docs(architecture): close selection extraction slice
Record the measured GameWindow reduction, final review and test gates, durable selection/inventory ownership rules, and live animation presentation as Slice 2. Co-authored-by: OpenAI Codex <codex@openai.com>
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@ -16,14 +16,15 @@ Before new M4 quest/emote/character-creation subsystem bodies enter the App
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layer, the active structural prerequisite is the behavior-preserving
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`GameWindow` decomposition in
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[`docs/architecture/code-structure.md`](../architecture/code-structure.md).
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The 2026-07-21 audit found 15,723 lines, 258 fields, and about 259 methods;
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the next slice finishes selection/interaction ownership.
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The 2026-07-21 audit baseline was 15,723 lines, 278 fields, and 205 methods.
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Selection/interaction Slice 1 is complete at 14,912 lines, 278 fields, and 191
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methods. Slice 2 — final live animation presentation ownership — is next.
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Carried:
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#153 far-teleport residual, #116 slide-response, the remaining R6 ownership cleanup plus
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registered TS-50/TS-51 timing residuals (the complete-root-Frame/object-workset
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cutover is automated- and visual-gate complete; Release builds with 17 known
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test-project warnings tracked by #228, and 6,481 tests pass / 5 skip), and
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test-project warnings tracked by #228, and 6,558 tests pass / 5 skip), and
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the deferred Modern Pipeline track (MP1b+). The separate #225 shared-alpha
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implementation has passed connected lifetime/performance gates and awaits only
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its lifestone/particle visual comparison.
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