docs(architecture): close selection extraction slice
Record the measured GameWindow reduction, final review and test gates, durable selection/inventory ownership rules, and live animation presentation as Slice 2. Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
parent
5acc3f01cf
commit
9ad8113c79
10 changed files with 141 additions and 52 deletions
|
|
@ -833,7 +833,10 @@ Current movement/collision ownership:
|
|||
two-client observer gate; Track LH is the future presentation-independent
|
||||
Linux/headless extraction.
|
||||
- **The behavior-preserving thin-`GameWindow` ownership campaign is the active
|
||||
prerequisite before new M4 subsystem bodies.** Its reconciled ledger and
|
||||
prerequisite before new M4 subsystem bodies.** Selection/interaction Slice 1
|
||||
landed 2026-07-21 with `WorldSelectionQuery`,
|
||||
`SelectionInteractionController`, and the shared retail inventory-request
|
||||
owner; live animation presentation is next. The reconciled ledger and
|
||||
sequence live in `docs/architecture/code-structure.md`. This decision does
|
||||
not reclassify the remaining L.2 conformance work or Track LH.
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue