docs(architecture): close selection extraction slice

Record the measured GameWindow reduction, final review and test gates, durable selection/inventory ownership rules, and live animation presentation as Slice 2.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-21 09:04:31 +02:00
parent 5acc3f01cf
commit 9ad8113c79
10 changed files with 141 additions and 52 deletions

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@ -833,7 +833,10 @@ Current movement/collision ownership:
two-client observer gate; Track LH is the future presentation-independent
Linux/headless extraction.
- **The behavior-preserving thin-`GameWindow` ownership campaign is the active
prerequisite before new M4 subsystem bodies.** Its reconciled ledger and
prerequisite before new M4 subsystem bodies.** Selection/interaction Slice 1
landed 2026-07-21 with `WorldSelectionQuery`,
`SelectionInteractionController`, and the shared retail inventory-request
owner; live animation presentation is next. The reconciled ledger and
sequence live in `docs/architecture/code-structure.md`. This decision does
not reclassify the remaining L.2 conformance work or Track LH.