainedPanelController OnShown/OnHidden hooks, so no DAT-locked rebuild work runs at all while the panel is closed. SocialFriendsPageController/SocialSquelchPageController also now only advance _lastRevision after every row resolves — a transient resolver miss no longer latches an empty roster until the next server-side change; it retries on the next Tick instead. Mechanism SHOULD-FIX 8: SocialPanelController.Tick() now returns early once disposed, matching every other J-slice teardown discipline (it was being ticked unconditionally forever since RetailUiRuntime never nulls the field). Mechanism SHOULD-FIX 1: IsShowingAllegiance's doc claimed the F3/F4 close-on-second-press semantics were "retail's Toggle-action semantics" — re-derived and confirmed NO retail OnAction consumer exists for either action anywhere in the binary. Relabeled as acdream's own OpenSpellbook-precedent convention; no register row added, following the same no-row precedent OpenSpellbook and every other non-toolbar Toggle panel already sets. Unknown filed as U11 in the panel-structure research doc's §8 table. Tests: 5 new (2 scrollbar-wiring pins, 2 long-roster-reachable-via- scrollbar, 1 hidden-panel-does-not-rebuild/shown-panel-catches-up); 2 existing tests updated for the new visibility gate. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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5 changed files with 355 additions and 40 deletions
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@ -12,14 +12,16 @@ namespace AcDream.App.UI.Layout;
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/// character's own display name) and squelched accounts
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/// (<see cref="SquelchDatabase.Accounts"/>, whose dictionary KEY is the
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/// account name itself). Rebuilds on <see cref="SquelchState.Revision"/>
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/// change; polled every frame from <see cref="SocialPanelController.Tick"/>.
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/// change; polled every frame from <see cref="SocialPanelController.Tick"/>
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/// WHILE THE PANEL IS VISIBLE (see the rebuild-discipline paragraph below).
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///
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/// <para>
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/// <b>D1 — inert actions.</b> Same disposition as
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/// <see cref="SocialFriendsPageController"/>: the three buttons
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/// (<c>0x10000547</c>/<c>0x1000054B</c>/<c>0x1000054C</c>) are left
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/// AUTHORED and CLICKABLE with no handler. See this commit's single
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/// register row covering the whole D1 Friends/Squelch inert-actions scope.
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/// AUTHORED and CLICKABLE with no handler. See register row AD-79
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/// (<c>docs/architecture/retail-divergence-register.md</c>), which covers
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/// the whole D1 Friends/Squelch inert-actions scope.
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/// </para>
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///
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/// <para>
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@ -27,11 +29,32 @@ namespace AcDream.App.UI.Layout;
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/// see <see cref="SocialPanelRowText"/> for the name-text resolution note
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/// (<c>gmSquelchUI</c> is outside this campaign's decompiled scope).
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/// </para>
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///
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/// <para>
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/// <b>Scrollbar (fix-round blast MF-1).</b> The ListBox <c>0x1000053E</c>
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/// authors a direct sibling scrollbar, <c>0x10000543</c> — wired to
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/// <see cref="UiTemplateListBox.Scroll"/> the same way
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/// <see cref="SocialFriendsPageController"/> wires its own (see that
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/// class's doc for the full rationale, including why there is no wheel
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/// fallback).
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/// </para>
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///
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/// <para>
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/// <b>Rebuild discipline (fix-round blast SF-2/SF-3).</b> Same discipline as
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/// <see cref="SocialFriendsPageController"/>: <see cref="Refresh"/> only
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/// advances <see cref="_lastRevision"/> after every row resolves, and
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/// <see cref="SocialPanelController"/> gates <see cref="Tick"/> on the
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/// panel's own visibility so no DAT-locked rebuild work runs while the
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/// panel is closed.
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/// </para>
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/// </summary>
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public sealed class SocialSquelchPageController
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{
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private const uint ListBoxId = 0x1000053Eu;
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/// <summary>The ListBox's own linked scrollbar (see class doc).</summary>
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private const uint ScrollbarElementId = 0x10000543u;
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private readonly UiTemplateListBox _listBox;
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private readonly SquelchState _squelch;
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private long _lastRevision = long.MinValue;
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@ -60,6 +83,13 @@ public sealed class SocialSquelchPageController
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}
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listBox.TemplateResolver = templateResolver;
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if (UiElement.FindDescendant(pageRoot, ScrollbarElementId) is UiScrollbar scrollbar)
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scrollbar.Model = listBox.Scroll;
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else
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Console.WriteLine(
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$"[D.2b] SocialSquelchPageController: scrollbar 0x{ScrollbarElementId:X8} "
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+ "not found — the Squelch list will not scroll.");
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var controller = new SocialSquelchPageController(listBox, squelch);
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controller.Refresh();
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return controller;
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@ -74,21 +104,27 @@ public sealed class SocialSquelchPageController
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private void Refresh()
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{
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_lastRevision = _squelch.Revision;
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long revision = _squelch.Revision;
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_listBox.Flush();
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SquelchDatabase database = _squelch.Snapshot();
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bool allRowsResolved = true;
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foreach (SquelchInfo character in database.Characters.Values)
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AddRow(character.Name);
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allRowsResolved &= AddRow(character.Name);
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foreach (string accountName in database.Accounts.Keys)
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AddRow(accountName);
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allRowsResolved &= AddRow(accountName);
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// SF-3: only latch the revision once the rebuild actually reflects it —
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// a resolver miss must not silently swallow a future revision bump.
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if (allRowsResolved) _lastRevision = revision;
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}
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private void AddRow(string name)
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private bool AddRow(string name)
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{
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UiElement? row = _listBox.AddItemFromTemplateList(0);
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if (row is null) return;
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if (row is null) return false;
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if (SocialPanelRowText.FindDeepest(row) is { } text)
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text.LinesProvider = () => [new UiText.Line(name, Vector4.One)];
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return true;
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}
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}
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